Wapu Wapu no Mi
ParameciaRareReturns to the wild in 21d 10h
Warp-Warp: doors torn in the air for you, for your shot, or for the man you aimed at
In the tales: Van Augur (Blackbeard Pirates).
Warp-Warp: the eater opens a door in space and steps through it, and can send anything else through too. Van Augur fires from one island and lands the shot on another; the range of his rifle stopped meaning anything the day he ate it.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 21d 10h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Ranged +15%, HIT +25, perfect dodge +20
- 10% confusion on hit, ghost magic +15%
- 6% Soul Expansion on a hit, 4% Cicada Skin when hit
Exact numbers
- Ranged damage +15%
- HIT +25
- Perfect Dodge +20
- Cannot be knocked back
- ATK +6%
- MATK +6%
- bonus4 bAddEff,Eff_Confusion,1000,ATF_WEAPON|ATF_MAGIC,4000
- bonus2 bMagicAtkEle,Ele_Ghost,15
- bonus5 bAutoSpell,2202,5,60,BF_WEAPON|BF_MAGIC,1
- bonus4 bAutoSpellWhenHit,531,3,40,0
Attuned the first rung
- Soul Expansion +25%, ranged +10%, cast time -15%
Exact numbers
- Soul Expansion damage +25%
- Ranged damage +10%
- Variable cast time −15%
Mastered the second rung
- No stun, no confusion, dodge +25
Exact numbers
- Stun resistance 100%
- Confusion resistance 100%
- FLEE +25
- ASPD +8%
Awakened · The Long Shot after the Awakening Trial
- Ranged +10%, ATK/MATK +10%, ignore 15% DEF
Exact numbers
- Ranged damage +10%
- ATK +10%
- MATK +10%
- bonus2 bIgnoreDefRaceRate,RC_ALL,15
Awakened · Doorway after the Awakening Trial
- ATK/MATK +10%, dodge +30, ASPD +10%, crit +15
Exact numbers
- ATK +10%
- MATK +10%
- FLEE +30
- ASPD +10%
- Critical +15
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Warp Shot
“Wapu Wapu... Shot!”
The shot leaves the barrel here and arrives somewhere it had no business reaching. Whatever it hits stops understanding where it is standing.
Soul Expansion Lv 5 (Mayhemic Thorns Lv 2 for physical builds)
On your target · range 9 · 30s cooldown · 50 SP
Unlocks at bond
II Step Through
“Step through.”
A door opens where you are standing and you step out of it beside them. What you left behind is knocked flat, and for 15 seconds you are very hard to touch.
On your target · range 7 · 1m cooldown · 70 SP · bosses resist it
Unlocks at Mastered
III Impossible Angle The Long Shot
“You cannot dodge a door.”
The Long Shot: the round arrives from a direction that does not exist. Survivors are reeling, and for 20 seconds every shot of yours ignores what stands in the way.
Napalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 5m cooldown · 130 SP
Unlocks after the Awakening Trial and a Path
III Door to Nowhere Doorway
“After you.”
Doorway: a falling mass arrives where your target stood, the survivors lose the thread entirely, and you take their place before the dust lands.
Comet Lv 5 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 5m cooldown · 130 SP · bosses resist it
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
The Long Shot
The Rifle With No Range
Distance stops being a number. Ranged damage, armour you shoot straight through, and a round that arrives from an angle nobody covered.
- Ranged +10%, ATK/MATK +10%, ignore 15% DEF
Technique III: Impossible Angle — The Long Shot: the round arrives from a direction that does not exist. Survivors are reeling, and for 20 seconds every shot of yours ignores what stands in the way.
Doorway
Never Where You Left Him
Not the shot but the step. Speed, dodge and critical strikes, and an exit that puts the enemy where you were standing.
- ATK/MATK +10%, dodge +30, ASPD +10%, crit +15
Technique III: Door to Nowhere — Doorway: a falling mass arrives where your target stood, the survivors lose the thread entirely, and you take their place before the dust lands.