Official Handbook · Season 1
The complete guide to NirvanaRO — every system, every currency, every NPC. Welcome home.
NirvanaRO is not your typical private server. Most servers hand you a high rate and say “have fun grinding to max.” NirvanaRO removes the grind entirely. You log in, pick a job, and you are already at the endgame — geared, levelled, and competitive within the first five minutes.
This server was built for one specific type of player: someone who played Ragnarok Online 10–15 years ago, built a life since then, and now has maybe two or three hours on a weekend to play. NirvanaRO respects that. It was designed around real schedules, not around making you log in every day or fall behind.
The server runs Bahasa Melayu alongside English. Malam Jumaat — Friday’s Blessing — runs every week with special drops and Glory bonuses. Seasonal festivals follow the SEA calendar: Hari Raya, Merdeka, CNY, Deepavali, and more arrive throughout the year. The culture of the game reflects the culture of the players.
New characters land at the Valkyrie Hub — NirvanaRO’s central town. Everything you need in your first session is here within walking distance.
This is your “welcome back” briefing. Before you pick a job, stop here. Tell the NPC which era you played in — the NPC explains exactly what changed: Renewal’s damage formula shift, 3rd and 4th job skills, the Doram race, the Grade enhancement system, and the new Trait Stat block (POW, STA, WIS, SPL, CON, CRT for 4th job characters).
11 class trees. 38 final jobs. Every 3rd and 4th job is available. When you confirm your choice:
Three Sparring Dummies for open practice. Try your core skills, get a feel for damage, and figure out your rotation before stepping into real content.
| NPC | Location | Purpose |
|---|---|---|
| Veteran Adventurer | valkyrie 48,20 | Era briefing, Renewal explainer |
| Job Hub Master | valkyrie 44,36 | Job selection + instant gear |
| Combat Trainer | valkyrie 52,36 | Sparring dummies |
| Re-spec Master | Valkyrie Hub | Free stat and skill resets |
| Banker Aleena | Prontera 96,160 | Check Zeny, Crystal & Glory balances |
| Day-0 Chain | Valkyrie Hub | New player questline — start here first |
| Adventurer’s Board | Prontera 158,178 | Daily and weekly quests for Glory |
NirvanaRO runs on three currencies. Each has a distinct role — knowing which wallet to fill and where to spend it is the difference between feeling rich and feeling lost.
Gear upgrades, skill resets, stat resets — all accessible without spending a single Crystal. The Re-spec Master (prontera 156,178) resets your skills, stats, or both, free of charge, any time.
Every day is packed with ways to earn Glory. Stack these daily sources and you’ll have a steady, meaningful flow — without ever feeling like you are grinding. The Morocc hub is your daily base: Adventurer’s Board, Coin Rush Portal, Wave Defense Portal, Adventurer’s Passport, Seasonal Quartermaster, and the new Daily Ledger are all clustered there.
| Source | Daily Max | Time |
|---|---|---|
| Adventurer’s Board (daily quests) | 90 Glory | ~10 min |
| Coin Rush (every 2 hr) | 60 Glory | ~5 min/run |
| Wave Defense (every 2 hr) | 90 Glory | ~20 min/run |
| Instance Clear | 40+ Glory | ~30 min |
| Stamp Rally (5/5 stamps) | ~100 Glory | ~15 min |
| Treasure Hunt (all 5 clues) | 54 Glory | ~20 min |
| Seasonal Quartermaster | 12–18 Glory | ~5 min |
| Kill Rewards & PvP | 60 Glory | ongoing |
| Daily Circuit Bonus (3 types) | +50 Glory | automatic |
| Daily Circuit Bonus (5 types) | +100 Glory | automatic |
| Rested Bonus (after a day off) | +50 Glory | on return |
The Daily Circuit rewards breadth. Every time you claim a board quest, clear an instance, run an event, or finish a Stamp Rally, it marks one of five activity types for the day. Hit enough types and you earn stacking Glory bonuses on top of what each activity already paid. Bonuses fire automatically — no NPC visit needed.
| Circuit Type | Unlocked by… |
|---|---|
| Hunt | Monster Hunter or Champion’s Bane board claim |
| Combat | Into the Fray (PvP kills) board claim |
| Event | Coin Rush kill, Wave Defense participation, or Event Goer board claim |
| Instance | Dungeon Delver board claim or any instance clear |
| Explore | Stamp Rally 5/5 or Treasure Hunt all 5 clues |
| Types Done | Bonus |
|---|---|
| 3 activity types | +50 Glory (once per day) |
| 5 activity types | +100 Glory + server-wide announce (once per day) |
Check your daily progress at the Daily Ledger NPC (morocc 166,78) — it shows which types are done, whether bonuses are claimed, and how many you need to hit the next milestone.
Missed yesterday? The server noticed. The moment you complete your first Circuit activity after a gap of two or more days, a +50 Rested bonus fires automatically with a notification. No NPC needed, no catch-up quests — just log in and play. Makes returning feel like a fresh start rather than a penalty.
MVP kills pay out Glory the moment the boss dies, up to 10 MVPs per day.
| MVP Tier | Glory |
|---|---|
| Lower-tier MVPs | 8 Glory |
| Mid-tier MVPs | 15 Glory |
| High-tier MVPs | 25 Glory |
| Legendary MVPs | 50 Glory |
PvP kills pay 2 Glory per kill, up to 30 kills daily. Same-opponent cooldown: 10 minutes.
Pick up quests at the start of each session. Resets daily at 08:00 MYT (midnight UTC).
| Quest | Reward |
|---|---|
| Kill 100 monsters | ~20 Glory |
| Kill 1 MVP | 15 Glory |
| Win 5 PvP fights | 20 Glory |
| Participate in a server event | 20 Glory |
| Clear any instance | 20 Glory |
| Kill 1,000 monsters (weekly) | 100 Glory |
| Win 25 PvP fights (weekly) | 50 Glory |
| Clear 3 instances (weekly) | 50 Glory |
Log in every day and claim your reward from the 30-day cycling calendar. One claim per real calendar day. Rewards include Glory and occasional cosmetics. Missing a day resets your streak to day 1.
Separate from the calendar, your login streak runs on a 7-day repeating cycle. Day 7 pays 100 Glory + an Angeling Hat (account-bound). A gap of more than one day resets you to day 1.
Keep your streak running beyond 7 days and two landmark rewards await:
| Milestone | Reward |
|---|---|
| Day 180 | 1,500 Glory |
| Day 365 | 5,000 Glory + server-wide announcement |
Milestones are one-time claims. They do not reset if your streak eventually breaks — once earned, they stay on your account.
Once your streak reaches 30 consecutive days, you earn Veteran’s Grace: one free missed login per week will not break your streak. The grace window resets every Monday at 08:00 MYT (midnight UTC). Miss two days in the same week and the streak resets as normal.
| Challenge | Glory | Season Standing |
|---|---|---|
| Hunt: Kill 50 mobs (daily) | +12 | +20 |
| Clash: Win 3 PvP fights (daily) | +18 | +45 |
| Trial: Clear 1 instance or event (daily) | +12 | +25 |
| Conquest: 15 PvP wins or 500 kills (weekly) | +50 | +150 |
Completing a dungeon instance pays 40 Glory on clear. Hard-mode clears pay an additional 2 Glory, capped at 4 bonus grants per day.
NirvanaRO runs five automated events that keep Midgard alive around the clock. None require a GM to run — they happen whether you are online or not.
Schedule: Every even hour MYT — 08:00, 10:00, 12:00 …
80 Coin Porings flood the event map (ordeal_1-1). Each one drops 1 Glory when killed. Map clears after 3 minutes or when all Porings are dead.
| Detail | Value |
|---|---|
| Portal | morocc 148,81 |
| Glory per kill | 1 |
| Daily cap | 60 Glory |
| Duration | 3 minutes or all Porings dead |
Schedule: Every odd hour MYT — 09:00, 11:00, 13:00 …
Four waves of increasingly dangerous mobs culminating in an Eddga mini-boss. A 3-minute lobby opens first. Payouts stack as you progress.
| Wave | Mobs | Payout |
|---|---|---|
| Wave 1 | Lunatics, Poporings, Drops | 8 Glory |
| Wave 2 | Rockers, Tarus, Dokebi | 12 Glory |
| Wave 3 | Deviriuchi, Dokebi | 20 Glory |
| Final Boss | Eddga | 25 Glory |
A full clear pays 65 Glory in one run. Daily cap: 90 Glory. Wave Defense also counts as an instance for the “event” board quest.
Schedule: Every 3–4 hours, rotating through 15 towns
Drifts through: Prontera, Payon, Geffen, Morroc, Alberta, Aldebaran, Izlude, Yuno, Lighthalzen, Einbech, Rachael, Veins, Moscovia, Brasilis, and Dewata. A server-wide announcement fires on arrival. 2 purchases per player per visit, stock cap 30 per item per rotation.
| Tier | Price | Contents |
|---|---|---|
| A | 40–70 Glory | Basic consumables and potions |
| B | 100–130 Glory | Mid-grade supplies |
| C | 160–220 Glory | Premium consumables |
| D | 300–400 Glory | Rare specialty goods |
The Wandering Merchant is not a faceless vendor — he is Pak Salleh, a weathered trader who has walked every road in Midgard. His greeting changes based on how many times you have bought from him:
Pak Salleh also drops a next-town hint at the end of each visit — a flavour line suggesting which direction he is heading. It is not a precise coordinate, but experienced trackers learn to read him.
Schedule: Resets daily at 08:00 MYT (midnight UTC)
Every day, 5 random maps are drawn from a pool of 24 and become your daily travel route. Visit all 5, dwell on each for ~5 seconds until a Stamp Sprite Poring appears, then kill it for your stamp. Walking through the map does not count — the kill is required.
Collect all 5/5 stamps, then claim your reward from the Adventurer’s Passport NPC at morocc 163,78.
| Detail | Value |
|---|---|
| Reset time | 08:00 MYT (midnight UTC) |
| Maps per day | 5 (from a pool of 24) |
| Claim NPC | morocc 163,78 |
| Daily reward | ~100 Glory |
Each map in the stamp pool carries a line of lore delivered by the Stamp Sprite Poring when you earn your stamp — a small reminder of what makes each corner of Midgard worth visiting:
Complete the Stamp Rally on 30 separate days to earn the Pilgrim’s Chronicle achievement and the “Wandering Soul” title. The Chronicle tracks your total completion days — check your progress with the Adventurer’s Passport NPC.
Schedule: Always available
Five scenic maps host Fishing Spots: Comodo Fields (cmd_fild01), Ayothaya Fields (ayo_fild01), Prontera Fields (prt_fild05), Amatsu Fields (ama_fild01), Payon Fields (pay_fild01).
Click a Fishing Spot, wait for the random bite window (3–8 seconds), then click “Reel it in!” within ~1.5 seconds. Miss the window and you catch nothing. This reaction mechanic is intentional — fishing cannot be botted with a simple click macro.
| Rarity | Chance |
|---|---|
| Common fish | 70% |
| Uncommon fish | 22% |
| Rare fish | 7% |
| Legendary fish | ~0.07% |
A Legendary catch triggers a server-wide announcement. Daily cap: ~40 fish. Sell your catch to Fishmonger Pak Din at Comodo 195,155.
The Records Board stands near the fountain in Prontera and tracks the all-time speed records for competitive events. Consult it any time — no command needed.
| Record | What It Tracks |
|---|---|
| Treasure Hunt Speed | Fastest all-5-clue completion in seconds; record-holder name and date |
| Zombie Outbreak Speed | Fastest town clear in seconds; which town; record-holder name and date |
When a new record is set the server broadcasts a global announcement. The previous record is retained for reference. Both records survive server restarts — they are stored in the nv_outbreak_log database table and read at boot.
Every day a named chain of five riddles hides across Midgard. Each clue found earns a partial reward — so every step of the journey pays off, even if the window closes before you finish. 21 unique chains rotate over three weeks.
The Daily Treasure Hunt opens at 14:00 MYT (06:00 UTC) and runs for 2 hours. Type @treasure anywhere to receive your chain name, current clue, and elapsed time. Travel to the described location and interact to advance.
