Toshi Toshi no Mi
ParameciaRareReturns to the wild in 12d 22h
Age-Age: ages foes until their joints fail, turns young at will, glimpses a distorted future
In the tales: Jewelry Bonney.
The Age-Age Fruit lets its eater age or rejuvenate anyone she touches, herself included. Jewelry Bonney, the Big Eater, turned Marines into old men and children, and at Egghead reached a Distorted Future, becoming the future she imagined.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 12d 22h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Aging touch: 10% to curse on hit, +6% ATK/MATK
- Big Eater: food heals 30% more, +30% HP regen, +5% HP
- Stolen years: Drain Life on hit (6%)
Exact numbers
- bonus4 bAddEff,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC,6000
- ATK +6%
- MATK +6%
- Item healing +30%
- HP recovery % +30
- Max HP +5%
- bonus5 bAutoSpell,2210,2,60,BF_WEAPON|BF_MAGIC,1
Attuned the first rung
- Ageless: immune to Curse, +8% ranged damage
Exact numbers
- Ranged damage +8%
- Curse resistance 100%
Mastered the second rung
- Youth from the fallen: +200 HP per kill, -5% damage
Exact numbers
- bonus bHPGainValue,200
- bonus bMagicHPGainValue,200
- Damage taken from ALL −5%
Awakened · Distorted Future after the Awakening Trial
- Distorted Future: +10% ATK/MATK, +10 crit, +6% ASPD
Exact numbers
- ATK +10%
- MATK +10%
- Critical +10
- ASPD +6%
Awakened · Ageless Big Eater after the Awakening Trial
- Ageless: +10% ATK/MATK/HP, -6% damage, food +20%
Exact numbers
- ATK +10%
- MATK +10%
- Max HP +10%
- Damage taken from ALL −6%
- Item healing +20%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Aging Touch
“Toshi Toshi!”
Steal the target's years: Drain Life (Mayhemic Thorns for fighters), then decades settle into its joints: AGI and DEX sapped and movement slowed for 10 seconds.
Drain Life Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 40 SP
Unlocks at bond
II Time's Toll
“Time takes its toll!”
Every foe within 6 cells ages at once: slowed and stiff for 10 seconds, and often cursed.
On yourself · 1m cooldown · 70 SP
Unlocks at Mastered
III Distorted Future Distorted Future
“Distorted Future!”
Imagine a future and become it: for 30 seconds, +25% ATK/MATK, +15% ASPD, no knockback and -50% wind damage, wrapped in white light.
On yourself · 5m cooldown · 120 SP
Unlocks after the Awakening Trial and a Path
III Reverse Age: Youth Ageless Big Eater
“Back to my prime!”
Turn back your own clock: for 30 seconds you move and strike like a child (+15% ASPD, +30% speed, +30 flee, +20% ATK/MATK) while youth mends 2% HP every 2 seconds.
On yourself · 5m cooldown · 120 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Distorted Future
Bonney Who Became Tomorrow
Offense through imagination: sharper criticals and speed, and the Distorted Future stance that borrows the strength of a future self.
- Distorted Future: +10% ATK/MATK, +10 crit, +6% ASPD
Technique III: Distorted Future — Imagine a future and become it: for 30 seconds, +25% ATK/MATK, +15% ASPD, no knockback and -50% wind damage, wrapped in white light.
Ageless Big Eater
The Glutton Who Never Ages
The endurance of eternal youth: more health, less damage, richer meals, and Reverse Age to turn young and nimble in a heartbeat.
- Ageless: +10% ATK/MATK/HP, -6% damage, food +20%
Technique III: Reverse Age: Youth — Turn back your own clock: for 30 seconds you move and strike like a child (+15% ASPD, +30% speed, +30 flee, +20% ATK/MATK) while youth mends 2% HP every 2 seconds.