Soul Codex -- Spirit Collection Leaderboard

Official Handbook · Season 1

Nirvana Codex

The complete guide to NirvanaRO — every system, every currency, every NPC. Welcome home.

Section 1

Welcome to NirvanaRO

NirvanaRO is not your typical private server. Most servers hand you a high rate and say “have fun grinding to max.” NirvanaRO removes the grind entirely. You log in, pick a job, and you are already at the endgame — geared, levelled, and competitive within the first five minutes.

This server was built for one specific type of player: someone who played Ragnarok Online 10–15 years ago, built a life since then, and now has maybe two or three hours on a weekend to play. NirvanaRO respects that. It was designed around real schedules, not around making you log in every day or fall behind.

The Three Pillars

🔒
Power Layer — Free, Forever
Every player gets Best-in-Slot gear the moment they pick a job. +14 weapons, Illusion armor, Temporal boots, endgame accessories — all handed to you, account-bound, at no cost. The playing field is permanently level, by design.
🏆
Prestige Layer — Earned the Hard Way
Mythic dungeons, the Shadow Palace raid, the weekly World Boss, Takhta siege, Job Mastery, and the Legend System endgame suite — these reward titles, cosmetics, and server-wide recognition. Not stronger gear. You cannot pay your way here. You play your way here.
👑
Status Layer — The Real Economy
Rare cosmetics, exclusive titles, fashion sets, auras, Champions’ Row statues that bear your name — scarce, earned, and flex-worthy. Crystals buy cosmetics only. A free-to-play player who clears hard content is visually indistinguishable from a paying player, except by choice.

Built for SEA. Built for Us.

The server runs Bahasa Melayu alongside English. Malam Jumaat — Friday’s Blessing — runs every week with special drops and Glory bonuses. Seasonal festivals follow the SEA calendar: Hari Raya, Merdeka, CNY, Deepavali, and more arrive throughout the year. The culture of the game reflects the culture of the players.

No Pay-to-Win. Ever. Gear is always free. Power is never for sale.
Section 2

Your First Steps

New characters land at the Valkyrie Hub — NirvanaRO’s central town. Everything you need in your first session is here within walking distance.

Step 1 — Talk to the Veteran Adventurer (valkyrie 48,20)

This is your “welcome back” briefing. Before you pick a job, stop here. Tell the NPC which era you played in — the NPC explains exactly what changed: Renewal’s damage formula shift, 3rd and 4th job skills, the Doram race, the Grade enhancement system, and the new Trait Stat block (POW, STA, WIS, SPL, CON, CRT for 4th job characters).

Tip: Even if you played recently, the Renewal explanation is worth reading if you last played on a Pre-Renewal server.

Step 2 — Pick Your Job at the Job Hub Master (valkyrie 44,36)

11 class trees. 38 final jobs. Every 3rd and 4th job is available. When you confirm your choice:

  • You become Level 255 / Job Level 120 instantly
  • Stats are auto-filled with a balanced preset (~80% done for your class)
  • You keep 15–19 free stat points to fine-tune manually
  • 4th job characters also receive 10 Trait Points to allocate
  • Starter gear auto-equips: +14 class-appropriate weapon, Illusion armor set, Temporal stat boots, and accessories
Warning: You get ONE job change per character. Use the Veteran Adventurer NPC first. If you are unsure between two jobs, test them at the Combat Trainer before committing.

Step 3 — Combat Trainer (valkyrie 52,36)

Three Sparring Dummies for open practice. Try your core skills, get a feel for damage, and figure out your rotation before stepping into real content.

Quick Orientation

NPCLocationPurpose
Veteran Adventurervalkyrie 48,20Era briefing, Renewal explainer
Job Hub Mastervalkyrie 44,36Job selection + instant gear
Combat Trainervalkyrie 52,36Sparring dummies
Re-spec MasterValkyrie HubFree stat and skill resets
Banker AleenaProntera 96,160Check Zeny, Crystal & Glory balances
Day-0 ChainValkyrie HubNew player questline — start here first
Adventurer’s BoardProntera 158,178Daily and weekly quests for Glory
Remember: Every player in NirvanaRO is running +14 gear from day one. You are not behind. You never were.
Section 3

Currencies & Economy

NirvanaRO runs on three currencies. Each has a distinct role — knowing which wallet to fill and where to spend it is the difference between feeling rich and feeling lost.

✨ Glory
“I showed up and played.”
The main in-game currency. Earned from kills, quests, events, PvP, WoE, fishing, mining, foraging, daily login, Stamp Rally, achievements — almost everything pays Glory. Spend at the Grand Bazaar (web shop) or the Glory Exchange NPC (prontera 90,128). Never expires.
💸 Zeny
“I trade with other humans.”
The player marketplace language — the Bursa auction house. Comes from mob drops and player sales. Value set by the community, not the server.
💎 Crystals
“I want to support the server.”
Purchased with real money via Malaysian bank transfer. Spend on the Astral Nexus gacha, Crystal Boutique, VIP subscription, and Patron’s Gallery. Cosmetics only — no stats, no gear, no power. Non-transferable peer-to-peer.
Power is free forever. Scarcity lives in fashion, identity, and bragging rights.

Gear upgrades, skill resets, stat resets — all accessible without spending a single Crystal. The Re-spec Master (prontera 156,178) resets your skills, stats, or both, free of charge, any time.

Section 4

Daily Activities & Earning Glory

Every day is packed with ways to earn Glory. Stack these daily sources and you’ll have a steady, meaningful flow — without ever feeling like you are grinding. The Morocc hub is your daily base: Adventurer’s Board, Coin Rush Portal, Wave Defense Portal, Adventurer’s Passport, Seasonal Quartermaster, and the new Daily Ledger are all clustered there.

Daily Budget at a Glance

SourceDaily MaxTime
Adventurer’s Board (daily quests)90 Glory~10 min
Coin Rush (every 2 hr)60 Glory~5 min/run
Wave Defense (every 2 hr)90 Glory~20 min/run
Instance Clear40+ Glory~30 min
Stamp Rally (5/5 stamps)~100 Glory~15 min
Treasure Hunt (all 5 clues)54 Glory~20 min
Seasonal Quartermaster12–18 Glory~5 min
Kill Rewards & PvP60 Gloryongoing
Daily Circuit Bonus (3 types)+50 Gloryautomatic
Daily Circuit Bonus (5 types)+100 Gloryautomatic
Rested Bonus (after a day off)+50 Gloryon return

Daily Circuit — Cross-Activity Bonus

The Daily Circuit rewards breadth. Every time you claim a board quest, clear an instance, run an event, or finish a Stamp Rally, it marks one of five activity types for the day. Hit enough types and you earn stacking Glory bonuses on top of what each activity already paid. Bonuses fire automatically — no NPC visit needed.

Circuit TypeUnlocked by…
HuntMonster Hunter or Champion’s Bane board claim
CombatInto the Fray (PvP kills) board claim
EventCoin Rush kill, Wave Defense participation, or Event Goer board claim
InstanceDungeon Delver board claim or any instance clear
ExploreStamp Rally 5/5 or Treasure Hunt all 5 clues
Types DoneBonus
3 activity types+50 Glory (once per day)
5 activity types+100 Glory + server-wide announce (once per day)

Check your daily progress at the Daily Ledger NPC (morocc 166,78) — it shows which types are done, whether bonuses are claimed, and how many you need to hit the next milestone.

Rested Bonus

Missed yesterday? The server noticed. The moment you complete your first Circuit activity after a gap of two or more days, a +50 Rested bonus fires automatically with a notification. No NPC needed, no catch-up quests — just log in and play. Makes returning feel like a fresh start rather than a penalty.

Kill Rewards — Always Running

MVP kills pay out Glory the moment the boss dies, up to 10 MVPs per day.

MVP TierGlory
Lower-tier MVPs8 Glory
Mid-tier MVPs15 Glory
High-tier MVPs25 Glory
Legendary MVPs50 Glory

PvP kills pay 2 Glory per kill, up to 30 kills daily. Same-opponent cooldown: 10 minutes.

Adventurer’s Board (morocc 160,78)

Pick up quests at the start of each session. Resets daily at 08:00 MYT (midnight UTC).

QuestReward
Kill 100 monsters~20 Glory
Kill 1 MVP15 Glory
Win 5 PvP fights20 Glory
Participate in a server event20 Glory
Clear any instance20 Glory
Kill 1,000 monsters (weekly)100 Glory
Win 25 PvP fights (weekly)50 Glory
Clear 3 instances (weekly)50 Glory

Daily Login Calendar

Log in every day and claim your reward from the 30-day cycling calendar. One claim per real calendar day. Rewards include Glory and occasional cosmetics. Missing a day resets your streak to day 1.

Daily Login Streak

Separate from the calendar, your login streak runs on a 7-day repeating cycle. Day 7 pays 100 Glory + an Angeling Hat (account-bound). A gap of more than one day resets you to day 1.

Long-Streak Milestones

Keep your streak running beyond 7 days and two landmark rewards await:

MilestoneReward
Day 1801,500 Glory
Day 3655,000 Glory + server-wide announcement

Milestones are one-time claims. They do not reset if your streak eventually breaks — once earned, they stay on your account.

Veteran’s Grace

Once your streak reaches 30 consecutive days, you earn Veteran’s Grace: one free missed login per week will not break your streak. The grace window resets every Monday at 08:00 MYT (midnight UTC). Miss two days in the same week and the streak resets as normal.

Seasonal Quartermaster (morocc 151,78)

ChallengeGlorySeason Standing
Hunt: Kill 50 mobs (daily)+12+20
Clash: Win 3 PvP fights (daily)+18+45
Trial: Clear 1 instance or event (daily)+12+25
Conquest: 15 PvP wins or 500 kills (weekly)+50+150

Instance Clears

Completing a dungeon instance pays 40 Glory on clear. Hard-mode clears pay an additional 2 Glory, capped at 4 bonus grants per day.

Auto-Events

NirvanaRO runs five automated events that keep Midgard alive around the clock. None require a GM to run — they happen whether you are online or not.

4.1 Coin Rush

Schedule: Every even hour MYT — 08:00, 10:00, 12:00 …

80 Coin Porings flood the event map (ordeal_1-1). Each one drops 1 Glory when killed. Map clears after 3 minutes or when all Porings are dead.

DetailValue
Portalmorocc 148,81
Glory per kill1
Daily cap60 Glory
Duration3 minutes or all Porings dead
Tip: Coin Rush is pure speed. Bring your fastest AoE setup — the 80 Porings go fast when the map fills up.

4.2 Wave Defense

Schedule: Every odd hour MYT — 09:00, 11:00, 13:00 …

Four waves of increasingly dangerous mobs culminating in an Eddga mini-boss. A 3-minute lobby opens first. Payouts stack as you progress.

WaveMobsPayout
Wave 1Lunatics, Poporings, Drops8 Glory
Wave 2Rockers, Tarus, Dokebi12 Glory
Wave 3Deviriuchi, Dokebi20 Glory
Final BossEddga25 Glory

A full clear pays 65 Glory in one run. Daily cap: 90 Glory. Wave Defense also counts as an instance for the “event” board quest.

Tip: Wave Defense rewards coordination far more than raw power. A healer and a tank change the difficulty dramatically.

4.3 Wandering Merchant

Schedule: Every 3–4 hours, rotating through 15 towns

Drifts through: Prontera, Payon, Geffen, Morroc, Alberta, Aldebaran, Izlude, Yuno, Lighthalzen, Einbech, Rachael, Veins, Moscovia, Brasilis, and Dewata. A server-wide announcement fires on arrival. 2 purchases per player per visit, stock cap 30 per item per rotation.

TierPriceContents
A40–70 GloryBasic consumables and potions
B100–130 GloryMid-grade supplies
C160–220 GloryPremium consumables
D300–400 GloryRare specialty goods

Meet Pak Salleh

The Wandering Merchant is not a faceless vendor — he is Pak Salleh, a weathered trader who has walked every road in Midgard. His greeting changes based on how many times you have bought from him:

  • First visit: “Eh, new face! Come look, come look — best prices this side of Prontera.”
  • 3+ purchases: “Aiyah, you again! Good lah, regular customers get my best stock.”
  • 7+ purchases: “Wah, old friend! I kept something special in the back for you.”
  • 15+ purchases: “Ha, my most loyal customer! You are like family already.”

Pak Salleh also drops a next-town hint at the end of each visit — a flavour line suggesting which direction he is heading. It is not a precise coordinate, but experienced trackers learn to read him.

Tip: Keep Discord notifications on. The merchant arrival fires a Discord post. Players who react quickly consistently walk away with the best stock.

4.4 Adventurer’s Passport — Stamp Rally

Schedule: Resets daily at 08:00 MYT (midnight UTC)

Every day, 5 random maps are drawn from a pool of 24 and become your daily travel route. Visit all 5, dwell on each for ~5 seconds until a Stamp Sprite Poring appears, then kill it for your stamp. Walking through the map does not count — the kill is required.

Collect all 5/5 stamps, then claim your reward from the Adventurer’s Passport NPC at morocc 163,78.

DetailValue
Reset time08:00 MYT (midnight UTC)
Maps per day5 (from a pool of 24)
Claim NPCmorocc 163,78
Daily reward~100 Glory

Map Lore Snippets

Each map in the stamp pool carries a line of lore delivered by the Stamp Sprite Poring when you earn your stamp — a small reminder of what makes each corner of Midgard worth visiting:

  • Prontera: Heart of the kingdom, where every journey begins and ends.
  • Payon: Arrow and song — this town remembers its ancient pact with the forest.
  • Geffen: Mages have argued over these towers for three hundred years.
  • Morroc: The desert takes and takes, but still the merchants return.
  • Alberta: Salt air and the creak of rigging — every ship in Midgard passes through here.
  • Aldebaran: They say the clocktower has never been fully explained, even by its builders.
  • Comodo: Sun, sand, and secrets — the beach hides more than treasure.
  • Yuno: Floating on the sky — a city that refused to be earthbound.
  • Einbroch: Steel and smoke. Progress has a smell here.
  • Lighthalzen: Behind the polished walls, the real experiments never stopped.
  • Ayothaya: Ancient rites preserved in amber; the world outside changed, this place did not.
  • Amatsu: Cherry blossoms fall regardless of what season you arrive in.
  • Moscovia: The cold here remembers things the warm world forgot.
  • Brasilis: Carnival colours hide a jungle older than memory.
  • Dewata: The spirits here were old before the gods had names.

Pilgrim’s Chronicle Achievement

Complete the Stamp Rally on 30 separate days to earn the Pilgrim’s Chronicle achievement and the “Wandering Soul” title. The Chronicle tracks your total completion days — check your progress with the Adventurer’s Passport NPC.

Tip: The 5 maps are often spread across different continents. Plan your route before you start — teleport scrolls and the Kafra warp network will save significant travel time. Treat it as a world tour, not a chore.