Clues are riddles referencing in-game lore, map features, and NPC flavour — not raw coordinates. Knowing Midgard well is a genuine advantage.
Example: Where knights gather and water flows eternal at the heart of Midgard’s greatest city. — Prontera Fountain.
Partial rewards are paid immediately at each step — you never walk away empty-handed:
Total for a full run: 54 Glory + 1 Oridecon. The first daily completer and the all-time speed record holder are celebrated server-wide.
Your timer starts the moment you find clue 1. Complete all 5 as fast as possible — @treasure shows your elapsed time. The server announces any new all-time speed record.
Each day a target is declared Most Wanted — escalating tiers mean higher-risk targets pay out more Glory per kill. Hunt across Midgard, build your Bounty Hunter rank, and push the server toward the 500-kill milestone bonus.
The Dispatch Board NPC stands in Prontera (prontera 150,200). Type @dispatch anywhere to check current status without visiting the NPC.
At 08:00 MYT (midnight UTC) the Dispatch Board rotates to a new target. The tier is determined by how many consecutive days the server has cleared the board:
| Tier | Targets | Kill Goal | Per-Kill Bonus | Daily Cap | Unlocks After |
|---|---|---|---|---|---|
| COMMON | Standard field mobs | 200 kills | +1 Glory | 5 Glory/day | Always active |
| DANGEROUS | Harder dungeon mobs | 100 kills | +2 Glory | 10 Glory/day | 2+ consecutive clears |
| NOTORIOUS | Elite targets | 20 kills | +6 Glory | 3/day | 5+ consecutive clears |
Each day’s target comes with a unique wanted-poster description — a short line of flavour text about the mob delivered by the Dispatch Board NPC and included in the broadcast. Adds personality; ignore it if you just want the kills.
The consecutive-clear streak resets to COMMON if the server fails to meet the day’s kill goal by 08:00 MYT (midnight UTC). Your personal lifetime kill count never resets — only the server streak does.
Type @dispatch anywhere to see: current tier, today’s target, server kills so far vs. goal, your kills today, and your Bounty Hunter rank.
Every kill counts toward the all-time total. When the server hits 500 collective kills for the day, a server-wide bonus activates for 1 hour — announced to all players.
Your #BB_LIFETIME_KILLS track lifetime bounty kills. Rank up as you accumulate:
Five minutes before the horde arrives, an alert names the doomed town. Adventurers who make it in time and fight earn speed-tiered rewards — the faster the town is saved, the bigger the pay-out.
NirvanaRO has 204 achievements across four tiers. Press Alt+U in your client to open them. Completing achievements earns Prestige Score, exclusive titles, auras, and server-wide recognition for the rarest feats. A global Mythic achievement is announced server-wide the moment anyone earns it.
Bronze rewards exploration and first steps. Silver marks real commitment. Gold is where titles and auras begin. Mythic achievements are world-class feats — fewer than a handful of players server-wide will earn them, and each fires a broadcast naming you.
| Tier | Score | Payoff |
|---|---|---|
| Bronze | 20 | Completion toast + party announcement |
| Silver | 50 | + guild announcement |
| Gold | 100 | + worn title & aura burst |
| Mythic | 300 | + server-wide broadcast naming you as the Nth to claim it |
| Category | What Counts |
|---|---|
| Combat | MVP kills, PvP kills, kill streak tiers |
| Exploration | Stamp Rally completions, Fishing legendary catches |
| Social | Making friends, joining a guild, getting married |
| Economy | Earning and spending Zeny milestones |
| Dungeons | Instance clears, Mythic Midgard keystones |
| World Boss | First-kill, top damage tier |
| WoE | Holding a castle, participating in War of Emperium |
| Gacha | Pulling a Legendary, pulling a Mythic |
| Login | 7-day and 30-day login streak milestones |
| PvP / Throne | Arena rank tiers, Juara victories, defense milestones |
| Meta | Complete X total achievements, score milestones |
High Achievement Scores are publicly visible at the Hall of Renown NPC (prontera 96,120) — a proof-of-play signal that cannot be bought.
Every completion adds to your lifetime Prestige Score. Your score unlocks a scaling account-bound aura that follows you across all characters:
| Rank | Score | Aura |
|---|---|---|
| Initiate | < 500 | — |
| Adept | 500 | Magical Feather |
| Veteran | 2,000 | Dragon Yellow Aura |
| Elite | 5,000 | Dragon Green Aura |
| Legend | 10,000 | King of Spirit Circle |
Check your score and rank with @prestige. View anyone’s cabinet with @trophy <name>.
Each major content category has a Seal — a Mythic achievement unlocked by completing every achievement in that category. Collect all 13 Seals and a 14th Mythic crowns you Nirvana’s Finest, the highest status title on the server.
Seal categories: Combat, Arena, Throne, War, Wealth, World Boss, Events, Season, Collection, Fellowship, Exploration, Mastery, Codex.
| Achievement | Tier | How to Earn |
|---|---|---|
| Pioneer of Nirvana | Mythic | Among the very first to complete any Mythic achievement on the server |
| Slayer of Legends | Mythic | Defeat all 29 MVP bosses on the server |
| The Living Saga | Mythic | Max Heirloom + Codex Master + registered hometown — the grand meta of metas |
| Untouchable King | Gold | Win Takhta while dying no more than twice in the Final Push |
| Flawless Descent | Silver | Clear an instance with zero deaths that run |
| Crowned Before the Realm | Gold | Be present on the throne map when your guild claims the crown with 20+ witnesses |
| The Night Wanderer | Bronze | Visit 3 distinct towns between midnight and 4 AM server time |
| Curious Soul | Bronze | A hidden discovery. Some secrets reveal themselves to the patient. |
| Nirvana’s Finest | Mythic | Hold all 13 Seals simultaneously |
Ten auras exist that are achievement-locked only — never in the Crystal Boutique, never on the gacha, never sold:
When you see one of these on another player, you know they earned it the hard way.
Find the Hall of Renown NPC at prontera 96,120. It shows:
Each season has its own achievements. Once the season closes, those achievements can never be newly earned again — making Season 1 titles permanently scarce. Current holders keep them forever.
Every character has a shareable Trophy Cabinet on the website. Browse your full achievement history, see how many players server-wide hold each Mythic feat, and share your cabinet link in Discord or WhatsApp.
Five relics hidden across all of Midgard. Equal chance for every player. 1 in 500,000 from any mob kill. Pity guarantees every dedicated hunter will be Chosen. One per soul, forever.
Legendary Relics are the only items on NirvanaRO that break the "power is free" rule — but only barely (~1% advantage), and only in PvE. In PvP and WoE, the stat bonus disappears completely; only the prestige and aura remain.
The advantage is the story, not the stat. A relic is proof that you were there, hunting, long enough for fate to notice you.
Your kill count builds in the background. You will know when you are getting close — the Warisan speak to you.
| Kill Milestone | Effective Odds | Omen Message |
|---|---|---|
| 0 – 99,999 | 1 / 500,000 | Silence. |
| 100,000+ | 1 / 500,000 | "The air shifts when you fight. Something ancient stirs." |
| 250,000+ | 1 / 250,000 | "A whisper only you can hear: the Warisan are beginning to notice you." |
| 500,000+ | 1 / 100,000 | "The veil between worlds grows thin. You can feel something ancient watching your hands." |
| 750,000+ | 1 / 25,000 | "The Warisan tremble. You are very close to being Chosen." |
| 900,000+ | 1 / 25,000 | "Any moment now. The relics are ready. Keep fighting." |
| 1,000,000 | Guaranteed | "The Warisan cannot hold back any longer." |
Type @fate anywhere in Midgard to check your current omen status and kill count in flavor text.
Each relic carries a unique aura visible to all players. Stats are suppressed in PvP and WoE.
Being Chosen is the beginning, not the end. Deeds after Choosing deepen the bond between hunter and relic, unlocking stronger aura overlays and advancing your awakening tier. Awakening tier is visible in the Hall of Fame.
| Tier | Deeds Required | Aura Overlay | How to Earn Deeds |
|---|---|---|---|
| Chosen | 0 | Base relic aura only | MVP kill while wearing (+3) • Instance clear while wearing (+5) • Daily login while wearing (+1) |
| Bearer | 50 | + Magic circle overlay | |
| Avatar | 200 | + Stars overlay |
Awakening tier upgrades are announced server-wide. There is no upper limit to deeds beyond Avatar.
The Warisan corner of Prontera (near 148–150, 192) houses three NPCs:
@fate for your quick status.Every piece of equipment you wear has a score. NirvanaRO adds those scores up and ranks every online player every 30 seconds. The top 10 earn live stat buffs that announce to Midgard exactly who the most geared adventurers are.
Your GearScore is the sum of four dimensions across all equipped gear:
| Dimension | Formula |
|---|---|
| Weapon | ATK + MATK + weapon-level bonus |
| Armor | (DEF × 2) + item weight |
| Grade & Refine | grade bonus (D→A) + refine table per weapon/armor level |
| Item Tiers | headgear tier bonus + accessory tier bonus + card tier bonus |
Type @gearscore anywhere to see your full breakdown — weapon subtotal, armor subtotal, grade/refine, and tier contributions listed separately.
Every 30 seconds the server ranks all online players. The top 10 receive live buffs that appear in your stat window:
| Rank | Buff |
|---|---|
| 🥇 Rank 1 | +15 ATK / +15 MATK / +15 DEF |
| 🥈 Ranks 2–5 | +10 ATK / +10 MATK / +10 DEF |
| 🥉 Ranks 6–10 | +5 ATK / +5 MATK / +5 DEF |
Buffs drop within one 30-second tick of leaving the top 10. The ladder only counts players who are logged in — offline characters do not hold a rank.
Not all items score equally on the Tier dimension. Rarer gear carries a higher tier, and higher tiers contribute more to your GearScore:
| Category | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Cards | +0 | +10 | +25 | +45 | +70 |
| Headgear | +0 | +15 | +35 | +60 | — |
| Accessory | +0 | +20 | — | — | — |
Tier 5 cards include the rarest MVPs: Ifrit, Kiel D-01, Thanatos, Gloom Under Night, Tao Gunka, Ktullanux, Atroce — each worth +70 per slot. Slotting four Tier 5 cards in a weapon alone adds +280 to your score. The Legendary Relics (1/500,000 drop, one per account) are Tier 2 accessories (+20 each).
GearScore is purely cosmetic status — the buffs are a small bonus on top of your real build, not a power gate. The ladder is about bragging rights and knowing who the kings of the market are.
NirvanaRO’s built-in AFK farming engine lets your character keep fighting, looting, and staying alive — even after you close the client. No third-party tools. No ban risk. Pure VIP quality-of-life.
The Autoattack engine runs entirely inside the game server. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, heals when low, rebuffs skills, and warps out of danger — all driven by a 200 ms heartbeat timer. You configure everything through the Autoattack Master NPC at Prontera, then flip the switch and go.
