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Ladder · Kenbunshoku

Observation, from sea to sky

Read the blow before it lands. Trained by surviving and evading: dodge streaks, standing at the edge of death and walking away.

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Eight layers of sky

Every rank of Observation

Top of the sky first: what each rank gives, the XP it takes and how many characters stand on it here. The numbers come from the live balance.

  1. SupremeFLEE +14%, HIT +7%, perfect dodge +3.5%. · 0 here
    Throne only
  2. AdvancedFLEE +12%, HIT +6%, perfect dodge +3.0%. · 0 here
    72,000 XP
  3. RefinedFLEE +10%, HIT +5%, perfect dodge +2.5%. · 0 here
    36,000 XP
  4. TemperedFLEE +8%, HIT +4%, perfect dodge +2.0%. · 0 here
    15,000 XP
  5. HonedFLEE +6%, HIT +3%, perfect dodge +1.5%. · 0 here
    5,000 XP
  6. AwakenedFLEE +4%, HIT +2%, perfect dodge +1.0%. · 0 here
    1,200 XP
  7. StirringFLEE +2%, HIT +1%, perfect dodge +0.5%. · 0 here
    300 XP
  8. DormantDormant — your will has not stirred yet. · Where every will begins · 0 here

The active: Future Sight

Unlocks at rank 2 · paid with Resolve · can fire on its own from your loadout

You see the blow before it lands: the next few weapon attacks against you simply do not connect.

How Observation grows

Fake players, Echoes and companions never give Haki XP.

  1. 10 XPKill XP (base)Armament XP for a kill at an EVEN match, before the weight curve and the species fade.
  2. 15 XPDodge-streak XPObservation XP each time a dodge streak reaches a new step of 5.
  3. 40 XPLow-HP survival XPObservation XP for dropping under 15% HP and living (at most once per 2 minutes).
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