4.5 Fishing

Schedule: Always available

Five scenic maps host Fishing Spots: Comodo Fields (cmd_fild01), Ayothaya Fields (ayo_fild01), Prontera Fields (prt_fild05), Amatsu Fields (ama_fild01), Payon Fields (pay_fild01).

Click a Fishing Spot, wait for the random bite window (3–8 seconds), then click “Reel it in!” within ~1.5 seconds. Miss the window and you catch nothing. This reaction mechanic is intentional — fishing cannot be botted with a simple click macro.

RarityChance
Common fish70%
Uncommon fish22%
Rare fish7%
Legendary fish~0.07%

A Legendary catch triggers a server-wide announcement. Daily cap: ~40 fish. Sell your catch to Fishmonger Pak Din at Comodo 195,155.

Tip: Every map has its own rare and legendary fish table. To complete your collection, you will need to visit all five.

4.6 Records Board (prontera 157,190)

The Records Board stands near the fountain in Prontera and tracks the all-time speed records for competitive events. Consult it any time — no command needed.

RecordWhat It Tracks
Treasure Hunt SpeedFastest all-5-clue completion in seconds; record-holder name and date
Zombie Outbreak SpeedFastest town clear in seconds; which town; record-holder name and date

When a new record is set the server broadcasts a global announcement. The previous record is retained for reference. Both records survive server restarts — they are stored in the nv_outbreak_log database table and read at boot.

Tip: The Records Board is not just a leaderboard — it doubles as a history log. Anxious Townsperson NPCs on the five infected maps also display the local outbreak records for that specific town.

Daily Treasure Hunt — Riddles Across Midgard

Every day a named chain of five riddles hides across Midgard. Each clue found earns a partial reward — so every step of the journey pays off, even if the window closes before you finish. 21 unique chains rotate over three weeks.

How It Works

The Daily Treasure Hunt opens at 14:00 MYT (06:00 UTC) and runs for 2 hours. Type @treasure anywhere to receive your chain name, current clue, and elapsed time. Travel to the described location and interact to advance.

  • Each chain has 5 clues spread across 5 iconic Midgard locations — each chain has a unique story name.
  • The server picks from 21 named chains daily; all players follow the same route.
  • Chains rotate so the same route does not repeat for at least 3 weeks.

Clue Format

Clues are riddles referencing in-game lore, map features, and NPC flavour — not raw coordinates. Knowing Midgard well is a genuine advantage.

Example: Where knights gather and water flows eternal at the heart of Midgard’s greatest city. — Prontera Fountain.

Rewards (per clue found)

Partial rewards are paid immediately at each step — you never walk away empty-handed:

  • Clue 1: +11 Glory
  • Clue 2: +11 Glory
  • Clue 3: +10 Glory
  • Clue 4: +11 Glory
  • Clue 5 (complete): +11 Glory, +1 Oridecon

Total for a full run: 54 Glory + 1 Oridecon. The first daily completer and the all-time speed record holder are celebrated server-wide.

Speed Record

Your timer starts the moment you find clue 1. Complete all 5 as fast as possible — @treasure shows your elapsed time. The server announces any new all-time speed record.

Veteran Achievements

  • Treasure Seeker — complete 5 chains
  • Chain Walker — complete all 21 unique chains (one full rotation)
  • Chronicler of Midgard — complete 50 chains total

Tips

  • Use @treasure when you log in — it shows the chain name, current clue, and your elapsed time.
  • Travelling with a guild helps — each player advances their own chain independently.
  • The Passport Stamp Rally often shares locations with the Treasure Hunt — run both in the same 2-hour window.
Tip: Clues reward genuine knowledge of Midgard. If you are stuck, the answer is almost always at the most prominent feature or NPC on that map.

Daily Dispatch Board — Most Wanted in Midgard

Each day a target is declared Most Wanted — escalating tiers mean higher-risk targets pay out more Glory per kill. Hunt across Midgard, build your Bounty Hunter rank, and push the server toward the 500-kill milestone bonus.

How It Works

The Dispatch Board NPC stands in Prontera (prontera 150,200). Type @dispatch anywhere to check current status without visiting the NPC.

At 08:00 MYT (midnight UTC) the Dispatch Board rotates to a new target. The tier is determined by how many consecutive days the server has cleared the board:

TierTargetsKill GoalPer-Kill BonusDaily CapUnlocks After
COMMONStandard field mobs200 kills+1 Glory5 Glory/dayAlways active
DANGEROUSHarder dungeon mobs100 kills+2 Glory10 Glory/day2+ consecutive clears
NOTORIOUSElite targets20 kills+6 Glory3/day5+ consecutive clears

Each day’s target comes with a unique wanted-poster description — a short line of flavour text about the mob delivered by the Dispatch Board NPC and included in the broadcast. Adds personality; ignore it if you just want the kills.

The consecutive-clear streak resets to COMMON if the server fails to meet the day’s kill goal by 08:00 MYT (midnight UTC). Your personal lifetime kill count never resets — only the server streak does.

Type @dispatch anywhere to see: current tier, today’s target, server kills so far vs. goal, your kills today, and your Bounty Hunter rank.

Server-Wide 500-Kill Milestone

Every kill counts toward the all-time total. When the server hits 500 collective kills for the day, a server-wide bonus activates for 1 hour — announced to all players.

Personal Bounty Hunter Rank

Your #BB_LIFETIME_KILLS track lifetime bounty kills. Rank up as you accumulate:

  • Rookie Hunter — starting rank
  • Seasoned Hunter — 50 lifetime kills
  • Elite Hunter — 200 lifetime kills
  • Legendary Hunter — 500 lifetime kills

Veteran Achievements

  • Rookie No More — reach 50 lifetime bounty kills
  • Elite Bounty Hunter — reach 200 lifetime bounty kills
  • Legendary Bounty Hunter — reach 500 lifetime bounty kills
Tip: Consecutive daily clears escalate the tier. Miss a day and the streak resets to COMMON. Coordinate with the server to keep the pressure on.

Zombie Outbreak — Defend the Towns of Midgard

Five minutes before the horde arrives, an alert names the doomed town. Adventurers who make it in time and fight earn speed-tiered rewards — the faster the town is saved, the bigger the pay-out.

Event Schedule

  • Guaranteed events at 16:00 and 23:00 MYT — no dice roll, every window fires.
  • A 5-minute pre-alert at 15:55 / 22:55 MYT names the infected town so you can travel in advance.
  • One random town floods with 100 undead — rush there and fight!
  • Outbreaks are announced via bc_all and the Discord event channel.

Rewards & Outcomes

  • Kill zombies to earn +2 Glory per kill.
  • Speed-tiered clear bonus for fighters on site with at least 1 kill:
    • Under 5 minutes: +35 Glory — Blazing Fast!
    • 5 – 8 minutes: +22 Glory
    • 8 – 10 minutes: +12 Glory
  • Top Killer earns an extra +5 Glory on top of the tier bonus.
  • Time runs out: +5 consolation Glory to fighters still on site — the undead retreat on their own.

Veteran Achievements

  • Outbreak Survivor — clear 5 outbreaks
  • Outbreak Veteran — clear 25 outbreaks
  • Zombie Hunter — clear 100 outbreaks

Towns That Can Be Targeted

  • Prontera, Payon, Geffen, Izlude, Aldebaran
GM Note: @outbreak forces an immediate trigger (GM 90+). Bypass the pre-announcement with a random town selection.
Section 5

Achievements & Titles

NirvanaRO has 204 achievements across four tiers. Press Alt+U in your client to open them. Completing achievements earns Prestige Score, exclusive titles, auras, and server-wide recognition for the rarest feats. A global Mythic achievement is announced server-wide the moment anyone earns it.

Achievement Tiers

Bronze rewards exploration and first steps. Silver marks real commitment. Gold is where titles and auras begin. Mythic achievements are world-class feats — fewer than a handful of players server-wide will earn them, and each fires a broadcast naming you.

TierScorePayoff
Bronze20Completion toast + party announcement
Silver50+ guild announcement
Gold100+ worn title & aura burst
Mythic300+ server-wide broadcast naming you as the Nth to claim it

Achievement Categories

CategoryWhat Counts
CombatMVP kills, PvP kills, kill streak tiers
ExplorationStamp Rally completions, Fishing legendary catches
SocialMaking friends, joining a guild, getting married
EconomyEarning and spending Zeny milestones
DungeonsInstance clears, Mythic Midgard keystones
World BossFirst-kill, top damage tier
WoEHolding a castle, participating in War of Emperium
GachaPulling a Legendary, pulling a Mythic
Login7-day and 30-day login streak milestones
PvP / ThroneArena rank tiers, Juara victories, defense milestones
MetaComplete X total achievements, score milestones

High Achievement Scores are publicly visible at the Hall of Renown NPC (prontera 96,120) — a proof-of-play signal that cannot be bought.

Prestige Score

Every completion adds to your lifetime Prestige Score. Your score unlocks a scaling account-bound aura that follows you across all characters:

RankScoreAura
Initiate< 500
Adept500Magical Feather
Veteran2,000Dragon Yellow Aura
Elite5,000Dragon Green Aura
Legend10,000King of Spirit Circle

Check your score and rank with @prestige. View anyone’s cabinet with @trophy <name>.

The 13 Seals

Each major content category has a Seal — a Mythic achievement unlocked by completing every achievement in that category. Collect all 13 Seals and a 14th Mythic crowns you Nirvana’s Finest, the highest status title on the server.

Seal categories: Combat, Arena, Throne, War, Wealth, World Boss, Events, Season, Collection, Fellowship, Exploration, Mastery, Codex.

Notable Achievements

AchievementTierHow to Earn
Pioneer of NirvanaMythicAmong the very first to complete any Mythic achievement on the server
Slayer of LegendsMythicDefeat all 29 MVP bosses on the server
The Living SagaMythicMax Heirloom + Codex Master + registered hometown — the grand meta of metas
Untouchable KingGoldWin Takhta while dying no more than twice in the Final Push
Flawless DescentSilverClear an instance with zero deaths that run
Crowned Before the RealmGoldBe present on the throne map when your guild claims the crown with 20+ witnesses
The Night WandererBronzeVisit 3 distinct towns between midnight and 4 AM server time
Curious SoulBronzeA hidden discovery. Some secrets reveal themselves to the patient.
Nirvana’s FinestMythicHold all 13 Seals simultaneously

Exclusive Achievement Auras

Ten auras exist that are achievement-locked only — never in the Crystal Boutique, never on the gacha, never sold:

C_160LV_Archb_White
White holy radiance
Rune_Red
Deep crimson rune glow
Mechanic_Gold
Golden mechanical shimmer
Warlock_Violet
Deep violet arcane haze
ShadowC_Black
Pure black shadow shroud
C_Subject_Aura_V
Violet royal subject aura
C_Lord_of_Royals
Golden sovereign crown-glow
C_Imperial_Glory
Imperial golden-white radiance
C_Divine_Phoenix
Blazing phoenix flame
C_Dragon_Red_Aura
Crimson dragon breath halo

When you see one of these on another player, you know they earned it the hard way.

Claiming Rewards

  1. Press Alt+U to open the Achievements window
  2. Completed achievements are marked with a checkmark
  3. Click Get Reward to claim your title or aura
  4. Equip your aura from your inventory like any costume item

Hall of Renown

Find the Hall of Renown NPC at prontera 96,120. It shows:

  • Top 20 players by Prestige Score
  • The 10 rarest achievements (fewest completions server-wide)
  • First-to-X plaques for Mythic achievement pioneers
  • Top guild by combined Prestige Score

Seasonal Achievements

Each season has its own achievements. Once the season closes, those achievements can never be newly earned again — making Season 1 titles permanently scarce. Current holders keep them forever.

Tip: Log in regularly during an open season. Season 1 milestones: first login earns First Steps, 7 logins earns Devoted, 30 logins earns Season 1 Champion.

Trophy Cabinet

Every character has a shareable Trophy Cabinet on the website. Browse your full achievement history, see how many players server-wide hold each Mythic feat, and share your cabinet link in Discord or WhatsApp.

Open the Trophy Cabinet →

Section 6

Legendary Relics

Five relics hidden across all of Midgard. Equal chance for every player. 1 in 500,000 from any mob kill. Pity guarantees every dedicated hunter will be Chosen. One per soul, forever.

The Philosophy

Legendary Relics are the only items on NirvanaRO that break the "power is free" rule — but only barely (~1% advantage), and only in PvE. In PvP and WoE, the stat bonus disappears completely; only the prestige and aura remain.

The advantage is the story, not the stat. A relic is proof that you were there, hunting, long enough for fate to notice you.

How Drops Work

  • Every mob kill rolls 1 in 500,000. No exceptions — MVPs, field monsters, dungeon bosses, all equal.
  • Pity system: odds improve with your kill count. The relics cannot ignore a dedicated hunter forever.
  • Equal weight: all 5 relics share the same chance. Which one chooses you is also fate.
  • Once per account: one relic per soul, account-bound. Cannot be traded, sold, or mailed.
  • On drop: server-wide gold announcement, Discord alert, aura applied instantly, and a sparkle ceremony.

6.1 Pity System & Omen Track

Your kill count builds in the background. You will know when you are getting close — the Warisan speak to you.

Kill MilestoneEffective OddsOmen Message
0 – 99,9991 / 500,000Silence.
100,000+1 / 500,000"The air shifts when you fight. Something ancient stirs."
250,000+1 / 250,000"A whisper only you can hear: the Warisan are beginning to notice you."
500,000+1 / 100,000"The veil between worlds grows thin. You can feel something ancient watching your hands."
750,000+1 / 25,000"The Warisan tremble. You are very close to being Chosen."
900,000+1 / 25,000"Any moment now. The relics are ready. Keep fighting."
1,000,000Guaranteed"The Warisan cannot hold back any longer."

Type @fate anywhere in Midgard to check your current omen status and kill count in flavor text.

6.2 The Five Relics

Each relic carries a unique aura visible to all players. Stats are suppressed in PvP and WoE.

Keris Warisan
Warrior's Relic
+1% ATK & MATK (PvE only)
Crimson flame aura
Batu Jantung
Survivor's Relic
+1% MaxHP & MaxSP (PvE only)
Emerald dragon aura
Bisik Nasib
Fortune's Relic
+100% personal drop rate multiplier
Golden radiance aura
Serpih Perisai
Guardian's Relic
+1% damage reduction all races (PvE only)
Ocean-blue guardian aura
Azimat Langkah
Duelist's Relic
+5 ASPD, +10 Flee (PvE only)
Violet warlock aura

6.3 Awakening System

Being Chosen is the beginning, not the end. Deeds after Choosing deepen the bond between hunter and relic, unlocking stronger aura overlays and advancing your awakening tier. Awakening tier is visible in the Hall of Fame.