@autoattack on to start farming in the background while you stay logged in — or@afk to activate Keep-Alive mode: your character keeps fighting and your client disconnects safely. Log back in any time to resume.@aa anywhere — no trip back to Prontera needed.| Command | What It Does |
|---|---|
@autoattack on | Start the autoattack brain — character farms while you are online |
@autoattack off | Stop the brain and return to manual control |
@autoattack status | Show current brain state, last target, ticks since action |
@afk | Activate Keep-Alive: farming continues after your client closes |
@afk end | Force-stop your Keep-Alive session (GM use / emergency) |
@aa | Open full settings menu from anywhere on the map — no NPC visit required |
@aa status | One-line status: current race/element filter and scan range |
@aa start | Start the brain from anywhere |
@aa stop | Stop the brain from anywhere |
@aa range <1-14> | Change scan range on the fly |
@aa race <name> | Preferred race filter: Any / Formless / Undead / Brute / Plant / Insect / Fish / Demon / DemiHuman / Angel / Dragon |
@aa ele <name> | Preferred element filter: Any / Neutral / Water / Earth / Fire / Wind / Poison / Holy / Dark / Ghost / Undead |
| Behaviour | Detail |
|---|---|
| Target scan | Finds the nearest monster inside your configured scan range; skips MVPs and any mob IDs you have blacklisted |
| Combat | Walks to melee range then attacks; re-engages immediately when the target dies or loses aggro |
| Force-loot | Picks up all drops on the ground; you can blacklist item IDs you want to leave (e.g. vendor trash) |
| Self-heal | Casts your configured heal skill when HP < threshold; falls back to potions if no skill or SP depleted |
| Rebuff | Re-casts your buff skill list whenever they expire |
| Ammo reload | Equips your configured ammo type when quiver runs out (Archer / Gunslinger / Ninja classes) |
| SP rest | Sits until SP recovers above your configured threshold before spending SP skills |
| Emergency warp | Random-warps to safety when HP drops below your teleport threshold |
| Idle teleport | Warps after N ticks with no valid target, so you don’t camp a clear spot forever |
Already farming and want to change your race filter or scan range? Type @aa from anywhere on the map — it opens the full Autoattack Master menu right where you stand. No return trip to Prontera.
| Shorthand | Example | Effect |
|---|---|---|
@aa range N | @aa range 10 | Expand or shrink your scan radius instantly |
@aa race name | @aa race Undead | Lock on to a monster race; falls back to nearest if none in range |
@aa ele name | @aa ele Fire | Prefer an element — ideal for element-countering builds |
@aa start / @aa stop | — | Toggle the brain without opening any menu |
@aa (no arguments) opens every option the NPC has, overlaid at your current position.When you type @afk, the server detaches your network connection but keeps your character fully alive on the map. The autoattack brain keeps ticking. Mobs, items, and other players see you normally. When you log back in, the character is exactly where it is — you seamlessly take back control.
All settings are saved per-character. Change them any time at the Autoattack Master NPC in Prontera.
| Setting | Default | What It Controls |
|---|---|---|
| Scan range | 7 cells | How far the brain looks for targets |
| HP heal threshold | 60% | HP % that triggers heals |
| SP rest threshold | 30% | SP % below which you sit and rest |
| Emergency teleport HP | 20% | HP % that triggers a random warp |
| Heal skill | 0 (potion only) | Skill ID to cast for healing (e.g. Heal, Potion Pitcher) |
| Potion item | Red Potion | Item ID of the fallback potion |
| Ammo item | — | Item ID of the ammo to auto-reload |
| Buff skills | — | Comma-separated skill IDs to keep active |
| Pickup filter | — | Item IDs to ignore when force-looting |
| Mob avoid list | — | Mob IDs to skip when scanning for targets |
| Idle teleport ticks | 50 ticks | How long to wait with no target before warping; set 0 to disable |
| Target priority | any | Prefer monsters of a chosen race and/or element; falls back to anything nearby |
| Attack skill rotation | melee | An ordered list of attack skills the engine cycles on the target instead of plain melee |
Tell the engine to prefer a race and/or element — e.g. hunt Undead, or Fire-element mobs first. When a preferred monster is nearby it goes for that; when none are in range it still fights whatever is closest, so the brain never stands idle waiting for a match. Set it at the Autoattack Master under Settings → Target priority.
Instead of plain melee, give the engine an ordered list of attack skills to cycle through on the target. It walks into each skill's range, checks your SP, and casts; skills you haven't learned are skipped, and it falls back to melee whenever a skill is unaffordable so your damage never stalls. Level 0 means “always use my maximum learned level.” Build your rotation at the Autoattack Master under Settings → Attack skill rotation.
Example: a Mage might queue Fire Bolt then Cold Bolt; a Knight might queue Bowling Bash. The engine respects each skill's real cast time and after-cast delay.
@autoattack, @afk, and all @aa subcommands150 spirits roam the wilds of Midgard. Hunt them, capture them, and fill your Soul Codex. Every spirit you bind brings you closer to becoming a true Soul Tamer.
The Soul Codex is a permanent per-account collection that tracks every unique spirit you have captured across Midgard. Spirits are hidden within monsters throughout the world — slaying a mob has a passive chance to release and bind its spirit to your Codex. Each spirit can only be captured once. Once bound, it is yours forever.
The Soul Cage is a consumable item that boosts your capture chance by 3× for 60 seconds.
Reaching capture milestones earns titles, Glory, Coins, and at the highest tiers — legendary cosmetics.
| Captures | Title | Glory | Coins | Notes |
|---|---|---|---|---|
| 25 | Fledgling Tamer | 30 | 5 | Map announcement |
| 50 | Soul Seeker | 75 | 15 | Server announcement |
| 75 | Spirit Sage | 100 | 20 | Server announcement |
| 100 | Soul Tamer | 200 | 40 | bc_all + aura effect |
| 125 | Apex Hunter | 250 | 50 | Server announcement |
| 150 ★ | Codex Master | 500 | 100 | Spirit Crown headgear + legendary bc_all + aura effect |
★ Completing the full Soul Codex (150/150) grants the exclusive Spirit Crown headgear (item ID 50025). This item cannot be traded, dropped, or obtained any other way.
Bad luck no longer walls you out of a spirit. Every kill on a mob whose spirit you still need builds Soul Resonance against that spirit. Hit the resonance threshold and your next kill is a guaranteed capture — a hard floor so no spirit is ever truly unobtainable.
Layered over the 150 spirits are 15–18 themed Sub-collection Sets — curated badges that group spirits by element, region, mob family, or theme.
Pick one spirit you still need and Mark it as your Quarry. While marked, that spirit gets a capture-rate boost and you see visible progress toward it as you hunt.
Choose a captured spirit and form a Spirit Bond with it. Each day you can perform a communion with your bonded spirit to receive a daily Glory reward — a gentle login ritual that keeps your favourite spirit meaningful long after capture.
The rarest Legendary spirits tied to MVPs are now reliably obtainable through endgame content, not just lucky overworld encounters.
The Soul Almanac is the server-wide record of the hunt. It shows how rare each spirit truly is across all tamers and ranks the top tamers on the server.
Finishing all 150 is no longer the end. Codex Ascendant is the prestige layer that begins once you are a Codex Master.
Midgard remembers the strong. Fight long enough and your name will echo in Prontera’s halls — or be forgotten in the dust.
| Kills Without Dying | Title | Effect |
|---|---|---|
| 5 | Berapi (On Fire) | Coins + server announce |
| 10 | Garang (Fierce) | More coins + announce |
| 15 | Raja Pembunuh (Kill King) | Coins + auto-bounty placed |
| 20+ | LEGENDA | Escalating Glory + bounty |
Queue from anywhere in Midgard with @arena. The matchmaker pairs you with an opponent of similar Elo (±200, window widens over time) and warps you both to a private arena cell automatically.
Two modes: 1v1 Rated (affects Elo, earns Glory) and Skirmish (no Elo, 1 Glory/win for practice).
Starting Elo: 1000. Every rated match adjusts both players’ Elo (higher K-factor at lower ratings for faster early movement).
Glory spent at the Valor Quartermaster (Prontera 196, 168) for rank-gated PvP cosmetics.
Logging out mid-match counts as a forfeit. A 5-minute deserter lockout prevents re-queuing immediately after leaving.
Anyone with Glory can place a bounty on any other player. Glory deducted immediately, expires in 2 hours if unclaimed. First person to kill the target claims the pot. When a player reaches Raja Pembunuh, the server auto-places a bounty on them.
One title. One player. The entire server. Juara is NirvanaRO’s sovereign PvP crown. The holder’s name glows with a golden aura. When crowned — or dethroned — Discord knows.
Pay 50 Glory at the Throne to enter the Throne Room for a Best of 3 series. Win 2 rounds and you are the new Juara. Lose and wait 5 minutes.
Lapse Rule: If the reigning Juara is offline for more than 24 consecutive hours, the Throne goes Vacant and can be claimed by anyone with 50 Glory — no duel required.
Want a friendly fight with no Elo on the line? Use @duel to challenge anyone, anywhere — no queue, no rating, just practice. The on-ramp before you brave the ranked ladder. And when you queue ranked alone, the server calls out to the realm so an opponent knows to answer.
The first PvP kill of each day is announced server-wide and pays a bonus — whoever shows up to fight is rewarded. Your first ranked win of the day grants bonus Glory on top of the usual spoils.
Valor feeds the Legend Renown spine. One-off Renown for first reaching Pahlawan / Panglima / Raja / Nirvana (15 / 30 / 50 / 80), for claiming the Throne (40) and holding it 24h / 7d (30 / 60), and for a 20-kill Legenda streak (30). Every Piala Nirvana championship grants 25 Renown.
The ladder runs in seasons tied to the server-wide season cadence. When a season closes, the #1 fighter is crowned Juara Musim (+80 Renown, +200 Glory, enshrined forever) and the top 10% become Pendekar Musim — all recorded in the Hall of Valor. Your Elo identity carries between seasons; only the season W/L resets.
Track the live ladder, the reigning Juara, tournament champions, and the Hall of Valor on the Valor web page →.
World Boss unites every player on the server against a single colossal target — rotating legendary MVPs with population-scaled HP, unique maps, and the chance to walk away with a boss trophy that marks you as a survivor.
Fixed spawns: 11:30 UTC, 16:30 UTC, 20:30 UTC (19:30, 00:30, 04:30 MYT)
Surprise spawns: ~18% chance every 30 minutes, around the clock. Watch the broadcast channel or check the World Boss Herald NPC at Prontera 151, 185.
Open world, no entry gate. Get there before the timer runs out.
Six legendary MVPs rotate through the World Boss slot. Each has a home field and a name worthy of the scale. Each rotation’s first kill is a Server First — a permanent achievement and global announcement.
| # | Name | Home Map | Server First |
|---|---|---|---|
| 0 | Ifrit the Cinder Sovereign | moc_fild12 (Morocc desert) | Unclaimed |
| 1 | Randgris the Fallen Valkyrie | prt_fild01 (Prontera fields) | Unclaimed |
| 2 | Morrigane the Plague Monarch | pay_fild08 (Payon forest) | Unclaimed |
| 3 | Detardeurus the Abyssal Wyrm | yuno_fild07 (Juno sky fields) | Unclaimed |
| 4 | Boitata the World-Serpent | gef_fild00 (Geffen fields) | Unclaimed |
| 5 | Kiel D-01 the Severed Choir | ra_fild02 (Rachel fields) | Unclaimed |
The boss’s HP is calculated at spawn from the live player count — 30M HP per online player, clamped between 1B and 3B. A 10-player turnout isn’t punished; a 100-player zerg isn’t trivial.
The scaling is announced at spawn: “Empowered for 47 fighters: 1.4B HP!” Check ?module=worldboss to see the live HP bar.
| Tier | Coins | Glory | Renown |
|---|---|---|---|
| #1 Damage Dealer | 120 | 4 | 10 |
| Ranks 2–10 | 70 | 2 | 10 |
| 1.5%+ damage share | 45 | 1 | 10 |
| Below 1.5% (participation) | 25 | — | 10 |
| Last Hit Bonus (kill only) | +50 | +1 | — |
| Server First Kill | — | +10 | +5 |
Daily cap: 400 Coins, 3 Renown grants per day. Weekly Glory medal cap: 8.
On every actual boss kill (not timeout), rank 1 has a 5% chance to receive that boss’s unique trophy item. Ranks 2–5 have a 2% chance. Each trophy is a rare tradeable collectible — six trophies, one per boss.
Attend multiple World Boss fights in a single week to unlock bonus caches:
Track your weekly count at the World Boss Herald (Prontera 151, 185) or via ?module=worldboss.
One Throne. One siege a week. One King of Midgard. Every Sunday night, every guild on the server marches on a single castle — and whoever holds it at the final horn rules the realm until the next siege. There is exactly one King, and everyone knows their name.
Schedule: Sunday only — 13:00 to 15:00 UTC (21:00–23:00 MYT), two hours.
The Throne: a single castle — Kriemhild (prtg_cas01). No other castles are contested. The Throne resets to unowned at the start of every siege, so nobody inherits an advantage — everyone re-fights from zero.
