Woshu Woshu no Mi
ParameciaUncommonReturns to the wild in 23d 4h
Wash-Wash: wring a person out, hang them up, and fold their crimes away
In the tales: Tsuru, Great Staff Officer (Marines).
Wash-Wash: the eater can wash people and things as if they were laundry — wringing them out flat, pegging them on a line and folding them away. What comes off in the wash is the wickedness; what comes back is a person who is sorry.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 23d 4h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Clean work: water resist +10%, MDEF +15, max SP +12%
- Wrung out: 10% soaked-and-slowed on hit, water magic +15%
- 5% Diamond Dust on a hit, 4% Jack Frost when you are hit
Exact numbers
- Water damage taken −10%
- MDEF +15
- Max SP +12%
- Perfect Dodge +18
- ATK +5%
- MATK +5%
- bonus4 bAddEff,Eff_Freezing,1000,ATF_WEAPON|ATF_MAGIC,4000
- bonus2 bMagicAtkEle,Ele_Water,15
- bonus5 bAutoSpell,2447,3,50,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Jack Frost Lv 1 when hit
Attuned the first rung
- A practised hand: Diamond Dust +20%, SP cost and cast time down
Exact numbers
- Diamond Dust damage +20%
- SP cost −10%
- Variable cast time −10%
Mastered the second rung
- Nothing sticks to a laundress: curse- and freeze-proof
Exact numbers
- Curse resistance 100%
- Freeze resistance 100%
- MDEF +10
- Damage taken from ALL −5%
Awakened · Laundry Line after the Awakening Trial
- Laundry Line: ATK/MATK +8%, water magic +20%, damage taken -8%
Exact numbers
- ATK +8%
- MATK +8%
- bonus2 bMagicAtkEle,Ele_Water,20
- Damage taken from ALL −8%
- Max SP +15%
Awakened · Wrung Dry after the Awakening Trial
- Wrung Dry: ATK/MATK +8%, crit +18 and +20% crit damage
Exact numbers
- ATK +8%
- MATK +8%
- Critical +18
- Critical damage +20%
- 5% chance to drain 3% of damage as SP
Shared by every fruit of its tier
- Attuned: +4% ATK/MATK
- Mastered: -4% damage taken, +4% HP
- Sea's curse: +15% water damage taken
- Awakened: +6% ATK/MATK/HP
Exact numbers
- ATK +4%
- MATK +4%
- Damage taken from ALL −4%
- Max HP +4%
- Water damage taken +15%
- ATK +6%
- MATK +6%
- Max HP +6%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Wash
“Into the tub with you.”
A wave of cold water takes the target off their feet and most of the fight out of them.
Diamond Dust Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 50 SP
Unlocks at bond
II Wring Out
“This will only take a moment.”
You close a hand nowhere near them and twist. What comes out is cold, and for 15 seconds you work without tiring.
Jack Frost Lv 3 (Mayhemic Thorns Lv 2 for physical builds)
On your target · range 9 · 55s cooldown · 70 SP
Unlocks at Mastered
III Laundry Line Laundry Line
“Up you go. You will dry.”
Laundry Line: the whole plot goes through the wash. Six cells of freezing water, and for 20 seconds everything you throw comes off the same line.
Diamond Storm Lv 3 (Chulho Sonic Claw Lv 3 for physical builds)
At your target's feet · range 9 · 5m cooldown · 125 SP
Unlocks after the Awakening Trial and a Path
III Wrung Dry Wrung Dry
“There. Much better.”
Wrung Dry: the kindness comes out with the water. The cold goes in hard, and for 20 seconds you finish what the wash started.
Jack Frost Nova Lv 5 (Chulho Sonic Claw Lv 7 for physical builds)
On your target · range 9 · 5m cooldown · 125 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Laundry Line
Hung Out to Dry
Do it properly and do it to everyone. Water magic, ground that freezes where it soaks, and a line long enough for a whole crew.
- Laundry Line: ATK/MATK +8%, water magic +20%, damage taken -8%
Technique III: Laundry Line — Laundry Line: the whole plot goes through the wash. Six cells of freezing water, and for 20 seconds everything you throw comes off the same line.
Wrung Dry
The Last Twist
Stop laundering and start wringing. Critical strikes and a cold that goes in rather than over.
- Wrung Dry: ATK/MATK +8%, crit +18 and +20% crit damage
Technique III: Wrung Dry — Wrung Dry: the kindness comes out with the water. The cold goes in hard, and for 20 seconds you finish what the wash started.