TierDeeds RequiredAura OverlayHow to Earn Deeds
Chosen0Base relic aura onlyMVP kill while wearing (+3) • Instance clear while wearing (+5) • Daily login while wearing (+1)
Bearer50+ Magic circle overlay
Avatar200+ Stars overlay

Awakening tier upgrades are announced server-wide. There is no upper limit to deeds beyond Avatar.

Warisan Shrine (Prontera)

The Warisan corner of Prontera (near 148–150, 192) houses three NPCs:

  • Warisan Shrine (148, 192) — lore tablet. Type @fate for your quick status.
  • Relic Archivist (149, 192) — view every relic claimed in Midgard, with awakening tier. Full list at ?module=legendary.
  • Fate Reader (150, 192) — detailed omen reading: your kill count, current odds, deeds to next awakening tier.
Charter: Relics never exceed 1% power. They never stack. They cannot be purchased. They will never be in the cash shop. In PvP and WoE, only the aura remains — the stat is gone. The advantage is the story, not the stat.
Section 7

GearScore — The Prestige Ladder

Every piece of equipment you wear has a score. NirvanaRO adds those scores up and ranks every online player every 30 seconds. The top 10 earn live stat buffs that announce to Midgard exactly who the most geared adventurers are.

How Your Score Is Calculated

Your GearScore is the sum of four dimensions across all equipped gear:

DimensionFormula
WeaponATK + MATK + weapon-level bonus
Armor(DEF × 2) + item weight
Grade & Refinegrade bonus (D→A) + refine table per weapon/armor level
Item Tiersheadgear tier bonus + accessory tier bonus + card tier bonus

Type @gearscore anywhere to see your full breakdown — weapon subtotal, armor subtotal, grade/refine, and tier contributions listed separately.

The Top-10 Ladder & Power Buffs

Every 30 seconds the server ranks all online players. The top 10 receive live buffs that appear in your stat window:

RankBuff
🥇 Rank 1+15 ATK / +15 MATK / +15 DEF
🥈 Ranks 2–5+10 ATK / +10 MATK / +10 DEF
🥉 Ranks 6–10+5 ATK / +5 MATK / +5 DEF

Buffs drop within one 30-second tick of leaving the top 10. The ladder only counts players who are logged in — offline characters do not hold a rank.

Item Tiers — The Card & Gear Chase

Not all items score equally on the Tier dimension. Rarer gear carries a higher tier, and higher tiers contribute more to your GearScore:

CategoryTier 1Tier 2Tier 3Tier 4Tier 5
Cards+0+10+25+45+70
Headgear+0+15+35+60
Accessory+0+20

Tier 5 cards include the rarest MVPs: Ifrit, Kiel D-01, Thanatos, Gloom Under Night, Tao Gunka, Ktullanux, Atroce — each worth +70 per slot. Slotting four Tier 5 cards in a weapon alone adds +280 to your score. The Legendary Relics (1/500,000 drop, one per account) are Tier 2 accessories (+20 each).

GearScore is purely cosmetic status — the buffs are a small bonus on top of your real build, not a power gate. The ladder is about bragging rights and knowing who the kings of the market are.

Section 8

AFK Farming & Autoattack VIP & Patron Only

NirvanaRO’s built-in AFK farming engine lets your character keep fighting, looting, and staying alive — even after you close the client. No third-party tools. No ban risk. Pure VIP quality-of-life.

How It Works

The Autoattack engine runs entirely inside the game server. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, heals when low, rebuffs skills, and warps out of danger — all driven by a 200 ms heartbeat timer. You configure everything through the Autoattack Master NPC at Prontera, then flip the switch and go.

Quick Start

  1. Talk to the Autoattack Master in Prontera and set your preferences (HP threshold, heal skill, pickup filter, etc.).
  2. Walk to your farming spot.
  3. Type @autoattack on to start farming in the background while you stay logged in — or
  4. Type @afk to activate Keep-Alive mode: your character keeps fighting and your client disconnects safely. Log back in any time to resume.
  5. Already farming but want to tweak settings? Type @aa anywhere — no trip back to Prontera needed.

Commands

CommandWhat It Does
@autoattack onStart the autoattack brain — character farms while you are online
@autoattack offStop the brain and return to manual control
@autoattack statusShow current brain state, last target, ticks since action
@afkActivate Keep-Alive: farming continues after your client closes
@afk endForce-stop your Keep-Alive session (GM use / emergency)
@aaOpen full settings menu from anywhere on the map — no NPC visit required
@aa statusOne-line status: current race/element filter and scan range
@aa startStart the brain from anywhere
@aa stopStop the brain from anywhere
@aa range <1-14>Change scan range on the fly
@aa race <name>Preferred race filter: Any / Formless / Undead / Brute / Plant / Insect / Fish / Demon / DemiHuman / Angel / Dragon
@aa ele <name>Preferred element filter: Any / Neutral / Water / Earth / Fire / Wind / Poison / Holy / Dark / Ghost / Undead

What the Brain Does

BehaviourDetail
Target scanFinds the nearest monster inside your configured scan range; skips MVPs and any mob IDs you have blacklisted
CombatWalks to melee range then attacks; re-engages immediately when the target dies or loses aggro
Force-lootPicks up all drops on the ground; you can blacklist item IDs you want to leave (e.g. vendor trash)
Self-healCasts your configured heal skill when HP < threshold; falls back to potions if no skill or SP depleted
RebuffRe-casts your buff skill list whenever they expire
Ammo reloadEquips your configured ammo type when quiver runs out (Archer / Gunslinger / Ninja classes)
SP restSits until SP recovers above your configured threshold before spending SP skills
Emergency warpRandom-warps to safety when HP drops below your teleport threshold
Idle teleportWarps after N ticks with no valid target, so you don’t camp a clear spot forever

In-Field Settings (@aa)

Already farming and want to change your race filter or scan range? Type @aa from anywhere on the map — it opens the full Autoattack Master menu right where you stand. No return trip to Prontera.

ShorthandExampleEffect
@aa range N@aa range 10Expand or shrink your scan radius instantly
@aa race name@aa race UndeadLock on to a monster race; falls back to nearest if none in range
@aa ele name@aa ele FirePrefer an element — ideal for element-countering builds
@aa start / @aa stopToggle the brain without opening any menu
How it works: Changes to range, race, and element take effect on the brain’s next 200 ms heartbeat. @aa (no arguments) opens every option the NPC has, overlaid at your current position.

Keep-Alive Mode (@afk)

When you type @afk, the server detaches your network connection but keeps your character fully alive on the map. The autoattack brain keeps ticking. Mobs, items, and other players see you normally. When you log back in, the character is exactly where it is — you seamlessly take back control.

  • Maximum 3 Keep-Alive sessions per IP address at once
  • Session runs until your VIP subscription expires — the brain stops itself gracefully if you lapse
  • Your character can still be targeted, attacked, and killed in PvP zones (Keep-Alive is not a shield — farm in safe maps)
  • Keep-Alive is blocked in PvP, GvG, Battleground, and instanced maps
  • Your @afk character appears on the Who’s Online page with an AFK badge while it farms

Configurable Settings

All settings are saved per-character. Change them any time at the Autoattack Master NPC in Prontera.

SettingDefaultWhat It Controls
Scan range7 cellsHow far the brain looks for targets
HP heal threshold60%HP % that triggers heals
SP rest threshold30%SP % below which you sit and rest
Emergency teleport HP20%HP % that triggers a random warp
Heal skill0 (potion only)Skill ID to cast for healing (e.g. Heal, Potion Pitcher)
Potion itemRed PotionItem ID of the fallback potion
Ammo itemItem ID of the ammo to auto-reload
Buff skillsComma-separated skill IDs to keep active
Pickup filterItem IDs to ignore when force-looting
Mob avoid listMob IDs to skip when scanning for targets
Idle teleport ticks50 ticksHow long to wait with no target before warping; set 0 to disable
Target priorityanyPrefer monsters of a chosen race and/or element; falls back to anything nearby
Attack skill rotationmeleeAn ordered list of attack skills the engine cycles on the target instead of plain melee

Target Priority

Tell the engine to prefer a race and/or element — e.g. hunt Undead, or Fire-element mobs first. When a preferred monster is nearby it goes for that; when none are in range it still fights whatever is closest, so the brain never stands idle waiting for a match. Set it at the Autoattack Master under Settings → Target priority.

Attack Skill Rotation

Instead of plain melee, give the engine an ordered list of attack skills to cycle through on the target. It walks into each skill's range, checks your SP, and casts; skills you haven't learned are skipped, and it falls back to melee whenever a skill is unaffordable so your damage never stalls. Level 0 means “always use my maximum learned level.” Build your rotation at the Autoattack Master under Settings → Attack skill rotation.

Example: a Mage might queue Fire Bolt then Cold Bolt; a Knight might queue Bowling Bash. The engine respects each skill's real cast time and after-cast delay.

Eligibility

  • Active VIP (Patron) subscription required for @autoattack, @afk, and all @aa subcommands
  • If your VIP expires while farming, the brain stops automatically at the next heartbeat tick
  • Available on all job classes — configure heal/buff skills to match your build

Soul Codex — Spirit Collection

150 spirits roam the wilds of Midgard. Hunt them, capture them, and fill your Soul Codex. Every spirit you bind brings you closer to becoming a true Soul Tamer.

What Is the Soul Codex?

The Soul Codex is a permanent per-account collection that tracks every unique spirit you have captured across Midgard. Spirits are hidden within monsters throughout the world — slaying a mob has a passive chance to release and bind its spirit to your Codex. Each spirit can only be captured once. Once bound, it is yours forever.

How Capturing Works

  • Every mob kill has a passive capture chance based on the spirit's tier (see below).
  • Duplicate captures are automatically ignored — if you already own a spirit, the check is skipped.
  • The Soul Cage item triples your capture chance for 60 seconds. Pop one before fighting a rare spirit you still need.
  • Captures are tracked account-wide. Any character on your account can contribute to your Codex total.

Spirit Tiers

Common Spirit
60 mobs • 12% base chance
Found on ordinary Midgard mobs. Easy to fill out with regular play.
Wandering Spirit
50 mobs • 6% base chance
Spirits from mobs that roam multiple zones. Requires deliberate exploration.
Fierce Spirit
30 mobs • 2% base chance
Rare spirits from dangerous or elite mobs. A Soul Cage is strongly recommended.
Legendary Soul
10 mobs • 0.5% base chance
The rarest spirits in Midgard. Often tied to MVPs and named creatures. Patience and Soul Cages required.

Soul Cage

The Soul Cage is a consumable item that boosts your capture chance by for 60 seconds.

  • Buy from the Soul Ranger at Prontera 114, 119.
  • Costs 3 Glory per cage.
  • Limit: 5 cages per day per account.
  • Use it right before engaging a mob whose spirit you still need — the buff lasts only 60 seconds so time it well.

Milestone Rewards

Reaching capture milestones earns titles, Glory, Coins, and at the highest tiers — legendary cosmetics.

Captures Title Glory Coins Notes
25 Fledgling Tamer 30 5 Map announcement
50 Soul Seeker 75 15 Server announcement
75 Spirit Sage 100 20 Server announcement
100 Soul Tamer 200 40 bc_all + aura effect
125 Apex Hunter 250 50 Server announcement
150 ★ Codex Master 500 100 Spirit Crown headgear + legendary bc_all + aura effect

★ Completing the full Soul Codex (150/150) grants the exclusive Spirit Crown headgear (item ID 50025). This item cannot be traded, dropped, or obtained any other way.

Soul Resonance — The Pity Floor

Bad luck no longer walls you out of a spirit. Every kill on a mob whose spirit you still need builds Soul Resonance against that spirit. Hit the resonance threshold and your next kill is a guaranteed capture — a hard floor so no spirit is ever truly unobtainable.

  • Common (Tier 1): guaranteed by 50 kills on the mob.
  • Wandering (Tier 2): longer floor as rarity climbs.
  • Fierce (Tier 3): longer floor still.
  • Legendary (Tier 4): guaranteed by 300 kills on the mob.
  • Resonance is tracked per-spirit and account-wide — your effort always pays off eventually.
Soul Cages still triple your odds, so smart play lands the capture well before the floor — but the floor means a wretched RNG streak can never stop you completing the Codex.

Sub-collection Sets

Layered over the 150 spirits are 15–18 themed Sub-collection Sets — curated badges that group spirits by element, region, mob family, or theme.

  • Complete every spirit in a set to earn that set’s badge.
  • Sets give the long grind milestones along the way instead of one distant 150 finish line.
  • Badges stack into a display of your collecting depth, not just your raw count.

Mark-a-Quarry

Pick one spirit you still need and Mark it as your Quarry. While marked, that spirit gets a capture-rate boost and you see visible progress toward it as you hunt.

  • Focus your session on a single target instead of fishing blindly across every mob.
  • The progress readout turns each marked hunt into a tangible objective.
  • Re-mark a new Quarry any time your target is captured.

Spirit Bond — Daily Communion

Choose a captured spirit and form a Spirit Bond with it. Each day you can perform a communion with your bonded spirit to receive a daily Glory reward — a gentle login ritual that keeps your favourite spirit meaningful long after capture.

  • One active bond at a time; swap bonds freely.
  • Communion is a daily action — come back each day to claim the Glory.
  • Turns a static collection into a living, daily relationship.

MVP Souls — New Hunting Grounds

The rarest Legendary spirits tied to MVPs are now reliably obtainable through endgame content, not just lucky overworld encounters.

  • World Boss events surface MVP souls for the players who turn out and fight.
  • Shadow Palace raid clears are another path to bind MVP-tier spirits.
  • Codex completionists finally have a dependable route to the toughest slots.

The Soul Almanac

The Soul Almanac is the server-wide record of the hunt. It shows how rare each spirit truly is across all tamers and ranks the top tamers on the server.

  • See real capture rarity — which spirits almost nobody has bound.
  • Compare your collection against the server’s best.
  • Chase the leaderboard as a public status ladder for collectors.

Codex Ascendant — Post-150 Prestige

Finishing all 150 is no longer the end. Codex Ascendant is the prestige layer that begins once you are a Codex Master.

  • A rotating seasonal Wanted Spirit gives even completionists a fresh target each season.
  • Hunt the Wanted Spirit for seasonal prestige rewards and recognition.
  • Keeps the most dedicated tamers in the game long after the Spirit Crown is theirs.
Tip: Exploring all of Midgard is the fastest path — each zone’s mobs are different tiers. Sticking to one map will fill Common spirits quickly but leave Wandering, Fierce, and Legendary slots empty. Bring Soul Cages when venturing into dungeons, Mark-a-Quarry to focus your hunt, and lean on Soul Resonance — the pity floor guarantees every spirit eventually.
Section 9

PvP — The Valor System

Midgard remembers the strong. Fight long enough and your name will echo in Prontera’s halls — or be forgotten in the dust.