Breaking the Emperium does not win the war — it only opens the Throne. The Emperium respawns after every break, so the castle changes hands again and again across the two hours. What matters is who holds the Throne at the final horn. The last 20 minutes are the Final Push (14:40–15:00 UTC): every seize is broadcast server-wide as a lead change, and the guild sitting the Throne when the bell tolls is crowned King of Midgard.
Power is free on NirvanaRO; the Crown is pure status. While your guild reigns, every online member wears the King’s Radiance — a holy aura visible to everyone in town — and your guild leader stands as a living statue on Champions’ Row titled King of Midgard. The instant you are dethroned, it is all gone, publicly. The realm sees the crown change heads.
Takhta is a two-hour fight wrapped in a seven-day story. The Takhta Herald in Prontera keeps the rhythm:
| Phase | Days | What Happens |
|---|---|---|
| Aftermath | Sun (after horn) – Tue | The new King reigns. The dust settles. The dethrone bounty starts to rise. |
| Declarations | Wed – Thu | Guild leaders declare their intent to siege. Their banner flies for all to see. |
| Siege Eve | Fri – Sat | Recruit, strategise, predict. The storm gathers. |
| Live | Sun 21:00–23:00 MYT | The Throne is open. One King will be crowned. |
Anyone can call who will win at the Takhta Herald — completely free, no wager, nothing at risk (a tote of honour, never maisir). Predict correctly and you earn a purse of Glory plus the Throne Oracle achievement. If you are offline when the horn sounds, your purse is waiting the next time you log in.
Even on a losing guild, a great game earns a title. After each siege the realm honours three champions:
| MVP | Earned By |
|---|---|
| Top Fragger | Most enemy kills on the Throne during the siege |
| Iron Wall | The reigning guild’s steadiest defender — most kills, fewest deaths |
| Emp Breaker | Most Emperium breaks — the hand that kept seizing the Throne |
| Reward | Per Qualifying Holder |
|---|---|
| Glory | 3–25 (based on headcount, capped at 10 payers) |
| Glory | 150 |
| Weekly Account Cap | 90 Glory |
Throne medal pool: 60 Glory, split among the winning guild’s verified defenders. Anti-alt rule: only members from 5+ distinct real IP addresses are paid.
The main Throne can feel like a wall when every guild in the queue has fought for years. The Novice Throne solves that: a second castle (Hohenschwangau, prtg_cas02) open the same Sunday, one hour before the main siege, exclusively for guilds that have never held the main Throne.
| Detail | Value |
|---|---|
| Schedule | Sunday 20:00–21:00 MYT (12:00–13:00 UTC), 1 hour |
| Castle | Hohenschwangau (prtg_cas02) |
| Eligibility | Guild has zero wins in the main Takhta (nv_takhta_reign). Declare at the Novice Herald in Prontera. |
| Medal Pool | 30 Glory split among online defenders |
| Graduation | Win here twice and your guild earns its place in the main Throne bracket |
Same hold-to-win rule applies: break the Emperium to take the castle, hold it when the horn sounds to be crowned Novice Champion. The Novice Throne Board in Prontera records every champion and streak.
A prestige questline that takes weeks or months to complete. Seven trials, each demanding something different from you. Finish all seven and the Warisan Midgard is yours.
+200 Glory and a permanent server-wide announcement: "[Name] has forged the Warisan Midgard!" Your name is recorded in the Rolls of the Chosen alongside the Legendary Relic holders.
Deep beneath Glast Heim, NirvanaRO’s flagship group raid. Three bosses. Coordination, communication, and the willingness to wipe a few times before the mechanics click. No gear gates — only execution. Cosmetics and server-wide recognition are the only rewards that matter here.
Enter via the Palace Gate NPC at glast_01 200,268. 90-minute clock. Private instance (1@gl_kh). Party of 2–12 (at least 2 distinct connections).
Shadow Guards (Raydric-type adds) flood in first — clear every last one before engaging the boss. At 40% HP, a server-wide “DODGE!” announce fires and a zone lights up. Move. Now.
Heroic: Blast zones linger — the arena becomes a minefield as the fight goes longer.
Both must die within 10 seconds of each other. Kill one too early and the dead twin resurrects at 30% HP.
| Mechanic | What it Does | What You Do |
|---|---|---|
| Wraith Hop | Teleports to farthest player, AoE on landing | Do not kite — stay mid-range |
| Banshee Shriek | Raid-wide damage pulse | Stack together (Heroic: mandatory soak) |
| Tether | Links two random players | Sprint toward each other to break it |
Waves of Grave Thieves (Familiars) sprint for treasure chests. If 5 treasures are stolen, it is a wipe. No exceptions. When a carrier dies, someone must click the chest to return it.
The King sits at ~90% damage reduction while any Grave Thief is alive. He also Tantrum Fixates — one player kites, everyone else DPS. Swap if the kiter goes down.
| Difficulty | Access | Reward Highlights |
|---|---|---|
| Normal | Open (2–12 players) | Glory + Medals per boss, regalia costumes (lifetime) |
| Heroic | Open (same gate, choose at entry) | Glory + Medals, Heroic recolor regalia, Wing 2 unlock flag |
| Server First | Kill fastest on launch | Permanent global announce + Hall of the First plaque |
Each week the Palace carries one of three rotating affixes, announced at instance entry and shown on the Shadow Palace page →:
| Affix | Effect |
|---|---|
| Vengeful | Wing clear pays +25% bonus Glory (boss coin grant ×1.25). |
| Hastened | Wing clear pays +50 bonus Coins per raider. |
| Bountiful | Wing clear pays +1 bonus Medal per raider. |
Every wing clear (Wing 1 or Wing 2) increments your Palace Clears counter. Milestones award permanent Renown:
| Clears | Standing | Renown |
|---|---|---|
| 1 | First Clear | +10 Renown |
| 5 | Palace Veteran I | +25 Renown |
| 10 | Palace Veteran II | +50 Renown |
| 25 | Palace Veteran III | +75 Renown |
| NPC | Coords | Function |
|---|---|---|
| Palace Gate | glast_01 200,268 | Enter the raid — select Normal or Heroic at the gate |
| LFG Board | glast_01 202,268 | Post or browse “looking for raid” calls |
| Hall of the First | prontera 154,192 | Server-first kill board per boss × difficulty |
| Palace Sentinel | prontera 155,192 | Your personal clear count, veteran tier, and next milestone |
Beyond the Hoarder King, the Shadow Palace descends further. The Inner Sanctum holds two new bosses and a Mythic finale. Gate: clear Wing 1 on Heroic first, then speak to the Inner Sanctum Gate NPC at glast_01 198,266.
A shrinking safe ring of ground pulses outward from the boss, scorching anyone outside it. Waves of Ash Wisps arrive and deal a burst to the raid on landing. Move with the ring; burn wisps before the ring collapses.
Heroic: Ring shrinks faster. Wisp wave cadence accelerates past 50% HP. Mythic: Two simultaneous wisp waves; ring floor is smaller.
The Choir recites a Verse — the whole raid has a 3-second window to react (move, stop, or stack depending on the verse type). Miss it and take 55% MaxHP. A steady Silence toll drains HP every 15 seconds regardless.
Mythic: Verse window shrinks to 2.2 seconds; toll cadence and damage both increase.
The Throne is near-immune while any mirror clone lives. Kill all clones to open a burn window; the Throne then fires a raid-wide pulse while shielded. Coordinate clone kills to avoid the reflect and expose the core.
Clearing the Mirror Throne on any difficulty unlocks the Master of the Shadow Palace achievement (requires Wing 1 Heroic clear).
| Wing | Difficulty | Gate | Reward Highlights |
|---|---|---|---|
| Wing 1 | Normal | Open (2–12 players) | Glory + Medals per boss, regalia costumes (lifetime) |
| Heroic | Open (same gate, choose at entry) | Glory + Medals, Heroic recolor regalia, Wing 2 unlock flag | |
| Server First | Kill fastest on launch | Global announce + Hall of the First plaque | |
| Wing 2 | Heroic | Wing 1 Heroic clear required | Glory + Medals + Wing-2 regalia costumes (3 pieces) |
| Mythic | Heroic clear of all 3 Wing-2 bosses | Master of the Shadow Palace achievement + unique cosmetic |
| NPC | Coords | Function |
|---|---|---|
| Palace Gate | glast_01 200,268 | Enter Wing 1 — select Normal or Heroic at the gate |
| LFG Board | glast_01 202,268 | Post or browse looking-for-raid calls |
| Inner Sanctum Gate | glast_01 198,266 | Enter Wing 2 (Wing 1 Heroic clear required) |
| Hall of the First | prontera 154,192 | Server-first kill board per boss × difficulty (both wings) |
| Palace Sentinel | prontera 155,192 | Your personal clear count, veteran tier, and next milestone |
NirvanaRO’s WoW-style Mythic+ ladder. Four dungeons, one personal key each (+0 to +15), a compounding difficulty curve, rotating weekly affixes, and a Season ladder. Cosmetics and standing only — never gear. Push your key, climb the ladder, feed your Renown.
| Dungeon | Instance | Par Time |
|---|---|---|
| Buwaya Cave | 1@ma_c | ~30 min |
| Old Glast Heim | 1@gl_k | ~30 min |
| Bangungot Hospital 2F | 1@ma_h | ~30 min |
| Charleston in Distress | 1@mcd | ~30 min |
Every character starts at +0. First interaction with the Mythic Gatekeeper bumps your key to +5. From there:
Each key level adds +15% mob HP and +8% mob ATK (compounding). Keys run +0 to +15 — push as high as your group can go.
A single affix rotates every Monday and is active from key +3 onward. The current and next-week affix are shown at the Gatekeeper and on the Mythic Midgard web page →.
| Affix | Effect (key +3 and above) |
|---|---|
| Fortified | Trash mobs +30% HP. |
| Tyrannical | Boss +40% HP. |
| Bolstering | Each slain foe empowers surviving mobs (+5% HP). |
| Sanguine | The dungeon saps 8% HP from the whole party every 5th kill — keep your health topped up. |
Rotation: None → Fortified → Tyrannical → Bolstering → Sanguine. From +6, Fortified and Tyrannical are always on regardless of the weekly affix. From +9, Spiteful Shade also activates — a 33% chance a Whisper spawns on every trash kill.
| Highest Key Cleared | Weekly Vault Reward |
|---|---|
| +1 to +3 (Bronze) | 50 Glory |
| +4 to +6 (Silver) | 180 Glory |
| +7 to +8 (Gold) | 380 Glory |
| +9 and above (Mythic) | 650 Glory + guaranteed Costume Wings |
Claim your vault reward once per week at the Weekly Vault Keeper (payon 213,94). The chest resets every Monday.
Every ranked clear feeds the Season Ladder (rating = sum of your best score per dungeon). Score per clear: (keyLevel + 1) × 10 plus a continuous time bonus of 0–20 — the faster inside par, the higher the bonus, so speed genuinely separates the top of the ladder. Ties are broken by total clear time. Overtime clears still score (60% of base, no time bonus) but deplete your key. The full ladder, per-dungeon bests, and live affix are on the Mythic Midgard web page →.
Mythic Midgard feeds the Legend Renown spine. The first time you reach +5 / +7 / +10 in each dungeon you earn a one-off +10 / +20 / +40 Renown. Crossing rating 200 / 500 / 800 / 1200 pays milestone Glory (these reset each season). When a GM advances the season, the top 3 receive Glory + Renown, and the champion is crowned forever in the Hall of Mythic Champions (on the web page) with a Costume Wings reward.
| NPC | Coords | Function |
|---|---|---|
| Mythic Gatekeeper | payon 210,94 | Enter a dungeon, view keystones, resume active run |
| Weekly Vault Keeper | payon 213,94 | Claim weekly rewards |
| Season Terminal | payon 219,94 | Leaderboards + season advancement |
| Mythic Leaderboard | payon 216,94 | Season ladder + per-dungeon bests (whole hub is now in Payon) |
NirvanaRO funds itself entirely through cosmetics and quality-of-life — never combat power. Every Crystal you spend goes straight to keeping the server running, and a free player walks into the same dungeon with the exact same stats as the biggest supporter on the realm. That promise never changes. The Patron isn’t a one-time unlock you buy and forget — it’s an evolving relationship that deepens the longer you ride with us.
