94 fruits drift above Midgard
The Abyssal Orchard
Every Devil Fruit exists once in the whole world, and one account holds it. Each is a small island on the clouds: find a wild one, eat it, master it, awaken it. Lose it, and it washes up somewhere as a Strange Fruit for someone else to hunt.
- 56Paramecia
- 13Logia
- 25Zoan
- 1Wild
- 0Held
- 0Hunts open
- 0With a Rival
- 0Dormant
Filter by type, tier and where each fruit is now
The sky chart
- Common
- Uncommon
- Rare
- Legendary
- Ancient
- Mythical
Every fruit, in the order of the Orchard. Open one for its powers, techniques and awakening paths.
- Mera MeraLogiaLegendaryWild 0d · a Fruit Rival stirs in 6d 22h
- Goro GoroLogiaLegendaryReturns to the wild in 4h 49m
- Hie HieLogiaLegendaryReturns to the wild in 10h 49m
- Hito Hito: NikaZoanMythicalReturns to the wild in 16h 49m
- Bomu BomuParameciaCommonReturns to the wild in 22h 49m
- Ope OpeParameciaMythicalReturns to the wild in 1d 4h
- Ushi Ushi BisonZoanCommonReturns to the wild in 1d 10h
- Tori: FalconZoanCommonReturns to the wild in 1d 16h
- Neko: LeopardZoanRareReturns to the wild in 1d 22h
- Suna SunaLogiaRareReturns to the wild in 2d 4h
- Doku DokuParameciaRareReturns to the wild in 2d 10h
- Bara BaraParameciaCommonReturns to the wild in 2d 16h
- Inu: WolfZoanCommonReturns to the wild in 2d 22h
- Yami YamiLogiaMythicalReturns to the wild in 3d 4h
- Pika PikaLogiaLegendaryReturns to the wild in 3d 10h
- Magu MaguLogiaMythicalReturns to the wild in 3d 16h
- Ito ItoParameciaLegendaryReturns to the wild in 3d 22h
- Suke SukeParameciaUncommonReturns to the wild in 4d 4h
- Hana HanaParameciaUncommonReturns to the wild in 4d 10h
- Hebi: AnacondaZoanCommonReturns to the wild in 4d 16h
- Ryu Ryu: SpinoZoanUncommonReturns to the wild in 4d 22h
- Tori: PhoenixZoanLegendaryReturns to the wild in 5d 4h
- Inu: KyubiZoanRareReturns to the wild in 5d 10h
- Gura GuraParameciaMythicalReturns to the wild in 5d 16h
- Soru SoruParameciaMythicalReturns to the wild in 5d 22h
- Mochi MochiParameciaLegendaryReturns to the wild in 6d 4h
- Kage KageParameciaRareReturns to the wild in 6d 10h
- Mero MeroParameciaRareReturns to the wild in 6d 16h
- Nikyu NikyuParameciaLegendaryReturns to the wild in 6d 22h
- Moku MokuLogiaRareReturns to the wild in 7d 4h
- Yuki YukiLogiaRareReturns to the wild in 7d 10h
- Ryu: PteranodonZoanRareReturns to the wild in 7d 16h
- Ryu: BrachioZoanRareReturns to the wild in 7d 22h
- Uo: SeiryuZoanMythicalReturns to the wild in 8d 4h
- Hito: DaibutsuZoanLegendaryReturns to the wild in 8d 10h
- Zushi ZushiParameciaLegendaryReturns to the wild in 8d 16h
- Jiki JikiParameciaRareReturns to the wild in 8d 22h
- Bari BariParameciaUncommonReturns to the wild in 9d 4h
- Horu HoruParameciaUncommonReturns to the wild in 9d 10h
- Noro NoroParameciaCommonReturns to the wild in 9d 16h
- Mane ManeParameciaCommonReturns to the wild in 9d 22h
- Doa DoaParameciaUncommonReturns to the wild in 10d 4h
- Supa SupaParameciaCommonReturns to the wild in 10d 10h
- Bane BaneParameciaCommonReturns to the wild in 10d 16h
- Gasu GasuLogiaRareReturns to the wild in 10d 22h
- Numa NumaLogiaRareReturns to the wild in 11d 4h
- AllosaurusZoanRareReturns to the wild in 11d 10h
- Okuchi MakamiZoanLegendaryReturns to the wild in 11d 16h
- Hobi HobiParameciaLegendaryReturns to the wild in 11d 22h
- Toki TokiParameciaLegendaryReturns to the wild in 12d 4h
- Yomi YomiParameciaRareReturns to the wild in 12d 10h
- Bisu BisuParameciaRareReturns to the wild in 12d 16h
- Toshi ToshiParameciaRareReturns to the wild in 12d 22h
- Wara WaraParameciaRareReturns to the wild in 13d 4h
- Horo HoroParameciaUncommonReturns to the wild in 13d 10h
- Mira MiraParameciaUncommonReturns to the wild in 13d 16h
- Nagi NagiParameciaUncommonReturns to the wild in 13d 22h
- Memo MemoParameciaUncommonReturns to the wild in 14d 4h
- Kira KiraParameciaUncommonReturns to the wild in 14d 10h
- Awa AwaParameciaCommonReturns to the wild in 14d 16h
- Sabi SabiParameciaCommonReturns to the wild in 14d 22h
- Mato MatoParameciaCommonReturns to the wild in 15d 4h
- MammothZoanRareReturns to the wild in 15d 10h
- Kame KameZoanUncommonReturns to the wild in 15d 16h
- RosamygaleZoanUncommonReturns to the wild in 15d 22h
- Saber TigerZoanUncommonReturns to the wild in 16d 4h
- PachyZoanUncommonReturns to the wild in 16d 10h
- OrochiZoanUncommonReturns to the wild in 16d 16h
- Hito HitoZoanUncommonReturns to the wild in 16d 22h
- JackalZoanCommonReturns to the wild in 17d 4h
- TanukiZoanCommonReturns to the wild in 17d 10h
- AlbatrossZoanCommonReturns to the wild in 17d 16h
- Mori MoriLogiaLegendaryReturns to the wild in 17d 22h
- Susu SusuLogiaRareReturns to the wild in 18d 4h
- Aro AroParameciaLegendaryReturns to the wild in 18d 10h
- Fuwa FuwaParameciaLegendaryReturns to the wild in 18d 16h
- Pero PeroParameciaRareReturns to the wild in 18d 22h
- Shibo ShiboParameciaRareReturns to the wild in 19d 4h
- Iba IbaParameciaRareReturns to the wild in 19d 10h