Kill Streaks — Berapi to Legenda

Kills Without DyingTitleEffect
5Berapi (On Fire)Coins + server announce
10Garang (Fierce)More coins + announce
15Raja Pembunuh (Kill King)Coins + auto-bounty placed
20+LEGENDAEscalating Glory + bounty
Anti-Farm Guard: Each killer–victim pair has a 600-second cooldown. Farming your friend for Glory does not work.

Ranked Arena — Rated Duels

Queue from anywhere in Midgard with @arena. The matchmaker pairs you with an opponent of similar Elo (±200, window widens over time) and warps you both to a private arena cell automatically.

Two modes: 1v1 Rated (affects Elo, earns Glory) and Skirmish (no Elo, 1 Glory/win for practice).

Match Format

  • Best of 3 rounds. First to win 2 rounds wins the match.
  • Each round is 90 seconds. At 60s, Frenzy begins — escalating HP drain until someone falls.
  • A full tie across all 3 rounds is a draw — no Elo change.

Elo & Rank Tiers

Starting Elo: 1000. Every rated match adjusts both players’ Elo (higher K-factor at lower ratings for faster early movement).

Prajurit
0–1199 Elo
Starting rank
Wira
1200–1399 Elo
Pahlawan
1400–1599 Elo
Panglima
1600–1799 Elo
Raja
1800–1999 Elo
Nirvana
2000+ Elo
Server-wide rank-up announce

Arena Rewards

  • Winner (Rated): +5 Glory, cap 5 wins/day. +1 lifetime PvP kill.
  • Loser (Rated): +1 Glory consolation, cap 5/day.
  • Winner (Skirmish): +1 Glory.

Glory spent at the Valor Quartermaster (Prontera 196, 168) for rank-gated PvP cosmetics.

Deserter Penalty

Logging out mid-match counts as a forfeit. A 5-minute deserter lockout prevents re-queuing immediately after leaving.

Tip: @arena works during quests, fishing, or anywhere on the open world. Queue and keep playing — you’ll be whispered when a match is found and warped automatically.

The Bounty Board (prontera 168,178)

Anyone with Glory can place a bounty on any other player. Glory deducted immediately, expires in 2 hours if unclaimed. First person to kill the target claims the pot. When a player reaches Raja Pembunuh, the server auto-places a bounty on them.

The Throne — Juara (prontera 156,187)

One title. One player. The entire server. Juara is NirvanaRO’s sovereign PvP crown. The holder’s name glows with a golden aura. When crowned — or dethroned — Discord knows.

Pay 50 Glory at the Throne to enter the Throne Room for a Best of 3 series. Win 2 rounds and you are the new Juara. Lose and wait 5 minutes.

Lapse Rule: If the reigning Juara is offline for more than 24 consecutive hours, the Throne goes Vacant and can be claimed by anyone with 50 Glory — no duel required.

Dynasty Bounty: Glory accumulates on the champion passively the longer they reign. Dethrone a long-sitting Juara and you collect everything stacked against them.

Spar Anywhere — @duel

Want a friendly fight with no Elo on the line? Use @duel to challenge anyone, anywhere — no queue, no rating, just practice. The on-ramp before you brave the ranked ladder. And when you queue ranked alone, the server calls out to the realm so an opponent knows to answer.

First Blood & Daily Valor

The first PvP kill of each day is announced server-wide and pays a bonus — whoever shows up to fight is rewarded. Your first ranked win of the day grants bonus Glory on top of the usual spoils.

Renown — PvP feeds the Legend

Valor feeds the Legend Renown spine. One-off Renown for first reaching Pahlawan / Panglima / Raja / Nirvana (15 / 30 / 50 / 80), for claiming the Throne (40) and holding it 24h / 7d (30 / 60), and for a 20-kill Legenda streak (30). Every Piala Nirvana championship grants 25 Renown.

Valor Seasons — Juara Musim

The ladder runs in seasons tied to the server-wide season cadence. When a season closes, the #1 fighter is crowned Juara Musim (+80 Renown, +200 Glory, enshrined forever) and the top 10% become Pendekar Musim — all recorded in the Hall of Valor. Your Elo identity carries between seasons; only the season W/L resets.

Track the live ladder, the reigning Juara, tournament champions, and the Hall of Valor on the Valor web page →.

Section 10

World Boss

World Boss unites every player on the server against a single colossal target — rotating legendary MVPs with population-scaled HP, unique maps, and the chance to walk away with a boss trophy that marks you as a survivor.

Fixed spawns: 11:30 UTC, 16:30 UTC, 20:30 UTC (19:30, 00:30, 04:30 MYT)

Surprise spawns: ~18% chance every 30 minutes, around the clock. Watch the broadcast channel or check the World Boss Herald NPC at Prontera 151, 185.

Open world, no entry gate. Get there before the timer runs out.

10.1 The Boss Roster

Six legendary MVPs rotate through the World Boss slot. Each has a home field and a name worthy of the scale. Each rotation’s first kill is a Server First — a permanent achievement and global announcement.

#NameHome MapServer First
0Ifrit the Cinder Sovereignmoc_fild12 (Morocc desert)Unclaimed
1Randgris the Fallen Valkyrieprt_fild01 (Prontera fields)Unclaimed
2Morrigane the Plague Monarchpay_fild08 (Payon forest)Unclaimed
3Detardeurus the Abyssal Wyrmyuno_fild07 (Juno sky fields)Unclaimed
4Boitata the World-Serpentgef_fild00 (Geffen fields)Unclaimed
5Kiel D-01 the Severed Choirra_fild02 (Rachel fields)Unclaimed

10.2 Population-Scaled HP

The boss’s HP is calculated at spawn from the live player count — 30M HP per online player, clamped between 1B and 3B. A 10-player turnout isn’t punished; a 100-player zerg isn’t trivial.

The scaling is announced at spawn: “Empowered for 47 fighters: 1.4B HP!” Check ?module=worldboss to see the live HP bar.

10.3 Mechanics

  • HP milestones announced at 75%, 50%, 25%, and 10%
  • At 25% HP, the boss enrages — faster, angrier, more dangerous
  • Boss removed after 15 minutes if not killed; damage-tiered rewards still paid
  • Anti-leech floor: must deal at least 0.05% of max HP to qualify
  • IP-collapse: alt accounts on the same IP share a rank slot

10.4 Rewards

TierCoinsGloryRenown
#1 Damage Dealer120410
Ranks 2–1070210
1.5%+ damage share45110
Below 1.5% (participation)2510
Last Hit Bonus (kill only)+50+1
Server First Kill+10+5

Daily cap: 400 Coins, 3 Renown grants per day. Weekly Glory medal cap: 8.

10.5 Boss Trophies

On every actual boss kill (not timeout), rank 1 has a 5% chance to receive that boss’s unique trophy item. Ranks 2–5 have a 2% chance. Each trophy is a rare tradeable collectible — six trophies, one per boss.

  • Cinder Core of Ifrit
  • Feather of Fallen Randgris
  • Seal of Morrigane
  • Scale of Detardeurus
  • Eye of Boitata
  • Circuit Shard of Kiel D-01

10.6 Weekly Boss Hunter

Attend multiple World Boss fights in a single week to unlock bonus caches:

  • 3 bosses in a week: +30 Glory bonus cache + dispbottom notification
  • 6 bosses in a week: +60 Glory bonus + server-wide announcement as Full Boss Hunter

Track your weekly count at the World Boss Herald (Prontera 151, 185) or via ?module=worldboss.

Tip: Last Hit is the highest single-kill reward in the game (+50+1). Have a burst skill ready when the boss drops to single digits. Six Server Firsts are waiting — be there for the first one of each. Boss trophies are tradeable; the economy will value them.
Section 11

Takhta — The Weekly Throne

One Throne. One siege a week. One King of Midgard. Every Sunday night, every guild on the server marches on a single castle — and whoever holds it at the final horn rules the realm until the next siege. There is exactly one King, and everyone knows their name.

Schedule: Sunday only — 13:00 to 15:00 UTC (21:00–23:00 MYT), two hours.

The Throne: a single castle — Kriemhild (prtg_cas01). No other castles are contested. The Throne resets to unowned at the start of every siege, so nobody inherits an advantage — everyone re-fights from zero.

Hold to Win — the Final Push

Breaking the Emperium does not win the war — it only opens the Throne. The Emperium respawns after every break, so the castle changes hands again and again across the two hours. What matters is who holds the Throne at the final horn. The last 20 minutes are the Final Push (14:40–15:00 UTC): every seize is broadcast server-wide as a lead change, and the guild sitting the Throne when the bell tolls is crowned King of Midgard.

The Crown — status you can see, and lose

Power is free on NirvanaRO; the Crown is pure status. While your guild reigns, every online member wears the King’s Radiance — a holy aura visible to everyone in town — and your guild leader stands as a living statue on Champions’ Row titled King of Midgard. The instant you are dethroned, it is all gone, publicly. The realm sees the crown change heads.

  • Dynasty: hold the Throne multiple weeks in a row and your reign becomes infamous — the aura grows heavier each week (Tier 1–5), and at 4+ weeks the whole realm is called to dethrone you.
  • Dethrone Bounty: the longer a guild reigns, the greater the glory for whoever finally topples them.
  • Self-cleaning: the Crown is conferred by being in the reigning guild — lose the Throne and it lifts from every member at once.

The Siege Week

Takhta is a two-hour fight wrapped in a seven-day story. The Takhta Herald in Prontera keeps the rhythm:

PhaseDaysWhat Happens
AftermathSun (after horn) – TueThe new King reigns. The dust settles. The dethrone bounty starts to rise.
DeclarationsWed – ThuGuild leaders declare their intent to siege. Their banner flies for all to see.
Siege EveFri – SatRecruit, strategise, predict. The storm gathers.
LiveSun 21:00–23:00 MYTThe Throne is open. One King will be crowned.

Predict the King — free, no stake

Anyone can call who will win at the Takhta Herald — completely free, no wager, nothing at risk (a tote of honour, never maisir). Predict correctly and you earn a purse of Glory plus the Throne Oracle achievement. If you are offline when the horn sounds, your purse is waiting the next time you log in.

Siege MVPs — individual glory

Even on a losing guild, a great game earns a title. After each siege the realm honours three champions:

MVPEarned By
Top FraggerMost enemy kills on the Throne during the siege
Iron WallThe reigning guild’s steadiest defender — most kills, fewest deaths
Emp BreakerMost Emperium breaks — the hand that kept seizing the Throne

Rewards for the Throne-holders

RewardPer Qualifying Holder
Glory3–25 (based on headcount, capped at 10 payers)
Glory150
Weekly Account Cap90 Glory

Throne medal pool: 60 Glory, split among the winning guild’s verified defenders. Anti-alt rule: only members from 5+ distinct real IP addresses are paid.

Tip: Takhta is the single best source of Glory in the game — but the Crown is the real prize. You cannot buy it, you can only seize it, and the whole server watches you wear it. Show up every Sunday: the King is crowned in the final 20 minutes, not the first 5.

The Novice Throne — for guilds yet to claim the Crown

The main Throne can feel like a wall when every guild in the queue has fought for years. The Novice Throne solves that: a second castle (Hohenschwangau, prtg_cas02) open the same Sunday, one hour before the main siege, exclusively for guilds that have never held the main Throne.

DetailValue
ScheduleSunday 20:00–21:00 MYT (12:00–13:00 UTC), 1 hour
CastleHohenschwangau (prtg_cas02)
EligibilityGuild has zero wins in the main Takhta (nv_takhta_reign). Declare at the Novice Herald in Prontera.
Medal Pool30 Glory split among online defenders
GraduationWin here twice and your guild earns its place in the main Throne bracket

Same hold-to-win rule applies: break the Emperium to take the castle, hold it when the horn sounds to be crowned Novice Champion. The Novice Throne Board in Prontera records every champion and streak.

Tip: Declarations open Wednesday–Thursday at the Novice Herald (prontera, near the main Takhta Herald). Your guild leader must declare; anyone may fight.
Section 12

The Heirloom — Seven Trials

A prestige questline that takes weeks or months to complete. Seven trials, each demanding something different from you. Finish all seven and the Warisan Midgard is yours.

The Seven Trials

  1. The Call — Accept the quest from the Keeper of Relics (Prontera 156, 192).
  2. Prove Your Resolve — Kill 500 monsters. Any mob, any map.
  3. Know the Sea — Catch 5 fish at any fishing spot in Midgard.
  4. Walk Every Road — Complete the Adventurer's Stamp Rally 3 times.
  5. Master a Craft — Reach Tier 10 (Grandmaster) in any job via the Job Mastery system. Requires 6,500 Mastery Points.
  6. Face Your Shadow — Earn 5 lifetime PvP kills in any arena.
  7. Return and Claim — Speak to the Keeper of Relics to forge your Heirloom.

The Reward

+200 Glory and a permanent server-wide announcement: "[Name] has forged the Warisan Midgard!" Your name is recorded in the Rolls of the Chosen alongside the Legendary Relic holders.

Note: Trials are tracked per account, not per character. Progress is permanent. There is no timer — take as many weeks as you need.
Section 13

Shadow Palace

Deep beneath Glast Heim, NirvanaRO’s flagship group raid. Three bosses. Coordination, communication, and the willingness to wipe a few times before the mechanics click. No gear gates — only execution. Cosmetics and server-wide recognition are the only rewards that matter here.

Getting In

Enter via the Palace Gate NPC at glast_01 200,268. 90-minute clock. Private instance (1@gl_kh). Party of 2–12 (at least 2 distinct connections).

The Three Bosses

Boss 1 — The Gatekeeper
based on Khalitzburg

Shadow Guards (Raydric-type adds) flood in first — clear every last one before engaging the boss. At 40% HP, a server-wide “DODGE!” announce fires and a zone lights up. Move. Now.

Heroic: Blast zones linger — the arena becomes a minefield as the fight goes longer.

Boss 2 — The Bound Twins
Wraith + Banshee sharing a health pool

Both must die within 10 seconds of each other. Kill one too early and the dead twin resurrects at 30% HP.

MechanicWhat it DoesWhat You Do
Wraith HopTeleports to farthest player, AoE on landingDo not kite — stay mid-range
Banshee ShriekRaid-wide damage pulseStack together (Heroic: mandatory soak)
TetherLinks two random playersSprint toward each other to break it
Boss 3 — The Hoarder King
based on Dark Lord — heist defense

Waves of Grave Thieves (Familiars) sprint for treasure chests. If 5 treasures are stolen, it is a wipe. No exceptions. When a carrier dies, someone must click the chest to return it.

The King sits at ~90% damage reduction while any Grave Thief is alive. He also Tantrum Fixates — one player kites, everyone else DPS. Swap if the kiter goes down.