NirvanaRO accepts Malaysian bank transfer, and the whole round trip takes under five minutes. Two NPCs in Prontera handle it — one hands you the details, the other credits your Crystals.
prontera 150,140) to see our bank details and your personal reference ID. Jot the reference down — it’s how we match your transfer to your account.prontera 146,140) to claim. During active hours your Crystals land within minutes.| Top-Up | Crystals | Rate |
|---|---|---|
| RM 10 | 100 | 10 / RM |
| RM 30 | 330 | 11 / RM |
| RM 50 | 575 | 11.5 / RM |
| RM 100 | 1,250 | 12.5 / RM |
| RM 200 | 2,700 | 13.5 / RM |
One subscription unlocks the full VIP experience for 30 days. Pick it up at the Patron’s Desk (prontera 142,140), and your account is granted the Patron Discord role for as long as the subscription stays active.
For RM 50 a month a Patron gets an evolving wardrobe that grows with every loyalty month, a private lounge to call your own, a thick layer of quality-of-life that smooths the daily grind, and a loyalty journey that rewards the long haul — and still walks into every single dungeon at exactly the same power as a free player. You’re buying time, comfort, and identity. Never an edge.
The perks fall into three pillars — your time, your identity, and your standing — each detailed below.
This pillar is built for the busy adult with a couple of hours on a weekend. Every perk here removes friction so your limited play time goes to the fun — the dungeons, the fashion runs, the throne fights — and not the chores. Patron doesn’t hand you anything another player can’t earn. It just gives you a quieter, faster path to the same place.
| Perk | What You Get |
|---|---|
| Offline Patron Stall | Your vending shop keeps selling for 24 hours after you log off. On a cosmetic economy you are the supply side of the fashion market — your stall moves outfits, dyes, and cards while you sleep, work, or touch grass. Phase 2 — coming soon. |
| Extra Marketplace Listings | Patrons get +6 additional concurrent Bursa listing slots — 16 active listings versus the standard 10. Keep more of your wardrobe on the market at once without constant reposting. |
| Costume Wardrobe | Your outfit-loadout slots are raised to 8 (free players keep 3). Save and recall a full head-to-toe cosmetic set — headgear, robe, aura, and all — in one click. Managed at the Costume Wardrobe NPC in Prontera. |
| Zero-Walk Kit | Free unlimited Kafra teleports, every town unlocked for @go, and 3 personal saved warp points (@home1 / @home2 / @home3). Cut the running — get where the fun is and start. |
This is the heart of Patron. Where Pillar 1 buys back your time, Pillar 2 makes you recognisable on sight — a steady, ever-growing stream of exclusive cosmetics that no amount of farming will ever unlock. On a server where every adventurer shares the exact same best-in-slot stats, what you wear is who you are. This is the engine that keeps Patrons coming back.
Patron of the Month. Every active month you may claim that month’s exclusive cosmetic from the Patron Lounge — and you keep it forever, even if you later let your subscription lapse. The rotation follows the SEA festival calendar, so each drop lands when it means the most:
This is the number-one reason Patrons stay: you never lose what you earned, so subscribing always feels additive — every month your wardrobe grows and nothing is ever taken back.
Patron Boutique. Your daily Glory stipend (40 Glory per day, ~1,200 per month) rolls in while you’re subscribed. Spend it anywhere Glory is accepted — and inside the Patron Lounge, the Patron Boutique (in_rogue 212,150) keeps a private rack that only Patrons can reach. Cosmetics there appear nowhere else on the server — no farming shortcut, no alternate currency. Just the Patron door.
Always-On Flair. Beyond the monthly drop, your Patron status is visible the moment you step into town — a permanent layer of identity that lasts as long as your subscription:
Every fighter on NirvanaRO swings with the same best-in-slot gear — so the Patron Subscription never sells you an edge. What it buys is recognition and a place to belong: a room that’s yours, a badge that says you turned up, and a name the server reads out loud. Status, never power.
| Perk | What You Get |
|---|---|
| The Patron Lounge | An exclusive instanced town only Patrons can step into — the velvet-rope room. Inside: cosmetic vendors, direct Astral Nexus gacha access, an open floor to show off your latest fit, and a Patron-only mini-game. A whole town that says you’re a regular. |
| Login Priority | During Takhta sieges and launch-day login surges, Patrons jump the queue — touching nothing about combat power once you’re in. Phase 2 — coming soon. |
| Gazette Honour Roll | A monthly Patron shout-out printed in the NirvanaRO Gazette digest — your name, server-wide, every month you stay subscribed. |
| Always-On Online Badge | Your character carries a gold Patron badge on the web Who’s-Online list at all times — not just while you’re AFK farming. Anyone scanning who’s logged in sees it. |
Every one of these is a visible social signal — they tell the server who you are, never how hard you hit.
Most servers hold their best cosmetics hostage — stop paying and they vanish from your character. Nirvana does the opposite. Every consecutive month you stay a Patron unlocks an escalating permanent cosmetic that is yours forever, even after you stop subscribing. Tenure rewards loyalty; it never punishes you for leaving. Stay six months and walk away with a full regalia set that nobody can ever take back.
| Milestone | Permanent Reward |
|---|---|
| Month 1 | The Patron Sigil — a subtle floating sigil that drifts above you — plus the selectable “Patron” title. |
| Month 3 | Patron’s Mantle — an exclusive back garment worn by the loyal. |
| Month 6 | Patron’s Crown — an exclusive headgear that crowns half a year of faith. |
| Month 12 | The “Year One” anniversary nameplate effect — a one-of-a-kind flex reserved for the founding faithful. |
When the number of active Patrons climbs past set thresholds, a server-wide cosmetic celebration lights up for everyone — Hari Raya fireworks bursting over Prontera, festival decorations strung across every town. Your subscription stops being a selfish purchase and becomes a generous one: your support visibly lights up Midgard for every single player, paying or not. This matters because free players feel the benefit directly — they see the fireworks, learn what made them happen, and want to give back so the lights never go dark.
Any player can gift Patron months — to a friend who’s been eyeing the Mantle, or to a random online stranger who happens to be logged in. A surprise month of Patron lands in their lap, no strings attached. It turns Nirvana’s most generous supporters into a living goodwill engine, pulling new and lapsed players into the fold one unexpected gift at a time.
AFK farming is a flagship Patron convenience — your character keeps fighting, looting, and staying alive while you live your life. Here is the honest part: everything it earns — Zeny, Glory, and materials — flows straight into the cosmetic economy. Glory buys only cosmetics; Zeny buys player-market fashion. AFK farming never earns power, because power is free and identical for everyone — it accelerates your wardrobe and your trading, never your combat strength. An active Patron subscription is required, and the brain stops gracefully the moment your subscription lapses.
The engine runs entirely server-side. No third-party tools, no macros, no ban risk — it is a sanctioned feature, not a workaround. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, self-heals, rebuffs, and emergency-warps out of danger — all driven by a 200 ms heartbeat. Configure everything at the Autoattack Master in Prontera, or tweak it on the fly with @aa.
| Command | What It Does |
|---|---|
@autoattack on | Start the autoattack brain — farms while you are online |
@autoattack off | Stop the brain and return to manual control |
@autoattack status | Show current brain state, last target, and ticks since last action |
@afk | Activate Keep-Alive: farming continues after your client closes |
@aa | Open the full settings menu at your current position — no NPC visit required |
@aa range <1-14> | Change scan range on the fly |
@aa race <name> / @aa ele <name> | Set preferred race or element filter (Any / Undead / Fire / Holy / etc.) |
@aa start / @aa stop | Toggle the brain from anywhere without opening a menu |
| Behaviour | Detail |
|---|---|
| Target scan | Finds the nearest monster in range; skips MVPs and any mob IDs you blacklist |
| Combat | Walks to range, attacks, re-engages instantly when the target dies or moves |
| Force-loot | Picks up all drops; blacklist item IDs to leave behind |
| Self-heal & rebuff | Casts your heal skill below your HP threshold, falls back to potions, and re-casts your buff list on expiry |
| Skill rotation | Cycles an ordered list of attack skills per target instead of plain melee |
| Emergency & idle warp | Random-warps to safety when HP drops too low, and relocates after idling with no valid target |
@autoattack, @afk, and every @aa subcommand are Patron-gated. If your subscription lapses while farming, the brain stops at the next heartbeat.Every threshold — HP heal %, SP rest, emergency-warp HP, heal skill, buff list, skill rotation, pickup filter, mob avoid list, and idle teleport — is saved per character and editable any time at the Autoattack Master or via @aa.
Two permanent recognition tiers for the server’s biggest supporters. These are one-time lifetime purchases, entirely separate from the monthly subscription — pure status, no power.
| Item | Cost | What It Is |
|---|---|---|
| Numbered Patron’s Aura | 1,500 Crystals (~RM 110) | A Magic Circle Rainbow aura plus a permanent number. Only 25 issued across the server’s entire lifetime — your number is yours forever. #7 remains #7, always. |
| Monument Pedestal | 5,000 Crystals (~RM 370) | Your character immortalised as a statue in the Patron’s Gallery — hair, outfit, headgear, and cosmetics frozen in place. Only 4 slots exist, ever. |
Cumulative Crystal spend syncs to your Discord account automatically via the Discord Link NPC in Prontera. Hit a milestone and your badge updates without any GM intervention.
| Spend (RM) | Discord Role |
|---|---|
| ~RM 10 | Supporter |
| ~RM 100 | Patron |
| ~RM 300 | Champion |
| ~RM 1,000 | Legendary Patron |
The line is bright and it never moves. Paying gets you time, identity, and recognition — never an edge. To be specific, a Patron subscription grants:
If it touches power or speeds up a reward, it is not for sale.
NirvanaRO funds itself through one principle: power is free, cosmetics carry all revenue. A free player and a paying player walk into the same dungeon with identical combat power.
Direct-buy cosmetics with Crystals — no RNG, no pity. Open the cash shop button anywhere in the client to browse the Permanent tab. Current stock:
| Item | Type | Cost |
|---|---|---|
| Costume Archangel Wing | Garment | 400 Crystals |
| Costume Dark Lord Manteau | Garment | 300 Crystals |
| Costume Balloon Wing | Garment | 300 Crystals |
| Costume Fashion Winter Hat | Headgear | 220 Crystals |
| Costume Flower Hairpin | Headgear | 220 Crystals |
| Costume Pumpkin Hat | Headgear | 180 Crystals |
| Costume Somtam | Headgear | 120 Crystals |
Single pull: 100 Crystals. 10-pull: 900 Crystals. All items are cosmetic headgears and garments — audited, stat-free.
| Rarity | Rate |
|---|---|
| Common | 60% |
| Rare | 28% |
| Epic | 9% |
| Legendary | 2.5% |
| Mythic | 0.5% |
Soft pity at pull 70 — Legendary+ rates start climbing. Hard pity at pull 80: guaranteed Legendary or better. 50/50 Featured Mythic: 50% chance the Mythic is the current Featured item; if not, your next Mythic is guaranteed Featured. Featured rotation refreshes every 14 days. Duplicate items melt into Glory.
One-time lifetime purchases. Strictly limited by total number ever issued — once the slots are filled, they are gone. Active Patrons only.
| Item | Limit | Cost | What it is |
|---|---|---|---|
| Numbered Patron’s Aura | 25 ever | 1,500 Crystals | Unique aura bearing your issue number (#1–#25). Account-bound, worn as a costume effect. |
| Monument Pedestal | 4 ever | 5,000 Crystals | A permanent statue of your character placed in the Patron’s Gallery. Clones your current look at time of purchase. |
| Service | Location | Cost |
|---|---|---|
| Patron’s Desk (VIP) | prontera 142,140 | 600 Crystals / 30 days (~RM 50/month) |
| Character Rename | prontera 132,136 | 200 Crystals |
| Town Crier Broadcast | prontera 138,136 | 50 Crystals, server-wide custom message |
Power is free forever; only status is scarce. Economy v2 turns that law into a self-tuning system: clear currencies with hard firewalls between them, deep cosmetic sinks that destroy currency instead of hoarding it, a public price-history for fashion, and a Central Bank that gently steers cosmetic prices so the realm never floods with idle Glory. Nothing here sells power — every coin you spend buys a look, a rank, or a story.
