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Paramecia · Uncommon

Suke Suke no Mi

True invisibility: vanish, stalk and strike unseen as everything you touch fades

Clear-Clear: the user and anything he touches turn fully invisible, though Observation Haki can still sense him. Absalom of Thriller Bark used it to spy and ambush; after his death, Shiryu of the Rain claimed the power for the Blackbeard Pirates.

In the tales: Absalom, later Shiryu of the Rain.

Returns to the wild in 4d 4h
Uncommon

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Suke Suke no Mi

ParameciaUncommon

Returns to the wild in 4d 4h

True invisibility: vanish, stalk and strike unseen as everything you touch fades

In the tales: Absalom, later Shiryu of the Rain.

Clear-Clear: the user and anything he touches turn fully invisible, though Observation Haki can still sense him. Absalom of Thriller Bark used it to spy and ambush; after his death, Shiryu of the Rain claimed the power for the Blackbeard Pirates.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 4d 4h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Unseen: hidden from detectors, perfect dodge +15, CRIT +15
  • Ambush: CRIT +10 more, crit damage +15%, ATK/MATK +5%
Exact numbers
  • bonus bPerfectHide
  • Perfect Dodge +15
  • Critical +15
  • bonus2 bCriticalAddRace,RC_ALL,10
  • Critical damage +15%
  • ATK +5%
  • MATK +5%

Attuned the first rung

  • Ghost step: move speed +30%, FLEE +20
Exact numbers
  • Movement speed +30%
  • FLEE +20

Mastered the second rung

  • Hard to pin down: -15% ranged damage, -5% damage from all
Exact numbers
  • Ranged damage taken reduced +15%
  • Damage taken from ALL −5%

Awakened · Graveyard Phantom after the Awakening Trial

  • Graveyard Phantom: ATK/MATK +8%, crit damage +20%, CRIT +10
Exact numbers
  • ATK +8%
  • MATK +8%
  • Critical damage +20%
  • bonus2 bCriticalAddRace,RC_ALL,10
  • Perfect Dodge +10

Awakened · Shiryu of the Rain after the Awakening Trial

  • Shiryu of the Rain: ATK/MATK +8%, ignore 20% DEF, 8% bleed
Exact numbers
  • ATK +8%
  • MATK +8%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,20
  • bonus4 bAddEff,Eff_Bleeding,800,ATF_WEAPON,8000
Shared by every fruit of its tier
  • Attuned: +4% ATK/MATK
  • Mastered: -4% damage taken, +4% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +6% ATK/MATK/HP
Exact numbers
  • ATK +4%
  • MATK +4%
  • Damage taken from ALL −4%
  • Max HP +4%
  • Water damage taken +15%
  • ATK +6%
  • MATK +6%
  • Max HP +6%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Clear Cloak

“Now you see me...”

Turn invisible for 15 s. You can keep attacking unseen; the seventh blow, any skill or any hit you take reveals you.

On yourself · 30s cooldown · 40 SP

Unlocks at bond

II Clear Strike

“You never saw me.”

Strike from nowhere: a soul burst (or a burst of unseen thorns) hits the target and blinds it 60% of the time. Usable while invisible.

  • Soul ExpansionSoul Expansion Lv 3 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 1m cooldown · 80 SP

Unlocks at Mastered

III Clear Assassin Graveyard Phantom

“Clear Assassin.”

Graveyard Phantom: fade out and hunt for 20 s with CRIT +50, crit damage +50% and +20% ATK/MATK. The cloak breaks as usual; the power stays.

On yourself · 5m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

III Downpour of Blades Shiryu of the Rain

“Let it rain.”

Shiryu of the Rain: a burst of raining blades (or a freezing downpour) lands on the target and bleeds it; for 20 s you ignore 40% of DEF with +20% ATK/MATK. Usable while invisible.

  • Jack FrostJack Frost Lv 3 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 5m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Graveyard Phantom

Absalom's Unseen Hunt

Stalk and ambush: more crits, crit damage and perfect dodge; ultimate: Clear Assassin, a long invisible killing spree.

  • Graveyard Phantom: ATK/MATK +8%, crit damage +20%, CRIT +10

Technique III: Clear Assassin — Graveyard Phantom: fade out and hunt for 20 s with CRIT +50, crit damage +50% and +20% ATK/MATK. The cloak breaks as usual; the power stays.

Shiryu of the Rain

Blade of the Blackbeard Pirates

The swordsman's inheritance: armor-piercing, bleeding cuts; ultimate: a downpour of blades from nowhere.

  • Shiryu of the Rain: ATK/MATK +8%, ignore 20% DEF, 8% bleed

Technique III: Downpour of Blades — Shiryu of the Rain: a burst of raining blades (or a freezing downpour) lands on the target and bleeds it; for 20 s you ignore 40% of DEF with +20% ATK/MATK. Usable while invisible.

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