Susu Susu no Mi
LogiaRareReturns to the wild in 18d 4h
Becomes soot: a body that scatters into crows and reforms behind the man it left
In the tales: Karasu (Revolutionary Army).
Soot-Soot: the body comes apart into black ash and a flock of crows, so blades and bullets find nothing to bite. The same soot hardens into spikes on the way back. Karasu commands the Revolutionary Army's north, and is never quite where he was.
A Logia: its holder can become the element itself. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 18d 4h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Body of soot: dark element, immune to dark, dodge +30, washes
- Ash in the eyes: 12% blind on hit, dark magic +15%, ATK/MATK +6%
- The flock answers: 6% Soul Expansion, 4% Drain Life when hit
Exact numbers
- Body element: Dark
- Dark damage taken −100%
- Perfect Dodge +30
- Water damage taken +25%
- bonus4 bAddEff,Eff_Blind,1200,ATF_WEAPON|ATF_MAGIC,5000
- bonus2 bMagicAtkEle,Ele_Dark,15
- ATK +6%
- MATK +6%
- bonus5 bAutoSpell,2202,3,60,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Drain Life Lv 3 when hit
Attuned the first rung
- Scatter: 3% Curse Explosion, FLEE +20, ranged damage -10%
Exact numbers
- bonus5 bAutoSpell,2600,5,30,BF_WEAPON|BF_MAGIC,1
- FLEE +20
- Ranged damage taken reduced +10%
Mastered the second rung
- Soot cloud: 10% blind attackers, immune to blind, MDEF +15
Exact numbers
- 10% chance to inflict Blind when hit
- Blind resistance 100%
- Curse resistance 50%
- MDEF +15
Awakened · Black Ash Veil after the Awakening Trial
- Black Ash Veil: dodge +20, FLEE +25, all damage taken -8%
Exact numbers
- Perfect Dodge +20
- FLEE +25
- Damage taken from ALL −8%
- ATK +10%
- MATK +10%
Awakened · Thousand Crows after the Awakening Trial
- Thousand Crows: CRIT +20, ASPD +10%, +20% against dark
Exact numbers
- Critical +20
- ASPD +10%
- Damage vs Holy targets +20%
- ATK +8%
- MATK +8%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Soot Shot
“SOOT SHOT!”
A fistful of packed ash marks the target, then bursts: casters set off the curse, fighters simply drive the spike home.
Curse Explosion Lv 10 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 45 SP
Unlocks at bond
II Ash Shroud
“ASH SHROUD!”
The air goes black for six cells: a choking cloud (or a raking claw) works through it, nobody in there can see, and for 12 seconds your own blows carry the soot.
Cloud Kill Lv 5 (Chulho Sonic Claw Lv 2 for physical builds)
At your target's feet · range 9 · 1m cooldown · 80 SP · bosses resist it
Unlocks at Mastered
III Murder of Crows Black Ash Veil
“MURDER OF CROWS!”
Black Ash Veil: the body comes apart into a flock, a napalm strike (or a storm of thorns) goes through the target, everything near it loses its nerve, and for 20 seconds you are hard to hold and harder to hit.
Napalm Vulcan Strike Lv 10 (Mayhemic Thorns Lv 6 for physical builds)
On your target · range 9 · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
III Cinder Lance Thousand Crows
“CINDER LANCE!”
Thousand Crows: the soot packs into one black lance, hell inferno (or a thorn volley) drives it in, the shock throws everything back three cells, and for 20 seconds you strike like a knife.
Hell Inferno Lv 5 (Mayhemic Thorns Lv 4 for physical builds)
On your target · range 9 · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Black Ash Veil
The Body That Blades Keep Forgetting
Karasu's own habit: never be solid where the blow lands, and answer from the other side of the room; ultimate: Murder of Crows, a flock that takes the target's nerve with it.
- Black Ash Veil: dodge +20, FLEE +25, all damage taken -8%
Technique III: Murder of Crows — Black Ash Veil: the body comes apart into a flock, a napalm strike (or a storm of thorns) goes through the target, everything near it loses its nerve, and for 20 seconds you are hard to hold and harder to hit.
Thousand Crows
Every Feather Sharpened to a Knife
The harder reading: pack the soot instead of spreading it, and let the flock arrive as one point; ultimate: Cinder Lance, a single black spear driven through the line.
- Thousand Crows: CRIT +20, ASPD +10%, +20% against dark
Technique III: Cinder Lance — Thousand Crows: the soot packs into one black lance, hell inferno (or a thorn volley) drives it in, the shock throws everything back three cells, and for 20 seconds you strike like a knife.