Every currency has one job, and the walls between them are deliberate. You earn the soft workhorse by playing; you earn status currencies by achieving; you bring real money only for convenience and flair — never for strength.
| Tier | Currency | What it is for |
|---|---|---|
| Soft | Glory | The everyday workhorse. Earned by playing; spent on rentals, the forge, and routine cosmetic sinks. |
| Status | Glory | Earned through mastery. Spent at the Prestige Emporium and the Master Refiner gamble tier. |
| Status | Season Standing | A ladder rank, not a wallet. Climbs with seasonal play and resets each season. You cannot spend it. |
| Premium | Glory | Soft-premium, earned from logins and gacha duplicate melt. Reserved for the Glory wallet only. |
| Seasonal | Glory | Time-limited. Buys festival-exclusive cosmetics, then retires at season roll. |
| Real money | Crystals | Convenience and cosmetics only. Never buys a stat, ever. |
The firewalls. The currencies do not convert freely into one another, and the names never overlap. The biggest one we fixed: "Glory" now means exactly one thing — the spendable Glory wallet. The seasonal ladder that used to share that name is now called Season Standing everywhere. A new Currency Guide board in Prontera explains, in plain language, what each currency is and is not, so no one ever confuses a rank with a wallet.
Season Standing is your rank on the seasonal ladder. It rises as you play the Seasonal Challenges and resets to zero at the start of every season — a fresh race for everyone. It is a number you climb, not a currency you hold. Glory are what you actually spend; Season Standing is what you are remembered by. The Seasonal Quartermaster shows your current Standing and the Top 15 leaderboard.
The Forge is where Glory goes to become flair. Pay Glory to forge a single account-bound visual sigil — an aura or wing worn over your style, pure cosmetic, no stats. Each forge replaces your previous sigil, so it is a chase, not a hoard: the Glory is destroyed every time, which is exactly what keeps the economy healthy.
| Mode | Cost | What you get |
|---|---|---|
| Random forge | Glory | A sigil from Common / Rare / Prismatic pools (78% / 20% / 2%). Every forge yields a sigil — no blanks, ever. |
| Pity | — | A Prismatic sigil is guaranteed by spin 60 if you have not hit one. |
| Chosen forge | Glory (higher, fixed) | Pick one specific sigil outright — no chance involved. |
| Festival sigils | Glory | Seasonal-exclusive sigils. Unlock once; re-equip free forever after. |
It is a restyle, not a wager. Every forge gives a guaranteed cosmetic, nothing is tradeable, and nothing is ever lost — so there is no gambling for a tradeable prize. The free Master Stylist still handles all hair and colour changes at no cost; the Forge only adds the aura/wing layer on top.
Wear the look without owning it. The Fashion Rental NPC turns Glory into time-limited style, so spending happens on a fast cadence instead of one permanent purchase — a steady, healthy drain.
| Line | Duration | Notes |
|---|---|---|
| Aura rentals | 7 days | Premium auras, paid in Glory, auto-expire and can be re-rented. |
| 24h glow | 1 day | Cheap daily micro-spend — the everyday velocity sink. |
| Weekly luxury | permanent | One featured cosmetic each week, a permanent unlock sold only during its week. Rotates by the calendar — no RNG. |
Everything here is a cosmetic with no stats, and every item is either auto-expiring or account-bound — status only, power stays free.
The Bursa Marketplace now remembers. Every completed sale is recorded, so when you open an item to buy it you see its recent price history — the average and the range of the last few sales — turning fashion into a transparent asset class instead of a guessing game. A new Wardrobe Registry board stands beside the Bursa as a read-only status surface for what the realm's wardrobes are worth.
Most earned cosmetics are account-bound at their source (logins, boutique, gacha), so they cannot be listed today — the price-history and registry work on whatever is already tradeable. Unbinding earned-source cosmetics is a documented, off-by-default founder choice, not an automatic change.
The Central Bank watches how much Glory is circulating and gently steers the price of cosmetics — and only cosmetics — to keep the realm healthy. When coins are everywhere, the scripted luxury sinks charge a little more; as Glory circulation cools, prices ease back to baseline. It moves slowly: at most a small step each night, never a sudden jump, always within a fixed band. Visit the Central Bank teller in Prontera for a plain-language read on where prices stand and why.
| What the float touches | What it never touches |
|---|---|
| The scripted sinks: Prestige Emporium (cosmetic headgears, garments & auras only), Mystery Crate (both coin and medal spins), Master Refiner gamble-tier Medal cost, Fashion Rental, the Prismatic Forge. | Anything with power. No stat, combat, speed, HP, SP, or damage item is ever sold, rolled, or rented — so the float can never price-gate strength. Stat accessories were removed from the Emporium before the float was activated. |
| Only cosmetic / status prices, in basis points around a 1.0x baseline. | The fixed-price shops (Adventurer Exchange, the Boutiques) — their prices never move. |
The thermostat is live. Each night the economy report measures Coin-per-active-player. If circulation is rising too fast the Central Bank nudges cosmetic prices up (never more than a small step); if the economy is calm it drifts them back to the 1.0× baseline. Prices stay within a fixed band — never so high that the game feels expensive, never so low that cosmetics flood Midgard. It only ever steers the cost of looks and flexes — power is, and always will be, free.
Every character has a public profile page at /?module=armory&char=YourName. Shows class, Season Glory rank, Arena ELO, Job Mastery count, and Login Streak. Paste the URL into WhatsApp, Facebook, or Discord and it auto-generates a shareable 1200×630 card image with your stats embedded — no screenshot needed.
In-game: Armory Kiosk NPC (valkyrie 88,72) prints your personal URL and walks you through what each stat means.
| Event | What Posts |
|---|---|
| Gacha pulls | Every Mythic and Legendary pull |
| World Boss | Spawn alerts, first-kill, server-first achievements |
| Champions’ Row | New champion crowned or dethroned |
| Malam Jumaat | Thursday haunt location drops before the night begins |
| Stamp Rally | Daily route at midnight |
| Wandering Merchant | Town arrival and departure |
| Midgard Gazette | Full weekly newspaper every Sunday at 17:00 MYT |
Every Sunday at 17:00 MYT, NirvanaRO publishes its automated weekly newspaper. Covers: current Juara and their defense count, Top 5 Arena rankings, Top 5 Season Glory holders, the week’s fishing legendary catches, Shadow Palace summary, Stamp Rally recap, Wandering Merchant history, and live server population figures.
Posts to Discord as a rich embed and as a 1080×1350 WhatsApp-friendly PNG with a gold masthead. Also published as a web article for the archive.
Link your in-game account to Discord via the Discord Link NPC (Prontera) for automatic role sync. Activity roles, donor tier roles (Supporter / Patron / Champion / Legendary Patron) — role sync is live: hit a milestone in-game and your Discord badge updates automatically.
Renown is the single number that records everything you have done on NirvanaRO. It is earned by playing, never bought, and it grants no power — it is pure standing. Renown rides two tracks at once: a lifetime legacy that only ever grows, and a season climb that resets so everyone races fresh each season.
Every Renown award credits both tracks at the same time. Your lifetime Renown is your permanent legacy — it never goes down and never resets. Your season Renown measures only what you have earned in the current season and zeroes out at season roll, giving newcomers and veterans the same fresh start on the seasonal ladder.
| Track | What it measures | Resets? |
|---|---|---|
| Lifetime Renown | Everything you have ever earned. Sets your tier and your all-time rank. | Never |
| Season Renown | Only this season's deeds. Drives the season leaderboard. | Each season |
Lifetime Renown lights your tier — a status rung that everyone can see on your Legend page. Tiers are cosmetic only: a brighter badge and a higher place on the ladder, never a stat or a buff.
| Tier | Lifetime Renown |
|---|---|
| Initiate | 1+ |
| Adventurer | 500+ |
| Veteran | 2,000+ |
| Champion | 6,000+ |
| Hero | 15,000+ |
| Legend | 40,000+ |
Renown flows from nearly every system in the game, so there is no single grind — you earn it just by playing the way you like. The Legend page breaks down the server's Renown by source.
| Source | How you earn it |
|---|---|
| Hunting & PvE | Mob hunting, Soul Codex captures, World Boss and raid clears. |
| PvP & Arena | Ranked Arena, 2v2, the Throne, and WoE performance. |
| Events | Auto-events, festivals, and seasonal activities. |
| Job Mastery | Mastery tiers earned across the 38 jobs. |
| Economy | Marketplace, fishing, gathering, and crafting milestones. |
| Community | Geng, guilds, Kampung Halaman, and social systems. |
Renown is a record of deeds, not a currency. It cannot be spent, traded, or bought — power is, and always will be, free.
On a no-level server, Job Mastery is the long game. It is a horizontal, cosmetic-only mastery across all 38 jobs: play your active job, earn Mastery Points, climb that job's tiers, unlock its cosmetics and title, and slowly fill a 38-slot collection on the road to Grandmaster of Midgard. Mastery rewards are status — never stats.
Mastery Points (MP) always belong to your active job — the class you are playing right now. Hunt and play, earn MP for that job, and watch its mastery tier rise. Switch jobs and you start building that job's mastery from where you left off, because progress is per-job and permanent.
| Step | What happens |
|---|---|
| Play your active job | MP accrues for the job you are currently on. |
| Hit the daily cap | Each day caps how much MP a job can gain — the spine of the system. |
| Climb the tiers | Every tier pays out a visible cosmetic, title, or aura. |
| Fill the collection | 38 jobs, 38 mastery slots — a living Pokedex of your career. |
There is a daily MP cap per job, and it is deliberate. It turns mastery into a marathon, not a sprint: you cannot no-life a job to Grandmaster in a weekend. The cap rewards the habit of showing up, paces the journey over weeks, and means a steady player and a hardcore player end up close together — exactly the no-P2W, no-power-creep spirit of the server.
Mastery tiers each unlock something you can see — a job title, then richer cosmetics, and at the top tiers a visible aura. Higher tiers light up with a stronger effect, so a maxed job is unmistakable to everyone around you. None of it touches your stats.
Fill all 38 mastery slots and you earn the realm's rarest standing: Grandmaster of Midgard. It is the collection's capstone — proof you have walked every path the game offers. The Mastery Advisor in the Valkyrie Hub shows your full dashboard across all 38 jobs, and the Hall of Mastery ranks the server's progress.
Job Mastery is per-character, permanent, and never decays. Everything it grants is cosmetic or a title — there is no stat reward anywhere in the system.
Glory Runs let you turn up the difficulty on your own terms. Stack modifiers onto a run to make it harder, prove you can clear it, and earn badges that mark the feat. The reward is the badge and the bragging rights — never extra power.
Before a run you can layer on modifiers — rules that make the content meaner. Each modifier you add raises the bar, and clearing a run with more modifiers active earns a higher-grade badge. Modifiers change the challenge, not your character: nothing here makes you stronger, it only makes the fight harder.
| Modifier style | What it does |
|---|---|
| Tougher foes | Enemies hit harder and endure more — raw difficulty. |
| Tighter rules | Restrictions on the run, such as a clock or limited resources. |
| Stacked layers | Combine modifiers to push a run far past its baseline. |
Clear a modified run and you earn a badge recording exactly how you did it. The more (and harder) the modifiers, the higher the badge grade. Badges are cosmetic trophies — a permanent mark of a run you actually cleared, shown off on your record.
Glory Runs are an optional difficulty layer. Modifiers only make content harder and badges are purely cosmetic — there is no stat or power reward for any run, at any difficulty.
Some deeds happen only once. The Hall of Legends keeps the realm's permanent record: the once-ever server firsts, and every season's hall of fame. It is the history of Midgard, written down for good.
