Skip to content

Zoan · Rare · Ancient Zoan

Zou Zou no Mi: Model Mammoth

Ice-age siege tank: tusks that topple forts and a hide that shrugs off cannon fire

An Ancient Zoan that raises the mammoth of the ice age: tusks that uproot fortresses and a hide that shrugs off cannon fire. Jack of the Beasts Pirates earned the name 'the Drought' by leaving nothing standing.

In the tales: Jack.

Returns to the wild in 15d 10h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Zou Zou no Mi: Model Mammoth

ZoanRareAncient Zoan

Returns to the wild in 15d 10h

Ice-age siege tank: tusks that topple forts and a hide that shrugs off cannon fire

In the tales: Jack.

An Ancient Zoan that raises the mammoth of the ice age: tusks that uproot fortresses and a hide that shrugs off cannon fire. Jack of the Beasts Pirates earned the name 'the Drought' by leaving nothing standing.

A Zoan: its holder can take a beast form (@devilfruit form) with powers of its own. Every Devil Fruit leaves its holder weak to water.

Beast formBeast form

Returning to the wild in 15d 10h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Mammoth hide: +12% HP, -10% melee, -6% dmg, resists Stun
  • Tusks: +6% ATK/MATK, +15% vs Large, 2% armor break
  • Trample: 6% chance of Earth Shaker Lv3 around you on hit
Exact numbers
  • Max HP +12%
  • Melee damage taken reduced +10%
  • Damage taken from ALL −6%
  • Stun resistance 50%
  • ATK +6%
  • MATK +6%
  • bonus bBreakArmorRate,200
  • Damage vs Large foes +15%
  • bonus2 bMagicAddSize,Size_Large,15
  • bonus5 bAutoSpell,2328,3,60,BF_WEAPON|BF_MAGIC,0

Attuned the first rung

  • Tusk charge: Mayhemic Thorns +30%, +3 knockback
Exact numbers
  • bonus2 bAddSkillBlow,6006,3
  • Mayhemic Thorns damage +30%
  • HP recovery % +40

Mastered the second rung

  • Unstoppable: 1% HP every 5s, no flinch, -6% damage
Exact numbers
  • bonus2 bRegenPercentHP,1,5000
  • No flinch when hit
  • Damage taken from ALL −6%

Beast form while transformed

  • Mammoth form: +20% ATK/MATK, +25% HP, splash, 10% stun; slow
  • Ice-age bulk (Mastered): reflect 8% melee, -4% damage from Mastered
Exact numbers
  • ATK +20%
  • MATK +20%
  • Max HP +25%
  • Cannot be knocked back
  • bonus bSplashAddRange,1
  • bonus4 bAddEff,Eff_Stun,1000,ATF_WEAPON|ATF_MAGIC,2000
  • bonus bSpeedAddRate,-10
  • bonus bShortWeaponDamageReturn,8
  • Damage taken from ALL −4%

Awakened · The Drought after the Awakening Trial

  • The Drought: +15% HP, -8% damage, reflect 10% melee
Exact numbers
  • Max HP +15%
  • Damage taken from ALL −8%
  • bonus bShortWeaponDamageReturn,10
  • HP recovery % +50

Awakened · All-Star Rampage after the Awakening Trial

  • All-Star Rampage: +10% ATK/MATK, ignore 15% DEF/MDEF
Exact numbers
  • ATK +10%
  • MATK +10%
  • Critical damage +25%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,15
  • bonus2 bIgnoreMdefRaceRate,RC_ALL,15
  • Howling of Chulho damage +40%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Mammoth Charge

“Out of my way!”

Charge the target: leap in, then Violent Quake (magic) or Mayhemic Thorns (physical), with a chance to stun.

  • Violent QuakeViolent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)

On your target · range 9 · 25s cooldown · 45 SP

Unlocks at bond

II Ancient Tusks

“Ancient Tusks!”

Gore the target: Terra Drive (magic) or Spiral Pierce (physical), with a chance to shatter its armour (Strip Armor) for 10s.

  • Terra DriveTerra Drive Lv 5 (Spiral Pierce Max Lv 6 for physical builds)

On your target · range 7 · 1m cooldown · 70 SP

Unlocks at Mastered

III Unyielding Colossus The Drought

“Nothing will be left standing.”

The Drought path. Become a siege beast for 30s: -15% damage taken, reflect 15% melee, +15% HP and Endure, plus an instant 20% heal.

On yourself · 4m cooldown · 110 SP

Unlocks after the Awakening Trial and a Path

III Ancient Stampede All-Star Rampage

“All-Star Stampede!”

All-Star Rampage path. Stomp the earth: Ground Gravitation (magic) or Howling of Chulho (physical) around you, a stun wave over 7 cells, then 20s of +25% ATK/MATK and wider splash.

  • Ground GravitationGround Gravitation Lv 1 (Howling of Chulho Lv 7 for physical builds)

On yourself · 4m cooldown · 110 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

The Drought

He Who Leaves Nothing Standing

Jack the unkillable: more HP, less damage taken, reflected melee blows and fast recovery. The ultimate turns you into a siege beast that simply refuses to fall.

  • The Drought: +15% HP, -8% damage, reflect 10% melee

Technique III: Unyielding Colossus — The Drought path. Become a siege beast for 30s: -15% damage taken, reflect 15% melee, +15% HP and Endure, plus an instant 20% heal.

All-Star Rampage

Terror of the Beasts Pirates

Jack the destroyer: harder hits that ignore part of DEF and MDEF and a stronger Earth Shaker. The ultimate stampede stuns everything nearby and widens your splash.

  • All-Star Rampage: +10% ATK/MATK, ignore 15% DEF/MDEF

Technique III: Ancient Stampede — All-Star Rampage path. Stomp the earth: Ground Gravitation (magic) or Howling of Chulho (physical) around you, a stun wave over 7 cells, then 20s of +25% ATK/MATK and wider splash.

🔮0
🔮 The Sage ↻✕