DifficultyAccessReward Highlights
NormalOpen (2–12 players)Glory + Medals per boss, regalia costumes (lifetime)
HeroicOpen (same gate, choose at entry)Glory + Medals, Heroic recolor regalia, Wing 2 unlock flag
Server FirstKill fastest on launchPermanent global announce + Hall of the First plaque

Weekly Affix

Each week the Palace carries one of three rotating affixes, announced at instance entry and shown on the Shadow Palace page →:

AffixEffect
VengefulWing clear pays +25% bonus Glory (boss coin grant ×1.25).
HastenedWing clear pays +50 bonus Coins per raider.
BountifulWing clear pays +1 bonus Medal per raider.

Palace Veteran Track

Every wing clear (Wing 1 or Wing 2) increments your Palace Clears counter. Milestones award permanent Renown:

ClearsStandingRenown
1First Clear+10 Renown
5Palace Veteran I+25 Renown
10Palace Veteran II+50 Renown
25Palace Veteran III+75 Renown

NPCs

NPCCoordsFunction
Palace Gateglast_01 200,268Enter the raid — select Normal or Heroic at the gate
LFG Boardglast_01 202,268Post or browse “looking for raid” calls
Hall of the Firstprontera 154,192Server-first kill board per boss × difficulty
Palace Sentinelprontera 155,192Your personal clear count, veteran tier, and next milestone

↓ Wing 2 — Inner Sanctum

Beyond the Hoarder King, the Shadow Palace descends further. The Inner Sanctum holds two new bosses and a Mythic finale. Gate: clear Wing 1 on Heroic first, then speak to the Inner Sanctum Gate NPC at glast_01 198,266.

Boss 4 — The Warden of Ash
based on Dracula

A shrinking safe ring of ground pulses outward from the boss, scorching anyone outside it. Waves of Ash Wisps arrive and deal a burst to the raid on landing. Move with the ring; burn wisps before the ring collapses.

Heroic: Ring shrinks faster. Wisp wave cadence accelerates past 50% HP. Mythic: Two simultaneous wisp waves; ring floor is smaller.

Boss 5 — The Choir of Silence
based on Lord of Death

The Choir recites a Verse — the whole raid has a 3-second window to react (move, stop, or stack depending on the verse type). Miss it and take 55% MaxHP. A steady Silence toll drains HP every 15 seconds regardless.

Mythic: Verse window shrinks to 2.2 seconds; toll cadence and damage both increase.

The Mirror Throne — Mythic Finale
based on Dark Lord — clone finale

The Throne is near-immune while any mirror clone lives. Kill all clones to open a burn window; the Throne then fires a raid-wide pulse while shielded. Coordinate clone kills to avoid the reflect and expose the core.

Clearing the Mirror Throne on any difficulty unlocks the Master of the Shadow Palace achievement (requires Wing 1 Heroic clear).

All Difficulties

WingDifficultyGateReward Highlights
Wing 1NormalOpen (2–12 players)Glory + Medals per boss, regalia costumes (lifetime)
HeroicOpen (same gate, choose at entry)Glory + Medals, Heroic recolor regalia, Wing 2 unlock flag
Server FirstKill fastest on launchGlobal announce + Hall of the First plaque
Wing 2HeroicWing 1 Heroic clear requiredGlory + Medals + Wing-2 regalia costumes (3 pieces)
MythicHeroic clear of all 3 Wing-2 bossesMaster of the Shadow Palace achievement + unique cosmetic

All NPCs

NPCCoordsFunction
Palace Gateglast_01 200,268Enter Wing 1 — select Normal or Heroic at the gate
LFG Boardglast_01 202,268Post or browse looking-for-raid calls
Inner Sanctum Gateglast_01 198,266Enter Wing 2 (Wing 1 Heroic clear required)
Hall of the Firstprontera 154,192Server-first kill board per boss × difficulty (both wings)
Palace Sentinelprontera 155,192Your personal clear count, veteran tier, and next milestone
The Shadow Palace pays cosmetics and standing only. No boss in any wing, on any difficulty, drops a stat — the raid is a test of play, not a gear treadmill.
Section 14

Mythic Midgard — Keystoned Dungeons

NirvanaRO’s WoW-style Mythic+ ladder. Four dungeons, one personal key each (+0 to +15), a compounding difficulty curve, rotating weekly affixes, and a Season ladder. Cosmetics and standing only — never gear. Push your key, climb the ladder, feed your Renown.

The Four Dungeons

DungeonInstancePar Time
Buwaya Cave1@ma_c~30 min
Old Glast Heim1@gl_k~30 min
Bangungot Hospital 2F1@ma_h~30 min
Charleston in Distress1@mcd~30 min

Key System

Every character starts at +0. First interaction with the Mythic Gatekeeper bumps your key to +5. From there:

  • Clear within par time: key +1
  • Clear over par: no change
  • Fail or timeout: key −1

Each key level adds +15% mob HP and +8% mob ATK (compounding). Keys run +0 to +15 — push as high as your group can go.

Weekly Affixes

A single affix rotates every Monday and is active from key +3 onward. The current and next-week affix are shown at the Gatekeeper and on the Mythic Midgard web page →.

AffixEffect (key +3 and above)
FortifiedTrash mobs +30% HP.
TyrannicalBoss +40% HP.
BolsteringEach slain foe empowers surviving mobs (+5% HP).
SanguineThe dungeon saps 8% HP from the whole party every 5th kill — keep your health topped up.

Rotation: None → Fortified → Tyrannical → Bolstering → Sanguine. From +6, Fortified and Tyrannical are always on regardless of the weekly affix. From +9, Spiteful Shade also activates — a 33% chance a Whisper spawns on every trash kill.

Weekly Vault Rewards

Highest Key ClearedWeekly Vault Reward
+1 to +3 (Bronze)50 Glory
+4 to +6 (Silver)180 Glory
+7 to +8 (Gold)380 Glory
+9 and above (Mythic)650 Glory + guaranteed Costume Wings

Claim your vault reward once per week at the Weekly Vault Keeper (payon 213,94). The chest resets every Monday.

Season Ladder & Score

Every ranked clear feeds the Season Ladder (rating = sum of your best score per dungeon). Score per clear: (keyLevel + 1) × 10 plus a continuous time bonus of 0–20 — the faster inside par, the higher the bonus, so speed genuinely separates the top of the ladder. Ties are broken by total clear time. Overtime clears still score (60% of base, no time bonus) but deplete your key. The full ladder, per-dungeon bests, and live affix are on the Mythic Midgard web page →.

Renown & the Season Capstone

Mythic Midgard feeds the Legend Renown spine. The first time you reach +5 / +7 / +10 in each dungeon you earn a one-off +10 / +20 / +40 Renown. Crossing rating 200 / 500 / 800 / 1200 pays milestone Glory (these reset each season). When a GM advances the season, the top 3 receive Glory + Renown, and the champion is crowned forever in the Hall of Mythic Champions (on the web page) with a Costume Wings reward.

NPCs

NPCCoordsFunction
Mythic Gatekeeperpayon 210,94Enter a dungeon, view keystones, resume active run
Weekly Vault Keeperpayon 213,94Claim weekly rewards
Season Terminalpayon 219,94Leaderboards + season advancement
Mythic Leaderboardpayon 216,94Season ladder + per-dungeon bests (whole hub is now in Payon)
Section 15

Support NirvanaRO & the Patron VIP

NirvanaRO funds itself entirely through cosmetics and quality-of-life — never combat power. Every Crystal you spend goes straight to keeping the server running, and a free player walks into the same dungeon with the exact same stats as the biggest supporter on the realm. That promise never changes. The Patron isn’t a one-time unlock you buy and forget — it’s an evolving relationship that deepens the longer you ride with us.

How to Top Up

NirvanaRO accepts Malaysian bank transfer, and the whole round trip takes under five minutes. Two NPCs in Prontera handle it — one hands you the details, the other credits your Crystals.

  1. Speak to Support NirvanaRO (prontera 150,140) to see our bank details and your personal reference ID. Jot the reference down — it’s how we match your transfer to your account.
  2. Open your banking app and complete the transfer, pasting your reference ID into the payment note.
  3. Return to the Crystal Courier (prontera 146,140) to claim. During active hours your Crystals land within minutes.
Top-UpCrystalsRate
RM 1010010 / RM
RM 3033011 / RM
RM 5057511.5 / RM
RM 1001,25012.5 / RM
RM 2002,70013.5 / RM
First top-up bonus: your very first top-up is automatically doubled — no code, no claim, nothing to remember. RM 30 lands as 660 Crystals, RM 100 as 2,500 Crystals. It only ever triggers once, so make your first one count.

The Patron Subscription — VIP 600 Crystals / 30 days (~RM 50)

One subscription unlocks the full VIP experience for 30 days. Pick it up at the Patron’s Desk (prontera 142,140), and your account is granted the Patron Discord role for as long as the subscription stays active.

For RM 50 a month a Patron gets an evolving wardrobe that grows with every loyalty month, a private lounge to call your own, a thick layer of quality-of-life that smooths the daily grind, and a loyalty journey that rewards the long haul — and still walks into every single dungeon at exactly the same power as a free player. You’re buying time, comfort, and identity. Never an edge.

The perks fall into three pillars — your time, your identity, and your standing — each detailed below.

⏱ Pillar 1 — Your Time

This pillar is built for the busy adult with a couple of hours on a weekend. Every perk here removes friction so your limited play time goes to the fun — the dungeons, the fashion runs, the throne fights — and not the chores. Patron doesn’t hand you anything another player can’t earn. It just gives you a quieter, faster path to the same place.

PerkWhat You Get
Offline Patron Stall Your vending shop keeps selling for 24 hours after you log off. On a cosmetic economy you are the supply side of the fashion market — your stall moves outfits, dyes, and cards while you sleep, work, or touch grass. Phase 2 — coming soon.
Extra Marketplace Listings Patrons get +6 additional concurrent Bursa listing slots — 16 active listings versus the standard 10. Keep more of your wardrobe on the market at once without constant reposting.
Costume Wardrobe Your outfit-loadout slots are raised to 8 (free players keep 3). Save and recall a full head-to-toe cosmetic set — headgear, robe, aura, and all — in one click. Managed at the Costume Wardrobe NPC in Prontera.
Zero-Walk Kit Free unlimited Kafra teleports, every town unlocked for @go, and 3 personal saved warp points (@home1 / @home2 / @home3). Cut the running — get where the fun is and start.
The pledge: Patron does not make you stronger — every player on Nirvana already wears identical best-in-slot stats. What it gives you is your time back. Less walking, less restocking, less juggling; more of the few hours you have spent on the game you actually came to play.

✨ Pillar 2 — Your Identity

This is the heart of Patron. Where Pillar 1 buys back your time, Pillar 2 makes you recognisable on sight — a steady, ever-growing stream of exclusive cosmetics that no amount of farming will ever unlock. On a server where every adventurer shares the exact same best-in-slot stats, what you wear is who you are. This is the engine that keeps Patrons coming back.

Patron of the Month. Every active month you may claim that month’s exclusive cosmetic from the Patron Lounge — and you keep it forever, even if you later let your subscription lapse. The rotation follows the SEA festival calendar, so each drop lands when it means the most:

  • Hari Raya — a tailored songkok headgear, or a ketupat companion pet trailing at your heel.
  • Merdeka — a flowing Jalur Gemilang cape that catches the wind as you run.
  • Chinese New Year — a dancing lion-dance trail that follows your every step.
  • Deepavali — a radiant kolam light aura blooming in colour beneath your feet.

This is the number-one reason Patrons stay: you never lose what you earned, so subscribing always feels additive — every month your wardrobe grows and nothing is ever taken back.

Patron Boutique. Your daily Glory stipend (40 Glory per day, ~1,200 per month) rolls in while you’re subscribed. Spend it anywhere Glory is accepted — and inside the Patron Lounge, the Patron Boutique (in_rogue 212,150) keeps a private rack that only Patrons can reach. Cosmetics there appear nowhere else on the server — no farming shortcut, no alternate currency. Just the Patron door.

Always-On Flair. Beyond the monthly drop, your Patron status is visible the moment you step into town — a permanent layer of identity that lasts as long as your subscription:

  • A gold name in public chat — instantly recognisable in any crowded channel.
  • A selectable “Patron” title to wear above your head.
  • A subscriber-tier Patron aura — visually distinct from the lifetime Numbered Patron’s Aura, so the two are never confused.
Every item in Pillar 2 is strictly cosmetic — identity and recognition only. No stats, no EXP, no drops, no advantage of any kind. You are buying who you are seen as, never how strong you are.

👑 Pillar 3 — Your Standing

Every fighter on NirvanaRO swings with the same best-in-slot gear — so the Patron Subscription never sells you an edge. What it buys is recognition and a place to belong: a room that’s yours, a badge that says you turned up, and a name the server reads out loud. Status, never power.

PerkWhat You Get
The Patron Lounge An exclusive instanced town only Patrons can step into — the velvet-rope room. Inside: cosmetic vendors, direct Astral Nexus gacha access, an open floor to show off your latest fit, and a Patron-only mini-game. A whole town that says you’re a regular.
Login Priority During Takhta sieges and launch-day login surges, Patrons jump the queue — touching nothing about combat power once you’re in. Phase 2 — coming soon.
Gazette Honour Roll A monthly Patron shout-out printed in the NirvanaRO Gazette digest — your name, server-wide, every month you stay subscribed.
Always-On Online Badge Your character carries a gold Patron badge on the web Who’s-Online list at all times — not just while you’re AFK farming. Anyone scanning who’s logged in sees it.

Every one of these is a visible social signal — they tell the server who you are, never how hard you hit.

🏅 The Tenure Track — Loyalty, Rewarded

Most servers hold their best cosmetics hostage — stop paying and they vanish from your character. Nirvana does the opposite. Every consecutive month you stay a Patron unlocks an escalating permanent cosmetic that is yours forever, even after you stop subscribing. Tenure rewards loyalty; it never punishes you for leaving. Stay six months and walk away with a full regalia set that nobody can ever take back.

MilestonePermanent Reward
Month 1The Patron Sigil — a subtle floating sigil that drifts above you — plus the selectable “Patron” title.
Month 3Patron’s Mantle — an exclusive back garment worn by the loyal.
Month 6Patron’s Crown — an exclusive headgear that crowns half a year of faith.
Month 12The “Year One” anniversary nameplate effect — a one-of-a-kind flex reserved for the founding faithful.
Note: Months must be consecutive — a lapsed month resets the streak. Every reward is permanent and account-bound: once earned, it is yours to keep and wear for life, subscribed or not.

🎉 The Communal Patron Goal

When the number of active Patrons climbs past set thresholds, a server-wide cosmetic celebration lights up for everyoneHari Raya fireworks bursting over Prontera, festival decorations strung across every town. Your subscription stops being a selfish purchase and becomes a generous one: your support visibly lights up Midgard for every single player, paying or not. This matters because free players feel the benefit directly — they see the fireworks, learn what made them happen, and want to give back so the lights never go dark.