A server first is a feat that can be claimed exactly once on the whole server — the first King crowned, the first legendary relic claimed, the first soul to reach Grandmaster of Midgard, and more. When it happens, the name is written into the Hall of Legends as a timeline and can never be taken again. Major firsts are also announced to the realm and shared in Discord.
| Example firsts | What it marks |
|---|---|
| First King of Midgard | The first guild to seize and hold the Throne. |
| First Legendary Relic | The first adventurer to claim a relic from the world. |
| First Grandmaster | The first to master all 38 jobs. |
| First Codex Master | The first to capture all 150 spirits. |
When a season closes, its champions are inducted into that season's hall of fame — the top of each ladder, frozen in time. Browse the Hall of Legends by season to see who stood where when the season ended. Because lifetime legacy carries on but the season resets, each season's hall is a self-contained snapshot of who ruled that chapter.
The Hall of Legends is a read-only record. Nothing in it is for sale and nothing it grants is a stat — it exists only to remember.
The Weekly Trial is a timed survival gauntlet that resets every week with a new twist. Your score is how well you survive; your clear time and deaths are the tiebreak. Each week the whole ladder wipes so everyone races even — but the all-time record book never forgets the best run anyone has ever logged.
Every run feeds two ladders at once. The weekly ladder ranks only this week's runs and resets at the week roll, so a great run is always within reach for newcomers. The all-time record book keeps your single best run forever — the permanent measure of the best you have ever done.
| Board | What it ranks | Resets? |
|---|---|---|
| Weekly Ladder | Your best run this week, ranked by score then time then deaths. | Every week |
| Record Book | The best run you have ever logged, plus your lifetime clear count. | Never |
Each week a rotating affix bends the rules of the trial, so no two weeks play the same. The affix is announced at the week roll and shown on the Weekly Trial page so you know what you are walking into.
| Affix | What it does |
|---|---|
| None | A clean run, no twist — pure pace. |
| Bloodlust | Foes strike for 130% ATK. |
| Juggernaut | Foes carry 140% HP. |
| Frenzy | Every wave spawns one extra foe. |
Open the Weekly Trial ladder →
The Weekly Trial rewards cosmetics, Coin, and Renown placement — never a stat. Score, time, and deaths decide the ladder; nothing here makes you stronger.
Every guild can raise a Stronghold — a Hall that grows as the guild does. Members pour the shared treasury into its levels, every unit given is logged to the giver, and whole guilds climb a combined-Renown ladder. The Hall is pure standing: a higher level is a brighter banner, never a stat.
A Stronghold has a hall level from 1 to 10. Each level is a rung the whole guild shares — a louder banner and a higher place on the ladder. Levels are bought with the guild treasury, which holds Glory and build Materials.
| Treasury | What it is |
|---|---|
| Glory | The guild's banked Glory, pooled toward the next level. |
| Glory | Pooled Glory, contributed by the members. |
| Materials | Build units — the raw material a Hall level consumes. |
Every unit a member pours into the Hall is recorded to their name in the contribution ledger. It is the guild's honest record of who built the Hall, and it surfaces the realm's top builders on the Stronghold page. Building your Hall feeds your guild's Economy Renown.
Beyond the Hall itself, every guild has a combined Renown score — the sum of every member's lifetime Renown. It is a whole-guild standing that lets guilds measure themselves against each other, and it ranks on the Stronghold page.
A Hall is a monument, not a machine. Its level, treasury, and Renown are pure standing — nothing about a Stronghold grants a stat to anyone in the guild.
Mentorship pairs a seasoned player with a newcomer so the realm grows by passing knowledge down, not by handing power across. Helping a new player find their feet earns the mentor Community Renown and standing — never a stat, for either side.
A veteran takes on a newcomer as a mentee. As the mentee plays and hits early milestones, the mentor is credited for guiding them. The reward is recognition: a Community Renown contribution and a place among the realm's mentors. Nothing about a pairing buffs either character.
| Role | What they get |
|---|---|
| Mentor | Community Renown and standing for guiding a newcomer through their first steps. |
| Mentee | A guide through the early game — knowledge, not handouts. |
Mentorship is built to keep the no-P2W, no-power-creep spirit intact. A mentor cannot make a mentee stronger — they can only make them wiser. The credit a mentor earns flows into the Community bucket of their Renown, the same social track that Geng, guilds, and Kampung Halaman feed.
Mentorship rewards are Renown and standing only. Neither mentor nor mentee receives a stat, an item of power, or any advantage — only the knowledge passed between them.
Not every legend is forged in battle. The Tycoon Ladder gives the merchant player a status track of their own, scored entirely from the open economy you already play in. It feeds the Economy bucket of your Renown and ranks the realm's traders — richest, busiest, and most liquid.
Your Tycoon RP is built from three things you do as a merchant, each capped so no single activity runs away with the ladder. The combined score sets your merchant tier, and the Tycoon page ranks each source on its own board.
| Source | What it measures |
|---|---|
| Net Worth | Lifetime Zeny earned through the open market. |
| Shop Value | The live value of your vending shop right now. |
| Market-Making | How many active marketplace listings you keep liquid. |
Tycoon RP climbs through a ladder of merchant titles, capped at the top. Each tier is a cosmetic status rung — a title to wear, never a buff.
| Tier | Tycoon RP |
|---|---|
| Shopkeeper | 500+ |
| Trader | 1,000+ |
| Merchant Prince | 1,500+ |
| Magnate | 2,500+ |
| Tycoon | 3,000 (cap) |
Tycoon RP is a pull source for the Legend system: it flows into the Economy bucket of your overall Renown, right alongside fishing, gathering, and your Stronghold contributions. The Legend page now breaks Renown down across all six buckets — Hunting & PvE, PvP & Arena, Events, Job Mastery, Economy, and Community — so a merchant's climb shows up on the same legacy as a raider's.
Open the Tycoon ladder → · See the six-bucket Renown breakdown →
Tycoon standing is a record of trade, not a currency. It cannot be spent, traded, or bought, and it grants no stat — power is, and always will be, free.
There is no top — only how deep you dare. The Abyss is an endless solo instance where every floor is harder than the last. You descend alone, and the only thing you bring back is the record of how far you fell. Reach the Gatekeeper in Prontera and step onto the descent rune.
Each run drops you into a fresh personal instance. Clear a floor, take the stair down, and the next floor is tougher. There is no clear condition and no finish line — you go until you can go no further. When the run ends, your deepest floor and the time you reached it are written to a permanent record book: one row per character, your best run ever, never erased.
| What is recorded | Meaning |
|---|---|
| Deepest Floor | The furthest your best descent has ever reached. |
| Best Time | How fast you reached that depth — the tiebreaker on the board. |
| Descents | How many runs you have banked over your lifetime. |
The floor your best descent reaches sets your depth title. Each tier is a cosmetic status rung — a name to wear, never a buff.
| Tier | Deepest Floor |
|---|---|
| Delver | Floor 5+ |
| Spelunker | Floor 15+ |
| Abyssal | Floor 30+ |
| Voidwalker | Floor 50+ |
| Pinnacle | Floor 75+ (the deepest aura) |
The Abyss page mirrors the Gatekeeper's boards: an overall deepest-of-all ranking, a per-job board for every supported class, and the global depth records. The board is the permanent record — the same one the game keeps — ranked by floor, then by the fastest time at that depth.
The depth you reach is a record, not a reward you can spend. It buys nothing, trades for nothing, and grants no stat — only the standing of having gone deeper than anyone dared.
Every job has a solo skill gauntlet built to test the kit that defines it. The Trial of the Job is 38 class-specific trials — one for each supported job — and clearing them all earns the title of Master Tactician of Midgard. Find the Trial Master in Prontera and take the trial for your active job.
Your active job maps to one of eight combat archetypes, and each archetype has a trial template that tests that style. The same trial map runs every archetype — the template is tuned and named for your specific job, so a Ranger's precision check and a Sura's burst check feel nothing alike.
| Archetype | The test |
|---|---|
| Tank | Outlast a relentless onslaught — no heal items allowed. |
| Melee Burst | Drop a boss before its enrage timer runs out. |
| Ranged Precision | A kiting DPS-check against an enraging boss. |
| Caster AoE | Clear a swelling swarm before it caps. |
| Healer Endurance | Survive a long siege with no heal items. |
| Stealth | Reach and slay a mark while staying undetected. |
| Summoner | Win a war of attrition — let your pets carry, and survive. |
| Hybrid | A wave, then a timed boss — mixed to the last. |
Each first clear of a job's trial is permanent and one-time — it lights up that job on your cleared list (X/38) and pays a one-off Renown grant into your Job Mastery legacy. Clear all 38 and the realm hears about it: a server-wide announcement, a capstone achievement, and the Master Tactician title.
Trial clears are status and Renown only. No trial grants a stat, an item of power, or any edge — only proof that you have mastered the kit of every class.
Midgard keeps its secrets. The Explorer Journal is a solo, untimed discovery system — 64 hidden things to find, chipped away over weeks. Unlike the timed Treasure Hunt, this is a journal you build slowly, and every discovery is permanent. Visit the Explorer's Guild in Prontera to open yours.
A curated data-bank of 64 discoverables — not a map-scan, not a timer. You step on a place, solve a riddle, or fell a rumoured beast, and it is yours forever.
| Kind | Count | How you find it |
|---|---|---|
| Landmarks | 28 | Vistas, monuments, and the edge of the world — touch the spot. |
| Hidden Wanderers | 16 | Secret NPCs tucked in obscure cells. |
| Lore Fragments | 12 | Whispered lines of history at quiet places. |
| Riddles | 6 | An untimed chain solved at the Guild. |
| Secret Bosses | 2 | Word-of-mouth solo summons, found on the kill. |
Discovery tiers fire at 10, 20, 35, 50, and all 64 found. Each milestone pays Glory, a few Glory, and an achievement; the top rungs grant the cosmetic Pengembara cloak and a completion aura. Renown is awarded once per new personal tier — a personal best, never farmable.
| Tier | Discoveries |
|---|---|
| Pathfinder | 10+ |
| Trailblazer | 20+ |
| Explorer | 35+ |
| Pengembara | 50+ |
| Grand Pengembara | All 64 |
Open the Explorer Journal ladder →
The places you find buy nothing, trade for nothing, and grant no stat — only the standing of having walked further into Midgard's quiet corners than anyone else.
A small, steady reason to log in. The Solo Contract Board rolls you three personalised contracts each day, drawn from the things you already do across the solo endgame. Complete them for Glory and a touch of Renown, and keep a daily streak alive for a bonus.
The first time you open the board each day, three contracts are rolled and locked in — re-opening will not reroll them. Each contract reads your existing progress from a sibling endgame system, so the board is a layer on top of the play you are already doing, not a separate grind.
| A contract might track… | From |
|---|---|
| Monsters hunted today | Its own daily kill counter |
| A deeper Abyss floor | The Abyss |
| A job trial cleared | Trial of the Job |
| A new discovery | Explorer Journal |
| Gathering done today | The Gathering system |
| A spirit captured | Soul Codex |
Clear all three of a day's contracts and you bank that day on your streak. The first time you go 3-for-3 in a day pays a streak bonus on top of the per-contract rewards — a gentle nudge to come back tomorrow, never a punishment for missing a day.
Contract rewards are Glory and a small one-off Renown grant only — never power, never a stat. The board rewards showing up, not paying up.
Everything you have earned across the solo endgame, gathered into one shareable home. Your Personal Estate is a public web page that reads your trophies straight from the systems you already play — Renown, Soul Codex, Job Mastery, the Abyss, Legendary Relics, throne reigns and server-firsts — and scores them into a single estate grandeur. It is the solo flex you can link to anyone.