- Ishi IshiParameciaRareReturns to the wild in 19d 16h
- Chiyu ChiyuParameciaRareReturns to the wild in 19d 22h
- Netsu NetsuParameciaRareReturns to the wild in 20d 4h
- Oshi OshiParameciaRareReturns to the wild in 20d 10h
- Shiro ShiroParameciaRareReturns to the wild in 20d 16h
- Kobu KobuParameciaRareReturns to the wild in 20d 22h
- Oto OtoParameciaRareReturns to the wild in 21d 4h
- Wapu WapuParameciaRareReturns to the wild in 21d 10h
- Shiku ShikuParameciaRareReturns to the wild in 21d 16h
- Doru DoruParameciaUncommonReturns to the wild in 21d 22h
- Baku BakuParameciaUncommonReturns to the wild in 22d 4h
- Ori OriParameciaUncommonReturns to the wild in 22d 10h
- Beta BetaParameciaUncommonReturns to the wild in 22d 16h
- Choki ChokiParameciaUncommonReturns to the wild in 22d 22h
- Woshu WoshuParameciaUncommonReturns to the wild in 23d 4h
Hall of Fame
Bonds, holds, awakenings and the Rival slayers since the ledger opened.
The ledger opened on 12 Nov 2026. No one has bonded a fruit since — the first name here could be yours.
How it works
Bonding, mastery, the Awakening Trial, hunts and Rivals.
Every Devil Fruit exists exactly once in all of Midgard, and only one account can hold it at a time. You can hold one fruit. It bonds the moment you find it: no item to carry and no eating step.
Finding one. Any monster kill has a small chance to reveal a wild fruit, and the chance slowly grows the longer you go without one. Holding a fruit takes you out of that roll. Mythic keys, the Shadow Palace, the Throne, PvP, server events, Ghost Duels and Nemeses can also grant a find. Mythical fruits never come from ordinary kills.
Growing it. Your fruit climbs from Bonded to Attuned to Mastered as you fight, counting kills of monsters near your own level. Once you have fought and held it long enough, the Awakening Trial opens: defeat an Echo of your own fruit to Awaken it, then choose one of two Awakening Paths (you can change path once a week).
Techniques. Technique I comes with the bond, II at Mastered, and III once you are Awakened and have chosen a path. Fire them from the Fruit Technique items on your hotbar or with @devilfruit tech 1, 2 or 3. @devilfruit alone shows where you stand.
Awakening is free for everyone. Nirvana+ climbs every rung ×1.5 faster (Ultra ×2).
Losing it. A fruit leaves you if you fall too often while holding it, if you stay away too long (it goes dormant first, and wakes if you come back in time), or if you let it go with @devilfruit release, after which you wait a few days before you can bond another. Every fruit user also takes extra damage from water.
Reincarnation hunts. A fruit that leaves its holder becomes a hunt. Clues narrow it from a region to a map to its exact spot. A Fruit Omen and unattended runs in its region sharpen your own clue, up to the ring; the exact spot comes from the clock, from walking close, from the Fruit Compass, or from felling that fruit's Rival. Some are guarded by a Fruit Keeper, and the first to reach the Strange Fruit in person claims it. Its last holder cannot claim it back.
Fruit Rivals. A fruit left wild too long is claimed by a Fruit Rival, a named foe who roams its region and grows stronger over time. Defeat one to take its fruit. If you already hold one, felling it shows you the exact spot of that fruit's Reincarnation hunt, and you can trade your fruit for it at its Strange Fruit. The Fruit Compass (Nirvana+, monthly) reveals a hunt's exact spot or re-rolls a Fruit Rival.
Haki — Haki →
How to use this
A fruit bonds the instant you find it and grows as you fight: Attuned, then Mastered, counting kills of monsters near your level. After enough kills and days held, beat an Echo of your own fruit in the Awakening Trial, then choose one of two Awakening Paths.
@devilfruit release lets a fruit go. It becomes a Reincarnation hunt for someone else, you cannot claim that one back, and you wait a few days before you can bond another.
How to use this
Hunts: fruits looking for a new holder. Each clue stage narrows where it is (region, then map, then exact spot). Getting close reveals the exact spot to you. A Fruit Omen (a reward from events, PvP and other bonus rolls) sharpens your own clue, and so do unattended runs in its region, but only up to the ring: the exact spot comes from the clock, from walking close, from the Fruit Compass, or from felling that fruit's Fruit Rival. Picking it up always takes you there in person. Some are guarded by a Fruit Keeper.
Fruit Rivals: named foes holding fruits that stayed wild too long. They roam their region and grow stronger each day and each time they win. Defeat one to take its fruit. If you already hold one, felling it shows you the exact spot of that fruit's Reincarnation hunt, and you can trade your fruit for it at its Strange Fruit.
The Fruit Compass (Nirvana+, once a month; Ultra twice) reveals a hunt's exact spot or re-rolls a Fruit Rival.
Pin a hunt to follow it from your Cockpit home.