🎁 Gift-a-Patron

Any player can gift Patron months — to a friend who’s been eyeing the Mantle, or to a random online stranger who happens to be logged in. A surprise month of Patron lands in their lap, no strings attached. It turns Nirvana’s most generous supporters into a living goodwill engine, pulling new and lapsed players into the fold one unexpected gift at a time.

🤖 AFK Farming & Autoattack — Patron Exclusive

AFK farming is a flagship Patron convenience — your character keeps fighting, looting, and staying alive while you live your life. Here is the honest part: everything it earns — Zeny, Glory, and materials — flows straight into the cosmetic economy. Glory buys only cosmetics; Zeny buys player-market fashion. AFK farming never earns power, because power is free and identical for everyone — it accelerates your wardrobe and your trading, never your combat strength. An active Patron subscription is required, and the brain stops gracefully the moment your subscription lapses.

The engine runs entirely server-side. No third-party tools, no macros, no ban risk — it is a sanctioned feature, not a workaround. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, self-heals, rebuffs, and emergency-warps out of danger — all driven by a 200 ms heartbeat. Configure everything at the Autoattack Master in Prontera, or tweak it on the fly with @aa.

CommandWhat It Does
@autoattack onStart the autoattack brain — farms while you are online
@autoattack offStop the brain and return to manual control
@autoattack statusShow current brain state, last target, and ticks since last action
@afkActivate Keep-Alive: farming continues after your client closes
@aaOpen the full settings menu at your current position — no NPC visit required
@aa range <1-14>Change scan range on the fly
@aa race <name> / @aa ele <name>Set preferred race or element filter (Any / Undead / Fire / Holy / etc.)
@aa start / @aa stopToggle the brain from anywhere without opening a menu
BehaviourDetail
Target scanFinds the nearest monster in range; skips MVPs and any mob IDs you blacklist
CombatWalks to range, attacks, re-engages instantly when the target dies or moves
Force-lootPicks up all drops; blacklist item IDs to leave behind
Self-heal & rebuffCasts your heal skill below your HP threshold, falls back to potions, and re-casts your buff list on expiry
Skill rotationCycles an ordered list of attack skills per target instead of plain melee
Emergency & idle warpRandom-warps to safety when HP drops too low, and relocates after idling with no valid target
  • Active Patron subscription required@autoattack, @afk, and every @aa subcommand are Patron-gated. If your subscription lapses while farming, the brain stops at the next heartbeat.
  • Up to 3 Keep-Alive sessions per IP at once.
  • Blocked in PvP, GvG, Battleground, and instanced maps — farm in open-world safe zones only.
  • Your character appears on Who’s Online with a gold AFK badge while farming.

Every threshold — HP heal %, SP rest, emergency-warp HP, heal skill, buff list, skill rotation, pickup filter, mob avoid list, and idle teleport — is saved per character and editable any time at the Autoattack Master or via @aa.

Patron’s Gallery — The Ultimate Prestige

Two permanent recognition tiers for the server’s biggest supporters. These are one-time lifetime purchases, entirely separate from the monthly subscription — pure status, no power.

ItemCostWhat It Is
Numbered Patron’s Aura1,500 Crystals (~RM 110)A Magic Circle Rainbow aura plus a permanent number. Only 25 issued across the server’s entire lifetime — your number is yours forever. #7 remains #7, always.
Monument Pedestal5,000 Crystals (~RM 370)Your character immortalised as a statue in the Patron’s Gallery — hair, outfit, headgear, and cosmetics frozen in place. Only 4 slots exist, ever.

Discord Donor Roles

Cumulative Crystal spend syncs to your Discord account automatically via the Discord Link NPC in Prontera. Hit a milestone and your badge updates without any GM intervention.

Spend (RM)Discord Role
~RM 10Supporter
~RM 100Patron
~RM 300Champion
~RM 1,000Legendary Patron

What Patron Does NOT Include

The line is bright and it never moves. Paying gets you time, identity, and recognition — never an edge. To be specific, a Patron subscription grants:

  • No stat boosts — no extra HP, ATK, MATK, defence, or any combat attribute.
  • No EXP advantage — there is no levelling on NirvanaRO, so there is nothing to buy.
  • No drop-rate or rare-drop advantage — loot tables are identical for everyone.
  • No Zeny faucet — no income multiplier, no paid currency injection.
  • No power from farming — AFK farming is a Patron convenience, but everything it earns (Zeny, Glory, materials) only ever buys cosmetics. Nothing in the game converts time or money into combat strength.
  • No bonus Glory for paying — Glory is earned in-game, identically, by every player.
  • No Soul Codex capture-rate boost — Patrons get a convenience progress-tracker UI only, never a faster path to the Spirit Crown.

If it touches power or speeds up a reward, it is not for sale.

The no-P2W pledge: Every Crystal purchase is audited by the admin team before it ever goes live. Nothing that grants stats, bypasses content, or changes a combat outcome is sold — ever. Spending is entirely voluntary, and your gameplay is never gated behind a paywall.
Section 16

Cash Shop & Premium Features

NirvanaRO funds itself through one principle: power is free, cosmetics carry all revenue. A free player and a paying player walk into the same dungeon with identical combat power.

Crystal Boutique (client cash shop button)

Direct-buy cosmetics with Crystals — no RNG, no pity. Open the cash shop button anywhere in the client to browse the Permanent tab. Current stock:

ItemTypeCost
Costume Archangel WingGarment400 Crystals
Costume Dark Lord ManteauGarment300 Crystals
Costume Balloon WingGarment300 Crystals
Costume Fashion Winter HatHeadgear220 Crystals
Costume Flower HairpinHeadgear220 Crystals
Costume Pumpkin HatHeadgear180 Crystals
Costume SomtamHeadgear120 Crystals

Astral Nexus — Premium Gacha (prontera 102,128)

Single pull: 100 Crystals. 10-pull: 900 Crystals. All items are cosmetic headgears and garments — audited, stat-free.

RarityRate
Common60%
Rare28%
Epic9%
Legendary2.5%
Mythic0.5%

Soft pity at pull 70 — Legendary+ rates start climbing. Hard pity at pull 80: guaranteed Legendary or better. 50/50 Featured Mythic: 50% chance the Mythic is the current Featured item; if not, your next Mythic is guaranteed Featured. Featured rotation refreshes every 14 days. Duplicate items melt into Glory.

Patron’s Gallery — Prestige (Curator of Legends — prontera 108,112)

One-time lifetime purchases. Strictly limited by total number ever issued — once the slots are filled, they are gone. Active Patrons only.

ItemLimitCostWhat it is
Numbered Patron’s Aura25 ever1,500 CrystalsUnique aura bearing your issue number (#1–#25). Account-bound, worn as a costume effect.
Monument Pedestal4 ever5,000 CrystalsA permanent statue of your character placed in the Patron’s Gallery. Clones your current look at time of purchase.

Other Premium Services

ServiceLocationCost
Patron’s Desk (VIP)prontera 142,140600 Crystals / 30 days (~RM 50/month)
Character Renameprontera 132,136200 Crystals
Town Crier Broadcastprontera 138,13650 Crystals, server-wide custom message
Section 18

Economy v2 — the living economy

🟢 Economy v2 fully live — 17 Jun 2026. All five pillars active. Thermostat covers all scripted coin and medal sinks. Adventurer Exchange sells no stat buffs or boosts. No P2W items remain in any scripted sink. Central Bank watching daily.

Power is free forever; only status is scarce. Economy v2 turns that law into a self-tuning system: clear currencies with hard firewalls between them, deep cosmetic sinks that destroy currency instead of hoarding it, a public price-history for fashion, and a Central Bank that gently steers cosmetic prices so the realm never floods with idle Glory. Nothing here sells power — every coin you spend buys a look, a rank, or a story.

The three-tier currency model

Every currency has one job, and the walls between them are deliberate. You earn the soft workhorse by playing; you earn status currencies by achieving; you bring real money only for convenience and flair — never for strength.

TierCurrencyWhat it is for
SoftGloryThe everyday workhorse. Earned by playing; spent on rentals, the forge, and routine cosmetic sinks.
StatusGloryEarned through mastery. Spent at the Prestige Emporium and the Master Refiner gamble tier.
StatusSeason StandingA ladder rank, not a wallet. Climbs with seasonal play and resets each season. You cannot spend it.
PremiumGlorySoft-premium, earned from logins and gacha duplicate melt. Reserved for the Glory wallet only.
SeasonalGloryTime-limited. Buys festival-exclusive cosmetics, then retires at season roll.
Real moneyCrystalsConvenience and cosmetics only. Never buys a stat, ever.

The firewalls. The currencies do not convert freely into one another, and the names never overlap. The biggest one we fixed: "Glory" now means exactly one thing — the spendable Glory wallet. The seasonal ladder that used to share that name is now called Season Standing everywhere. A new Currency Guide board in Prontera explains, in plain language, what each currency is and is not, so no one ever confuses a rank with a wallet.

Season Standing (the rename)

Season Standing is your rank on the seasonal ladder. It rises as you play the Seasonal Challenges and resets to zero at the start of every season — a fresh race for everyone. It is a number you climb, not a currency you hold. Glory are what you actually spend; Season Standing is what you are remembered by. The Seasonal Quartermaster shows your current Standing and the Top 15 leaderboard.

The Prismatic Forge (the infinite sink)

The Forge is where Glory goes to become flair. Pay Glory to forge a single account-bound visual sigil — an aura or wing worn over your style, pure cosmetic, no stats. Each forge replaces your previous sigil, so it is a chase, not a hoard: the Glory is destroyed every time, which is exactly what keeps the economy healthy.

ModeCostWhat you get
Random forgeGloryA sigil from Common / Rare / Prismatic pools (78% / 20% / 2%). Every forge yields a sigil — no blanks, ever.
PityA Prismatic sigil is guaranteed by spin 60 if you have not hit one.
Chosen forgeGlory (higher, fixed)Pick one specific sigil outright — no chance involved.
Festival sigilsGlorySeasonal-exclusive sigils. Unlock once; re-equip free forever after.

It is a restyle, not a wager. Every forge gives a guaranteed cosmetic, nothing is tradeable, and nothing is ever lost — so there is no gambling for a tradeable prize. The free Master Stylist still handles all hair and colour changes at no cost; the Forge only adds the aura/wing layer on top.

Fashion Rentals (velocity)

Wear the look without owning it. The Fashion Rental NPC turns Glory into time-limited style, so spending happens on a fast cadence instead of one permanent purchase — a steady, healthy drain.

LineDurationNotes
Aura rentals7 daysPremium auras, paid in Glory, auto-expire and can be re-rented.
24h glow1 dayCheap daily micro-spend — the everyday velocity sink.
Weekly luxurypermanentOne featured cosmetic each week, a permanent unlock sold only during its week. Rotates by the calendar — no RNG.

Everything here is a cosmetic with no stats, and every item is either auto-expiring or account-bound — status only, power stays free.

The Bursa: price history & the Wardrobe Registry

The Bursa Marketplace now remembers. Every completed sale is recorded, so when you open an item to buy it you see its recent price history — the average and the range of the last few sales — turning fashion into a transparent asset class instead of a guessing game. A new Wardrobe Registry board stands beside the Bursa as a read-only status surface for what the realm's wardrobes are worth.

Most earned cosmetics are account-bound at their source (logins, boutique, gacha), so they cannot be listed today — the price-history and registry work on whatever is already tradeable. Unbinding earned-source cosmetics is a documented, off-by-default founder choice, not an automatic change.

The Central Bank (the price float)

The Central Bank watches how much Glory is circulating and gently steers the price of cosmetics — and only cosmetics — to keep the realm healthy. When coins are everywhere, the scripted luxury sinks charge a little more; as Glory circulation cools, prices ease back to baseline. It moves slowly: at most a small step each night, never a sudden jump, always within a fixed band. Visit the Central Bank teller in Prontera for a plain-language read on where prices stand and why.

What the float touchesWhat it never touches
The scripted sinks: Prestige Emporium (cosmetic headgears, garments & auras only), Mystery Crate (both coin and medal spins), Master Refiner gamble-tier Medal cost, Fashion Rental, the Prismatic Forge.Anything with power. No stat, combat, speed, HP, SP, or damage item is ever sold, rolled, or rented — so the float can never price-gate strength. Stat accessories were removed from the Emporium before the float was activated.
Only cosmetic / status prices, in basis points around a 1.0x baseline.The fixed-price shops (Adventurer Exchange, the Boutiques) — their prices never move.

The thermostat is live. Each night the economy report measures Coin-per-active-player. If circulation is rising too fast the Central Bank nudges cosmetic prices up (never more than a small step); if the economy is calm it drifts them back to the 1.0× baseline. Prices stay within a fixed band — never so high that the game feels expensive, never so low that cosmetics flood Midgard. It only ever steers the cost of looks and flexes — power is, and always will be, free.

Section 19

Discord & Web Features

Your Adventurer Card

Every character has a public profile page at /?module=armory&char=YourName. Shows class, Season Glory rank, Arena ELO, Job Mastery count, and Login Streak. Paste the URL into WhatsApp, Facebook, or Discord and it auto-generates a shareable 1200×630 card image with your stats embedded — no screenshot needed.

In-game: Armory Kiosk NPC (valkyrie 88,72) prints your personal URL and walks you through what each stat means.

Live Discord Announcements

EventWhat Posts
Gacha pullsEvery Mythic and Legendary pull
World BossSpawn alerts, first-kill, server-first achievements
Champions’ RowNew champion crowned or dethroned
Malam JumaatThursday haunt location drops before the night begins
Stamp RallyDaily route at midnight
Wandering MerchantTown arrival and departure
Midgard GazetteFull weekly newspaper every Sunday at 17:00 MYT

The Midgard Gazette

Every Sunday at 17:00 MYT, NirvanaRO publishes its automated weekly newspaper. Covers: current Juara and their defense count, Top 5 Arena rankings, Top 5 Season Glory holders, the week’s fishing legendary catches, Shadow Palace summary, Stamp Rally recap, Wandering Merchant history, and live server population figures.

Posts to Discord as a rich embed and as a 1080×1350 WhatsApp-friendly PNG with a gold masthead. Also published as a web article for the archive.

Discord Roles

Link your in-game account to Discord via the Discord Link NPC (Prontera) for automatic role sync. Activity roles, donor tier roles (Supporter / Patron / Champion / Legendary Patron) — role sync is live: hit a milestone in-game and your Discord badge updates automatically.

Section 20

The Legend System — dual-track Renown

Renown is the single number that records everything you have done on NirvanaRO. It is earned by playing, never bought, and it grants no power — it is pure standing. Renown rides two tracks at once: a lifetime legacy that only ever grows, and a season climb that resets so everyone races fresh each season.

Two tracks, one number

Every Renown award credits both tracks at the same time. Your lifetime Renown is your permanent legacy — it never goes down and never resets. Your season Renown measures only what you have earned in the current season and zeroes out at season roll, giving newcomers and veterans the same fresh start on the seasonal ladder.