The estate page never asks you to do anything new — it simply reflects what your character has already achieved. Each trophy below is read live from its own system, so the moment you climb a ladder in-game, your estate reflects it.
| On the estate | Read from |
|---|---|
| Renown tier | The Legend system (lifetime & season Renown) |
| Soul Codex count | Soul Codex (spirits captured, out of 150) |
| Jobs mastered · Grandmaster | Job Mastery (38 jobs to Grandmaster of Midgard) |
| Abyss best floor | The Abyss (deepest descent on record) |
| Legendary Relics held | The Legendary Relics roll of the chosen |
| Throne reigns | The Throne (weeks crowned King of Midgard) |
| Server-firsts | The Hall of Legends (deeds done once, forever) |
Every trophy adds to your estate's grandeur — a single status score that climbs from a Wandering Tent all the way to a Royal Palace. The grander your home, the higher it sits in the public directory of the realm's finest estates. Estates also keep a visit count, so a home that everyone wants to see rises on its own merit.
| Grandeur tier | Reached at |
|---|---|
| Wandering Tent | 0 |
| Humble Hut | 50 |
| Cosy Cottage | 200 |
| Grand Manor | 600 |
| Noble Estate | 1,500 |
| Royal Palace | 4,000 |
Open the Personal Estate page on the control panel to browse the grandest estates of Midgard, ranked by grandeur and visits. Search any character to see their home, or copy your own estate link to share it — the page carries a social preview, so it unfurls cleanly wherever you paste it.
The estate is pure status: a reflection of trophies you already earned, scored into grandeur for bragging rights only. Nothing on it grants power or a stat, and nothing about it can be bought — it is earned, shown, and shared.
The Grand Bazaar is NirvanaRO's cosmetic shop — 23,825 items purchasable with Crystals (top-up currency) or Glory (earned in-game). Power is never for sale; every listing is a consumable, cosmetic, or quality-of-life item.
Visit the Grand Bazaar link in the navigation bar. Browse by category, search by name, or scroll the full catalogue. Click any item card for its detail page, then choose quantity and pay. Purchased items go into a pending order — collect them in-game from the Post Master NPC in Prontera.
| Currency | What it is | How to get it |
|---|---|---|
| 💎 Crystals | Top-up premium currency | Purchase via Buy Crystals in the nav — bank transfer (MY) |
| ⚔️ Glory | In-game earned currency | PvP, WoE, weekly trials, Renown milestones, events |
| Category | Examples |
|---|---|
| Weapons | All weapon types — cosmetic, reskinned classics, special-art pieces |
| Armor & Headgear | Upper/mid/lower headgear, body armor, garments |
| Costumes | Costume slot equivalents — wearable over your regular gear |
| Shadow Gear | Shadow equipment set pieces |
| Consumables | Potions, foods, buffs — convenience, never power-enabling |
| Materials & Ammo | Crafting mats, arrows, bullets |
| Special / Misc | Seasonal exclusives, dyes, pet items, featured drops |
Log in to the website and click My Orders to see your full purchase history, filter by status (pending / delivered / expired / refunded), and track monthly Crystal spend. A pending badge appears if you have uncollected items.
| Status | Meaning |
|---|---|
| Pending | Paid; visit Post Master to collect |
| Gift Pending | Sent as gift; recipient visits Post Master |
| Delivered | Successfully received in-game |
| Refunded | GM refund or item expired — currency returned to account |
| Expired | Not collected within 30 days — auto-refunded |
Every named NPC in NirvanaRO, organized by city. New characters spawn at the Valkyrie Hub — talk to the Veteran Adventurer first, then pick your class.
| NPC | Coordinates | Purpose |
|---|---|---|
| Veteran Adventurer | 48,20 | Era briefing, Renewal explainer, first-login guide |
| Job Hub Master | 44,36 | Class selection and starter gear |
| Combat Trainer | 52,36 | Sparring dummies — test your new class |
Currencies, cash shop, cosmetics, VIP services, crafting, and platform utilities.
| NPC | Coordinates | Purpose |
|---|---|---|
| CURRENCIES & BANKING | ||
| Banker Aleena | 96,160 | Check Zeny, Crystal, and Glory balances |
| Currency Guide | 100,160 | Board overview of all three currencies |
| Bursa Marketplace | 126,160 | Player-to-player item trading |
| Bursa Crystal Exchange | 132,160 | Crystal price history board |
| Glory Quartermaster | 142,136 | Spend Glory on vaulted cosmetics |
| Central Bank | 116,160 | Economy thermostat (GM-activated) |
| CASH SHOP & VIP | ||
| The Astral Nexus | 102,128 | Premium gacha — cosmetic headgears and garments |
| Crystal Keeper | 108,128 | Crystal boutique and bulk purchases |
| Patron’s Lounge | 124,128 | Patron-only private lounge entrance |
| Support NirvanaRO | 150,140 | Bank details & RM top-up tiers |
| Crystal Courier | 146,140 | Claim Crystals after GM approves your transfer |
| Patron's Desk | 142,140 | Subscribe to VIP / Patron Circle (600C/30d or 1,600C/90d) |
| Benefactor Rewards | 158,140 | Claim milestone cosmetics (100 / 1,250 / 3,750 / 15,000C) |
| GM Top-Up Desk | 154,140 | GM only — approve Crystal top-ups for players |
| Autoattack Master | 146,168 | Configure and start AFK Autoattack farming (VIP & Patron only) |
| COSMETICS & STYLING | ||
| Boutique Curator | 108,152 | Direct-buy cosmetics with Crystals |
| Mystery Crate | 114,152 | Random cosmetic crates |
| Fashion Rental | 122,152 | Rent cosmetics temporarily with Glory |
| Prestige Emporium | 114,160 | Spend Glory on exclusive cosmetics |
| Prestige Artificer | 126,152 | Craft Prestige-tier cosmetics |
| Master Stylist | 132,152 | Change hair color, style, and clothes |
| Prismatic Forge | 138,152 | Vaporize duplicate cosmetics into Prismatic Shards |
| Wardrobe Registry | 124,160 | Public cosmetic wardrobe — show off your collection |
| UTILITIES & PLATFORM | ||
| Re-spec Master | 120,160 | Free stat and skill resets, any time |
| Master Refiner | 108,160 | Upgrade equipment refine level |
| Master Artisan | 162,185 | Item crafting and upgrade system |
| Convenience Desk | 132,136 | Rename character, access Costume Wardrobe |
| Armory Kiosk | 126,112 | Your personal Armory URL — look up other players |
| Discord Herald | 126,136 | Link in-game account to Discord for role sync |
| Town Crier | 138,136 | Server announcements and broadcast messages |
| PRESTIGE & ACHIEVEMENTS | ||
| Hall of Renown | 96,120 | Achievement Score leaderboard — public proof of play |
| Champions’ Row Board | 126,104 | Server firsts and Hall of Champions |
| Curator of Legends | 108,112 | Patron statues and monument management |
| Provenance Reader | 132,104 | Inspect an item’s full ownership history |
| Keeper of the Pusaka | 132,112 | Restore a tarnished or shattered Pusaka |
| Pusaka Wall | 138,112 | Live display of all Pusaka states across the server |
All ranked combat, tournaments, and WoE in one place.
| NPC | Coordinates | Purpose |
|---|---|---|
| ARENA | ||
| Arena Marshal | 112,118 | Join ranked 1v1 ELO queue — or type @arena anywhere |
| 2v2 Arena Marshal | 115,118 | Join ranked 2v2 solo-queue — auto-balanced teams |
| Valor Quartermaster | 118,118 | Spend Glory on exclusive cosmetics; Bounty Board |
| Hall of Valor | 121,118 | ELO leaderboard and your personal season stats |
| Bounty Board | 124,118 | Daily random-mob bounty — type @dispatch to claim |
| Arena Board | 112,121 | Live arena match feed and results |
| Piala Registrar | 115,121 | Register for Piala Nirvana tournaments |
| Piala Board | 118,121 | Tournament bracket and history |
| Party War Captain | 121,121 | Party vs party challenge mode |
| WAR OF EMPERIUM | ||
| The Throne of Nirvana | 113,124 | Juara challenge and Hall of Champions |
| Juara Statue | 116,124 | Monument to the reigning Juara |
| Takhta Herald | 119,124 | Takhta WoE schedule, predictions, and siege MVP |
| WoE Board | 118,127 | WoE rules, castle info, and past results |
| The Throne Board | 115,127 | King-of-Midgard dynasty history |
| Novice Throne Board | 112,127 | Novice bracket WoE for new guilds |
| Novice Herald | 113,130 | Register for Novice WoE bracket |
Dungeons, monster lore, and field activities.
| NPC | Coordinates | Purpose |
|---|---|---|
| DUNGEONS | ||
| Mythic Midgard Gate | 210,94 | Enter Mythic Midgard dungeons (4 wings, weekly affixes) |
| Mythic Vault Keeper | 213,94 | Claim Mythic Midgard weekly vault rewards |
| Season Terminal | 219,94 | Mythic Midgard season leaderboard |
| Soul Almanac | 216,94 | Soul Codex lore — monster legends and field notes |
| MONSTER CODEX | ||
| Soul Codex | 210,97 | Capture and register monsters in your Codex |
| Soul Ranger | 213,97 | Soul Cage crafting and capture tips |
| Relic Archivist | 216,97 | Legendary Relics display and history |
| Records Board | 219,97 | Server records — first kills, speed runs, milestones |
| FIELD WORK | ||
| Explorer’s Guild | 222,97 | Explorer’s Journal quests and field lore missions |
| Contracts Board | 210,100 | Solo Contract Board — repeatable field assignments |
| Herbalist Mila | 222,94 | Gather herbs and exchange for potions and Glory |
Daily claims, event portals, culture, and community.
| NPC | Coordinates | Purpose |
|---|---|---|
| DAILY & WEEKLY | ||
| Daily Rewards | 148,78 | Daily login calendar and reward claims |
| Daily Herald | 157,81 | Daily quest assignments and completion |
| Daybreak Herald | 154,81 | Daily reset announcements and streak bonuses |
| Seasonal Quartermaster | 151,78 | Daily and weekly seasonal challenges |
| Adventurer’s Board | 160,78 | Daily and weekly adventure quest board |
| Adventurer’s Passport | 163,78 | Stamp Rally — claim reward when all 5 stamps collected |
| EVENTS | ||
| Coin Rush Portal | 148,81 | Enter Coin Rush (every even hour UTC) |
| Wave Defense Portal | 151,81 | Enter Wave Defense (every odd hour UTC) |
| Trivia Master | 154,78 | Server trivia events with Coin prizes |
| Festival Bazaar | 148,84 | Exchange Ketupat and Glory during events |
| Rally Drum | 163,81 | Call to Arms trigger (GM-activated server rally) |
| Adventurer’s Guide | 160,81 | New player mission guide and starter tips |
| CULTURE & COMMUNITY | ||
| Kopitiam Pak Mat | 151,84 | Collect 1 Coin daily — server news and gossip |
| Pak Bomoh | 155,84 | Malam Jumaat guide — Thursday spirit hunting |
| Geng Master | 148,87 | Form or manage your Geng crew (1,000-kill weekly trophy) |
| Keeper of Relics | 152,87 | The Heirloom questline — 7-stage legacy item |
| Penghulu Kampung | 156,87 | Kampung Halaman — hometown contributions and return bonuses |
| Garden Keeper | 154,87 | Taman Sari — plant seeds, harvest after 6–48 h |
| Kampung Noticeboard | 158,87 | Kampung contribution leaderboard and news |
| NPC / Location | Map | Purpose |
|---|---|---|
| World Boss | prt_fild01 | Open-world World Boss — server-wide alert on spawn |
| Palace Gate | glast_01 200,268 | Enter Shadow Palace Wing 1 |
| Inner Sanctum Gate | glast_01 198,266 | Enter Shadow Palace Wing 2 (clear Wing 1 Heroic first) |
| Fishmonger Pak Din | comodo 195,155 | Exchange fish for Glory; sells Fin Helm costume |
| Smelter Garn | einbroch 65,150 | Exchange ore for refined materials and Glory |
| Fishing Spot | prt_fild05 | One of five fishing locations |
| Fishing Spot | cmd_fild01 | Comodo Fields |
| Fishing Spot | ayo_fild01 | Ayothaya Fields |
| Fishing Spot | ama_fild01 | Amatsu Fields |
| Fishing Spot | pay_fild01 | Payon Fields |
Every 3–4 hours, rotating through 15 towns. Watch the server announcement for location.
Prontera • Payon • Geffen • Morroc • Alberta • Aldebaran • Izlude • Comodo • Yuno • Lighthalzen • Hugel • Umbala • Ayothaya • Amatsu • Rachel
Nirvana Codex — The Complete Player Guide. Season 1. Last updated June 2026.