Frontline · Dragon
Rune Knight
Charges the front line and calls a dragon to your side — the tankiest melee tree in the game.
Job hub
Every path is open from your first minute at the Job Hub: max base and job level (255/120, or 275/120 at fourth job), the full skill tree and a starter kit.
Class of the week
Keeps the whole party standing — heals, resurrects, and a shield that just wont quit.
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Frontline · Dragon
Charges the front line and calls a dragon to your side — the tankiest melee tree in the game.
Frontline · Bulwark
A shield-and-spear guardian built to eat damage that would kill anyone else.
Frontline · Dragon (4th)
Rune Knight successor — bigger hits, longer dragon rides, the same front-line job.
Frontline · Bulwark (4th)
Royal Guard successor — an even harder wall, now with a banner that buffs the whole party.
Caster · Arcane
Chains the games biggest elemental nukes together — Meteor Storm, Storm Gust, Frost Nova, in one breath.
Caster · Elemental
A support-leaning elementalist who debuffs as hard as it burns.
Caster · Arcane (4th)
Warlock successor — the ceiling of raw magic damage in the whole game.
Caster · Elemental (4th)
Sorcerer successor — commands all four elements at once, spirits included.
Marksman · Beast
A bow-and-falcon marksman who traps the field before the arrows even fly.
Support · Song
Sings the party into overdrive — attack speed, crit, and battle chants.
Support · Dance
The Minstrel mirror class — dances instead of sings, same battlefield-wide buffs.
Marksman · Beast (4th)
Ranger successor — faster, harder-hitting, still riding with a falcon.
Support · Song (4th)
Minstrel successor — the song tree final word in party support.
Support · Dance (4th)
Wanderer successor — the dance tree final word in party support.
Support · Holy
Keeps the whole party standing — heals, resurrects, and a shield that just wont quit.
Melee · Monk
A fist-fighting monk who channels spirit spheres into single, earth-shaking hits.
Support · Holy (4th)
Arch Bishop successor — even more sustain, even more battlefield-wide holy power.
Melee · Monk (4th)
Sura successor — holy fire fused into every punch.
Engineer · Siege
Straps into a battle cannon and turns the field into an artillery range.
Engineer · Alchemy
A cart-pushing chemist lobbing bombs and toxins from a mobile lab.
Engineer · Siege (4th)
Mechanic successor — bigger cannon, bigger explosions.
Engineer · Alchemy (4th)
Genetic successor — the cart lab final, most lethal form.
Assassin · Poison
Strikes from the shadows and leaves poison doing the rest of the work.
Assassin · Trickery
A debuff-and-disable specialist who copies enemy skills mid-fight.
Assassin · Poison (4th)
Guillotine Cross successor — deadlier poisons, deadlier openers.
Assassin · Trickery (4th)
Shadow Chaser successor — pulls enemies into the abyss and finishes them there.
Marksman · Guns
Dual-wields pistols and rifles for the fastest trigger tree in Midgard.
Marksman · Guns (4th)
Rebellion successor — traps, mines, and gunfire under cover of night.
Ninja · Blade
A blade-and-kunai ninja built around burst physical damage.
Ninja · Ninpo
The Kagerou mirror class — leans into elemental ninpo instead of raw steel.
Ninja · Blade (4th)
Kagerou successor — sharper blades, sharper illusions.
Ninja · Ninpo (4th)
Oboro successor — ninpo mastery at its highest form.
Monk · Stances
A stance-dancing brawler who channels moon, star, and sun into every kick.
Monk · Souls
Collects and detonates soul energy for a slow-building, explosive payoff.
Monk · Stances (4th)
Star Emperor successor — the stance tree final, most punishing form.
Monk · Souls (4th)
Soul Reaper successor — soul energy turned into a battlefield-wide weapon.
Beast · Doram
A cat-eared beastmaster fighting alongside spirit companions.
Druid Ascendant · Only Here
Nirvana-original: a shapeshifting druid who fights in beast form.
Druid Ascendant · Only Here
Nirvana-original: Karnos 4th-job ascension, the druid line final form.
Novice · Hybrid
A novice who never left home — first-job skills scaled all the way to endgame.