TrackWhat it measuresResets?
Lifetime RenownEverything you have ever earned. Sets your tier and your all-time rank.Never
Season RenownOnly this season's deeds. Drives the season leaderboard.Each season

The tier ladder

Lifetime Renown lights your tier — a status rung that everyone can see on your Legend page. Tiers are cosmetic only: a brighter badge and a higher place on the ladder, never a stat or a buff.

TierLifetime Renown
Initiate1+
Adventurer500+
Veteran2,000+
Champion6,000+
Hero15,000+
Legend40,000+

Where Renown comes from

Renown flows from nearly every system in the game, so there is no single grind — you earn it just by playing the way you like. The Legend page breaks down the server's Renown by source.

SourceHow you earn it
Hunting & PvEMob hunting, Soul Codex captures, World Boss and raid clears.
PvP & ArenaRanked Arena, 2v2, the Throne, and WoE performance.
EventsAuto-events, festivals, and seasonal activities.
Job MasteryMastery tiers earned across the 38 jobs.
EconomyMarketplace, fishing, gathering, and crafting milestones.
CommunityGeng, guilds, Kampung Halaman, and social systems.

Open the Legend ladder →

Renown is a record of deeds, not a currency. It cannot be spent, traded, or bought — power is, and always will be, free.

Section 21

Job Mastery — the 38-job collection

On a no-level server, Job Mastery is the long game. It is a horizontal, cosmetic-only mastery across all 38 jobs: play your active job, earn Mastery Points, climb that job's tiers, unlock its cosmetics and title, and slowly fill a 38-slot collection on the road to Grandmaster of Midgard. Mastery rewards are status — never stats.

The core loop

Mastery Points (MP) always belong to your active job — the class you are playing right now. Hunt and play, earn MP for that job, and watch its mastery tier rise. Switch jobs and you start building that job's mastery from where you left off, because progress is per-job and permanent.

StepWhat happens
Play your active jobMP accrues for the job you are currently on.
Hit the daily capEach day caps how much MP a job can gain — the spine of the system.
Climb the tiersEvery tier pays out a visible cosmetic, title, or aura.
Fill the collection38 jobs, 38 mastery slots — a living Pokedex of your career.

The daily cap is the point

There is a daily MP cap per job, and it is deliberate. It turns mastery into a marathon, not a sprint: you cannot no-life a job to Grandmaster in a weekend. The cap rewards the habit of showing up, paces the journey over weeks, and means a steady player and a hardcore player end up close together — exactly the no-P2W, no-power-creep spirit of the server.

Tip: spread your daily play across the jobs you want to master. Once a job hits its cap for the day, swap to another and keep the MP flowing where it still counts.

Every tier pays

Mastery tiers each unlock something you can see — a job title, then richer cosmetics, and at the top tiers a visible aura. Higher tiers light up with a stronger effect, so a maxed job is unmistakable to everyone around you. None of it touches your stats.

Grandmaster of Midgard

Fill all 38 mastery slots and you earn the realm's rarest standing: Grandmaster of Midgard. It is the collection's capstone — proof you have walked every path the game offers. The Mastery Advisor in the Valkyrie Hub shows your full dashboard across all 38 jobs, and the Hall of Mastery ranks the server's progress.

Job Mastery is per-character, permanent, and never decays. Everything it grants is cosmetic or a title — there is no stat reward anywhere in the system.

Section 22

Glory Runs — modifiers & badges

Glory Runs let you turn up the difficulty on your own terms. Stack modifiers onto a run to make it harder, prove you can clear it, and earn badges that mark the feat. The reward is the badge and the bragging rights — never extra power.

Modifiers

Before a run you can layer on modifiers — rules that make the content meaner. Each modifier you add raises the bar, and clearing a run with more modifiers active earns a higher-grade badge. Modifiers change the challenge, not your character: nothing here makes you stronger, it only makes the fight harder.

Modifier styleWhat it does
Tougher foesEnemies hit harder and endure more — raw difficulty.
Tighter rulesRestrictions on the run, such as a clock or limited resources.
Stacked layersCombine modifiers to push a run far past its baseline.

Badges

Clear a modified run and you earn a badge recording exactly how you did it. The more (and harder) the modifiers, the higher the badge grade. Badges are cosmetic trophies — a permanent mark of a run you actually cleared, shown off on your record.

Tip: start with one modifier to learn the rhythm, then stack more each time. Badge grade tracks the toughest run you have completed, so every harder clear is worth attempting.

Glory Runs are an optional difficulty layer. Modifiers only make content harder and badges are purely cosmetic — there is no stat or power reward for any run, at any difficulty.

Section 23

Server Firsts & Hall of Fame

Some deeds happen only once. The Hall of Legends keeps the realm's permanent record: the once-ever server firsts, and every season's hall of fame. It is the history of Midgard, written down for good.

Server Firsts

A server first is a feat that can be claimed exactly once on the whole server — the first King crowned, the first legendary relic claimed, the first soul to reach Grandmaster of Midgard, and more. When it happens, the name is written into the Hall of Legends as a timeline and can never be taken again. Major firsts are also announced to the realm and shared in Discord.

Example firstsWhat it marks
First King of MidgardThe first guild to seize and hold the Throne.
First Legendary RelicThe first adventurer to claim a relic from the world.
First GrandmasterThe first to master all 38 jobs.
First Codex MasterThe first to capture all 150 spirits.

Hall of Fame by season

When a season closes, its champions are inducted into that season's hall of fame — the top of each ladder, frozen in time. Browse the Hall of Legends by season to see who stood where when the season ended. Because lifetime legacy carries on but the season resets, each season's hall is a self-contained snapshot of who ruled that chapter.

Open the Hall of Legends →

The Hall of Legends is a read-only record. Nothing in it is for sale and nothing it grants is a stat — it exists only to remember.

Section 24

The Weekly Trial — a fresh gauntlet every week

The Weekly Trial is a timed survival gauntlet that resets every week with a new twist. Your score is how well you survive; your clear time and deaths are the tiebreak. Each week the whole ladder wipes so everyone races even — but the all-time record book never forgets the best run anyone has ever logged.

Two boards, one trial

Every run feeds two ladders at once. The weekly ladder ranks only this week's runs and resets at the week roll, so a great run is always within reach for newcomers. The all-time record book keeps your single best run forever — the permanent measure of the best you have ever done.

BoardWhat it ranksResets?
Weekly LadderYour best run this week, ranked by score then time then deaths.Every week
Record BookThe best run you have ever logged, plus your lifetime clear count.Never

The weekly affix

Each week a rotating affix bends the rules of the trial, so no two weeks play the same. The affix is announced at the week roll and shown on the Weekly Trial page so you know what you are walking into.

AffixWhat it does
NoneA clean run, no twist — pure pace.
BloodlustFoes strike for 130% ATK.
JuggernautFoes carry 140% HP.
FrenzyEvery wave spawns one extra foe.
Tip: every death adds a timing penalty and docks survival score, so a clean run beats a sloppy one even at the same wave. Learn the affix before you push for the leaderboard.

Open the Weekly Trial ladder →

The Weekly Trial rewards cosmetics, Coin, and Renown placement — never a stat. Score, time, and deaths decide the ladder; nothing here makes you stronger.

Section 26

The Stronghold — your guild's Hall

Every guild can raise a Stronghold — a Hall that grows as the guild does. Members pour the shared treasury into its levels, every unit given is logged to the giver, and whole guilds climb a combined-Renown ladder. The Hall is pure standing: a higher level is a brighter banner, never a stat.

The Hall and its levels

A Stronghold has a hall level from 1 to 10. Each level is a rung the whole guild shares — a louder banner and a higher place on the ladder. Levels are bought with the guild treasury, which holds Glory and build Materials.

TreasuryWhat it is
GloryThe guild's banked Glory, pooled toward the next level.
GloryPooled Glory, contributed by the members.
MaterialsBuild units — the raw material a Hall level consumes.

The contribution ledger

Every unit a member pours into the Hall is recorded to their name in the contribution ledger. It is the guild's honest record of who built the Hall, and it surfaces the realm's top builders on the Stronghold page. Building your Hall feeds your guild's Economy Renown.

The Guild Renown ladder

Beyond the Hall itself, every guild has a combined Renown score — the sum of every member's lifetime Renown. It is a whole-guild standing that lets guilds measure themselves against each other, and it ranks on the Stronghold page.

Tip: a Hall level and a Renown rank are two different races. Pour treasury to climb the Hall; recruit and play to climb the combined-Renown ladder.

Open the Stronghold halls →

A Hall is a monument, not a machine. Its level, treasury, and Renown are pure standing — nothing about a Stronghold grants a stat to anyone in the guild.

Section 27

Mentorship — veterans and newcomers

Mentorship pairs a seasoned player with a newcomer so the realm grows by passing knowledge down, not by handing power across. Helping a new player find their feet earns the mentor Community Renown and standing — never a stat, for either side.

How a pairing works

A veteran takes on a newcomer as a mentee. As the mentee plays and hits early milestones, the mentor is credited for guiding them. The reward is recognition: a Community Renown contribution and a place among the realm's mentors. Nothing about a pairing buffs either character.

RoleWhat they get
MentorCommunity Renown and standing for guiding a newcomer through their first steps.
MenteeA guide through the early game — knowledge, not handouts.

Why it is knowledge, not power

Mentorship is built to keep the no-P2W, no-power-creep spirit intact. A mentor cannot make a mentee stronger — they can only make them wiser. The credit a mentor earns flows into the Community bucket of their Renown, the same social track that Geng, guilds, and Kampung Halaman feed.

Mentorship rewards are Renown and standing only. Neither mentor nor mentee receives a stat, an item of power, or any advantage — only the knowledge passed between them.

Section 28

The Tycoon Ladder — the merchant's renown

Not every legend is forged in battle. The Tycoon Ladder gives the merchant player a status track of their own, scored entirely from the open economy you already play in. It feeds the Economy bucket of your Renown and ranks the realm's traders — richest, busiest, and most liquid.

Three sources, one score

Your Tycoon RP is built from three things you do as a merchant, each capped so no single activity runs away with the ladder. The combined score sets your merchant tier, and the Tycoon page ranks each source on its own board.

SourceWhat it measures
Net WorthLifetime Zeny earned through the open market.
Shop ValueThe live value of your vending shop right now.
Market-MakingHow many active marketplace listings you keep liquid.

The merchant tiers

Tycoon RP climbs through a ladder of merchant titles, capped at the top. Each tier is a cosmetic status rung — a title to wear, never a buff.

TierTycoon RP
Shopkeeper500+
Trader1,000+
Merchant Prince1,500+
Magnate2,500+
Tycoon3,000 (cap)

It feeds your Renown

Tycoon RP is a pull source for the Legend system: it flows into the Economy bucket of your overall Renown, right alongside fishing, gathering, and your Stronghold contributions. The Legend page now breaks Renown down across all six buckets — Hunting & PvE, PvP & Arena, Events, Job Mastery, Economy, and Community — so a merchant's climb shows up on the same legacy as a raider's.

Tip: a busy shop and a deep wallet are scored separately, so you do not have to choose. Keep listings live, keep your shop stocked, and let net worth build over time.

Open the Tycoon ladder →  ·  See the six-bucket Renown breakdown →

Tycoon standing is a record of trade, not a currency. It cannot be spent, traded, or bought, and it grants no stat — power is, and always will be, free.

Section 29

The Abyss — the bottomless solo descent

There is no top — only how deep you dare. The Abyss is an endless solo instance where every floor is harder than the last. You descend alone, and the only thing you bring back is the record of how far you fell. Reach the Gatekeeper in Prontera and step onto the descent rune.

How the descent works

Each run drops you into a fresh personal instance. Clear a floor, take the stair down, and the next floor is tougher. There is no clear condition and no finish line — you go until you can go no further. When the run ends, your deepest floor and the time you reached it are written to a permanent record book: one row per character, your best run ever, never erased.

What is recordedMeaning
Deepest FloorThe furthest your best descent has ever reached.
Best TimeHow fast you reached that depth — the tiebreaker on the board.
DescentsHow many runs you have banked over your lifetime.

The depth tiers

The floor your best descent reaches sets your depth title. Each tier is a cosmetic status rung — a name to wear, never a buff.

TierDeepest Floor
DelverFloor 5+
SpelunkerFloor 15+
AbyssalFloor 30+
VoidwalkerFloor 50+
PinnacleFloor 75+ (the deepest aura)

Leaderboards online

The Abyss page mirrors the Gatekeeper's boards: an overall deepest-of-all ranking, a per-job board for every supported class, and the global depth records. The board is the permanent record — the same one the game keeps — ranked by floor, then by the fastest time at that depth.

Tip: a deep run and a fast run are scored together — reaching the same floor quicker ranks you above someone who took longer. Pace matters as much as nerve.

Open the Abyss leaderboards →

The depth you reach is a record, not a reward you can spend. It buys nothing, trades for nothing, and grants no stat — only the standing of having gone deeper than anyone dared.

Section 30

Trial of the Job — one gauntlet per class

Every job has a solo skill gauntlet built to test the kit that defines it. The Trial of the Job is 38 class-specific trials — one for each supported job — and clearing them all earns the title of Master Tactician of Midgard. Find the Trial Master in Prontera and take the trial for your active job.

Eight archetypes, tuned per job

Your active job maps to one of eight combat archetypes, and each archetype has a trial template that tests that style. The same trial map runs every archetype — the template is tuned and named for your specific job, so a Ranger's precision check and a Sura's burst check feel nothing alike.

ArchetypeThe test
TankOutlast a relentless onslaught — no heal items allowed.
Melee BurstDrop a boss before its enrage timer runs out.
Ranged PrecisionA kiting DPS-check against an enraging boss.
Caster AoEClear a swelling swarm before it caps.
Healer EnduranceSurvive a long siege with no heal items.
StealthReach and slay a mark while staying undetected.
SummonerWin a war of attrition — let your pets carry, and survive.
HybridA wave, then a timed boss — mixed to the last.

Master Tactician of Midgard

Each first clear of a job's trial is permanent and one-time — it lights up that job on your cleared list (X/38) and pays a one-off Renown grant into your Job Mastery legacy. Clear all 38 and the realm hears about it: a server-wide announcement, a capstone achievement, and the Master Tactician title.

Tip: the trial always tests your active job, so switching jobs opens a new trial. Working through all 38 is a long, deliberate climb — not a daily grind.

Trial clears are status and Renown only. No trial grants a stat, an item of power, or any edge — only proof that you have mastered the kit of every class.

Section 31

Explorer Journal — Midgard's hidden places

Midgard keeps its secrets. The Explorer Journal is a solo, untimed discovery system — 64 hidden things to find, chipped away over weeks. Unlike the timed Treasure Hunt, this is a journal you build slowly, and every discovery is permanent. Visit the Explorer's Guild in Prontera to open yours.

What there is to find

A curated data-bank of 64 discoverables — not a map-scan, not a timer. You step on a place, solve a riddle, or fell a rumoured beast, and it is yours forever.

KindCountHow you find it
Landmarks28Vistas, monuments, and the edge of the world — touch the spot.
Hidden Wanderers16Secret NPCs tucked in obscure cells.
Lore Fragments12Whispered lines of history at quiet places.
Riddles6An untimed chain solved at the Guild.
Secret Bosses2Word-of-mouth solo summons, found on the kill.

The Pengembara ladder

Discovery tiers fire at 10, 20, 35, 50, and all 64 found. Each milestone pays Glory, a few Glory, and an achievement; the top rungs grant the cosmetic Pengembara cloak and a completion aura. Renown is awarded once per new personal tier — a personal best, never farmable.

TierDiscoveries
Pathfinder10+
Trailblazer20+
Explorer35+
Pengembara50+
Grand PengembaraAll 64
Tip: progress is tracked per account and shared across all your characters — you can chip at the journal on whichever character you happen to be playing.

Open the Explorer Journal ladder →

The places you find buy nothing, trade for nothing, and grant no stat — only the standing of having walked further into Midgard's quiet corners than anyone else.

Section 32

Solo Contract Board — the daily ritual

A small, steady reason to log in. The Solo Contract Board rolls you three personalised contracts each day, drawn from the things you already do across the solo endgame. Complete them for Glory and a touch of Renown, and keep a daily streak alive for a bonus.

Three contracts, rolled daily

The first time you open the board each day, three contracts are rolled and locked in — re-opening will not reroll them. Each contract reads your existing progress from a sibling endgame system, so the board is a layer on top of the play you are already doing, not a separate grind.

A contract might track…From
Monsters hunted todayIts own daily kill counter
A deeper Abyss floorThe Abyss
A job trial clearedTrial of the Job
A new discoveryExplorer Journal
Gathering done todayThe Gathering system
A spirit capturedSoul Codex

The streak bonus

Clear all three of a day's contracts and you bank that day on your streak. The first time you go 3-for-3 in a day pays a streak bonus on top of the per-contract rewards — a gentle nudge to come back tomorrow, never a punishment for missing a day.

Tip: because contracts read systems you already play, you will often finish one or two just by doing your normal session — check the board first so you know which to lean into.

Contract rewards are Glory and a small one-off Renown grant only — never power, never a stat. The board rewards showing up, not paying up.

Section 33

Personal Estate — your home in Midgard

Everything you have earned across the solo endgame, gathered into one shareable home. Your Personal Estate is a public web page that reads your trophies straight from the systems you already play — Renown, Soul Codex, Job Mastery, the Abyss, Legendary Relics, throne reigns and server-firsts — and scores them into a single estate grandeur. It is the solo flex you can link to anyone.

What your estate shows

The estate page never asks you to do anything new — it simply reflects what your character has already achieved. Each trophy below is read live from its own system, so the moment you climb a ladder in-game, your estate reflects it.

On the estateRead from
Renown tierThe Legend system (lifetime & season Renown)
Soul Codex countSoul Codex (spirits captured, out of 150)
Jobs mastered · GrandmasterJob Mastery (38 jobs to Grandmaster of Midgard)
Abyss best floorThe Abyss (deepest descent on record)
Legendary Relics heldThe Legendary Relics roll of the chosen
Throne reignsThe Throne (weeks crowned King of Midgard)
Server-firstsThe Hall of Legends (deeds done once, forever)

Estate grandeur & the visit count

Every trophy adds to your estate's grandeur — a single status score that climbs from a Wandering Tent all the way to a Royal Palace. The grander your home, the higher it sits in the public directory of the realm's finest estates. Estates also keep a visit count, so a home that everyone wants to see rises on its own merit.

Grandeur tierReached at
Wandering Tent0
Humble Hut50
Cosy Cottage200
Grand Manor600
Noble Estate1,500
Royal Palace4,000

Visiting & sharing

Open the Personal Estate page on the control panel to browse the grandest estates of Midgard, ranked by grandeur and visits. Search any character to see their home, or copy your own estate link to share it — the page carries a social preview, so it unfurls cleanly wherever you paste it.

Tip: there is nothing to "build" by hand. Keep playing the solo endgame — capture a spirit, master a job, sink deeper into the Abyss — and your estate grows itself. Grandmaster of Midgard earns a crown on your crest.

The estate is pure status: a reflection of trophies you already earned, scored into grandeur for bragging rights only. Nothing on it grants power or a stat, and nothing about it can be bought — it is earned, shown, and shared.

Section 34

🛒 Grand Bazaar

The Grand Bazaar is NirvanaRO's cosmetic shop — 23,825 items purchasable with Crystals (top-up currency) or Glory (earned in-game). Power is never for sale; every listing is a consumable, cosmetic, or quality-of-life item.

How to Shop

Visit the Grand Bazaar link in the navigation bar. Browse by category, search by name, or scroll the full catalogue. Click any item card for its detail page, then choose quantity and pay. Purchased items go into a pending order — collect them in-game from the Post Master NPC in Prontera.

CurrencyWhat it isHow to get it
💎 CrystalsTop-up premium currencyPurchase via Buy Crystals in the nav — bank transfer (MY)
⚔️ GloryIn-game earned currencyPvP, WoE, weekly trials, Renown milestones, events

Daily Limits & Delivery

  • 50 items per day — resets at server midnight.
  • Pending orders expire in 30 days — collect promptly; uncollected orders are auto-refunded.
  • Gift an item directly to another character — enter the exact character name at checkout.
  • Post Master at prontera 157,182 delivers all pending and gift orders to your inventory.
  • If overweight, come back after dropping items; the Post Master holds your order safely.

Item Categories

CategoryExamples
WeaponsAll weapon types — cosmetic, reskinned classics, special-art pieces
Armor & HeadgearUpper/mid/lower headgear, body armor, garments
CostumesCostume slot equivalents — wearable over your regular gear
Shadow GearShadow equipment set pieces
ConsumablesPotions, foods, buffs — convenience, never power-enabling
Materials & AmmoCrafting mats, arrows, bullets
Special / MiscSeasonal exclusives, dyes, pet items, featured drops
No pay-to-win. The Grand Bazaar sells cosmetics and convenience only. Every stat-affecting piece of equipment is obtained in-game through play.

Managing Your Orders

Log in to the website and click My Orders to see your full purchase history, filter by status (pending / delivered / expired / refunded), and track monthly Crystal spend. A pending badge appears if you have uncollected items.

StatusMeaning
PendingPaid; visit Post Master to collect
Gift PendingSent as gift; recipient visits Post Master
DeliveredSuccessfully received in-game
RefundedGM refund or item expired — currency returned to account
ExpiredNot collected within 30 days — auto-refunded
Quick Reference

NPC Directory

Every named NPC in NirvanaRO, organized by city. New characters spawn at the Valkyrie Hub — talk to the Veteran Adventurer first, then pick your class.

🏛 Valkyrie Hub — New Player Zone

NPCCoordinatesPurpose
Veteran Adventurer48,20Era briefing, Renewal explainer, first-login guide
Job Hub Master44,36Class selection and starter gear
Combat Trainer52,36Sparring dummies — test your new class

🏙 Prontera — Economy & Platform

Currencies, cash shop, cosmetics, VIP services, crafting, and platform utilities.

NPCCoordinatesPurpose
CURRENCIES & BANKING
Banker Aleena96,160Check Zeny, Crystal, and Glory balances
Currency Guide100,160Board overview of all three currencies
Bursa Marketplace126,160Player-to-player item trading
Bursa Crystal Exchange132,160Crystal price history board
Glory Quartermaster142,136Spend Glory on vaulted cosmetics
Central Bank116,160Economy thermostat (GM-activated)
CASH SHOP & VIP
The Astral Nexus102,128Premium gacha — cosmetic headgears and garments
Crystal Keeper108,128Crystal boutique and bulk purchases
Patron’s Lounge124,128Patron-only private lounge entrance
Support NirvanaRO150,140Bank details & RM top-up tiers
Crystal Courier146,140Claim Crystals after GM approves your transfer
Patron's Desk142,140Subscribe to VIP / Patron Circle (600C/30d or 1,600C/90d)
Benefactor Rewards158,140Claim milestone cosmetics (100 / 1,250 / 3,750 / 15,000C)
GM Top-Up Desk154,140GM only — approve Crystal top-ups for players
Autoattack Master146,168Configure and start AFK Autoattack farming (VIP & Patron only)
COSMETICS & STYLING
Boutique Curator108,152Direct-buy cosmetics with Crystals
Mystery Crate114,152Random cosmetic crates
Fashion Rental122,152Rent cosmetics temporarily with Glory
Prestige Emporium114,160Spend Glory on exclusive cosmetics
Prestige Artificer126,152Craft Prestige-tier cosmetics
Master Stylist132,152Change hair color, style, and clothes
Prismatic Forge138,152Vaporize duplicate cosmetics into Prismatic Shards
Wardrobe Registry124,160Public cosmetic wardrobe — show off your collection
UTILITIES & PLATFORM
Re-spec Master120,160Free stat and skill resets, any time
Master Refiner108,160Upgrade equipment refine level
Master Artisan162,185Item crafting and upgrade system
Convenience Desk132,136Rename character, access Costume Wardrobe
Armory Kiosk126,112Your personal Armory URL — look up other players
Discord Herald126,136Link in-game account to Discord for role sync
Town Crier138,136Server announcements and broadcast messages
PRESTIGE & ACHIEVEMENTS
Hall of Renown96,120Achievement Score leaderboard — public proof of play
Champions’ Row Board126,104Server firsts and Hall of Champions
Curator of Legends108,112Patron statues and monument management
Provenance Reader132,104Inspect an item’s full ownership history
Keeper of the Pusaka132,112Restore a tarnished or shattered Pusaka
Pusaka Wall138,112Live display of all Pusaka states across the server

⚔️ Izlude — PvP & War of Emperium

All ranked combat, tournaments, and WoE in one place.

NPCCoordinatesPurpose
ARENA
Arena Marshal112,118Join ranked 1v1 ELO queue — or type @arena anywhere
2v2 Arena Marshal115,118Join ranked 2v2 solo-queue — auto-balanced teams
Valor Quartermaster118,118Spend Glory on exclusive cosmetics; Bounty Board
Hall of Valor121,118ELO leaderboard and your personal season stats
Bounty Board124,118Daily random-mob bounty — type @dispatch to claim
Arena Board112,121Live arena match feed and results
Piala Registrar115,121Register for Piala Nirvana tournaments
Piala Board118,121Tournament bracket and history
Party War Captain121,121Party vs party challenge mode
WAR OF EMPERIUM
The Throne of Nirvana113,124Juara challenge and Hall of Champions
Juara Statue116,124Monument to the reigning Juara
Takhta Herald119,124Takhta WoE schedule, predictions, and siege MVP
WoE Board118,127WoE rules, castle info, and past results
The Throne Board115,127King-of-Midgard dynasty history
Novice Throne Board112,127Novice bracket WoE for new guilds
Novice Herald113,130Register for Novice WoE bracket

🌿 Payon — Exploration

Dungeons, monster lore, and field activities.

NPCCoordinatesPurpose
DUNGEONS
Mythic Midgard Gate210,94Enter Mythic Midgard dungeons (4 wings, weekly affixes)
Mythic Vault Keeper213,94Claim Mythic Midgard weekly vault rewards
Season Terminal219,94Mythic Midgard season leaderboard
Soul Almanac216,94Soul Codex lore — monster legends and field notes
MONSTER CODEX
Soul Codex210,97Capture and register monsters in your Codex
Soul Ranger213,97Soul Cage crafting and capture tips
Relic Archivist216,97Legendary Relics display and history
Records Board219,97Server records — first kills, speed runs, milestones
FIELD WORK
Explorer’s Guild222,97Explorer’s Journal quests and field lore missions
Contracts Board210,100Solo Contract Board — repeatable field assignments
Herbalist Mila222,94Gather herbs and exchange for potions and Glory

🏔 Morocc — Events & Daily Activities

Daily claims, event portals, culture, and community.

NPCCoordinatesPurpose
DAILY & WEEKLY
Daily Rewards148,78Daily login calendar and reward claims
Daily Herald157,81Daily quest assignments and completion
Daybreak Herald154,81Daily reset announcements and streak bonuses
Seasonal Quartermaster151,78Daily and weekly seasonal challenges
Adventurer’s Board160,78Daily and weekly adventure quest board
Adventurer’s Passport163,78Stamp Rally — claim reward when all 5 stamps collected
EVENTS
Coin Rush Portal148,81Enter Coin Rush (every even hour UTC)
Wave Defense Portal151,81Enter Wave Defense (every odd hour UTC)
Trivia Master154,78Server trivia events with Coin prizes
Festival Bazaar148,84Exchange Ketupat and Glory during events
Rally Drum163,81Call to Arms trigger (GM-activated server rally)
Adventurer’s Guide160,81New player mission guide and starter tips
CULTURE & COMMUNITY
Kopitiam Pak Mat151,84Collect 1 Coin daily — server news and gossip
Pak Bomoh155,84Malam Jumaat guide — Thursday spirit hunting
Geng Master148,87Form or manage your Geng crew (1,000-kill weekly trophy)
Keeper of Relics152,87The Heirloom questline — 7-stage legacy item
Penghulu Kampung156,87Kampung Halaman — hometown contributions and return bonuses
Garden Keeper154,87Taman Sari — plant seeds, harvest after 6–48 h
Kampung Noticeboard158,87Kampung contribution leaderboard and news

🌎 Field Locations

NPC / LocationMapPurpose
World Bossprt_fild01Open-world World Boss — server-wide alert on spawn
Palace Gateglast_01 200,268Enter Shadow Palace Wing 1
Inner Sanctum Gateglast_01 198,266Enter Shadow Palace Wing 2 (clear Wing 1 Heroic first)
Fishmonger Pak Dincomodo 195,155Exchange fish for Glory; sells Fin Helm costume
Smelter Garneinbroch 65,150Exchange ore for refined materials and Glory
Fishing Spotprt_fild05One of five fishing locations
Fishing Spotcmd_fild01Comodo Fields
Fishing Spotayo_fild01Ayothaya Fields
Fishing Spotama_fild01Amatsu Fields
Fishing Spotpay_fild01Payon Fields

🚫 Wandering Merchant Rotation

Every 3–4 hours, rotating through 15 towns. Watch the server announcement for location.

Prontera • Payon • Geffen • Morroc • Alberta • Aldebaran • Izlude • Comodo • Yuno • Lighthalzen • Hugel • Umbala • Ayothaya • Amatsu • Rachel

Nirvana Codex — The Complete Player Guide. Season 1. Last updated June 2026.