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Paramecia · Rare

Shibo Shibo no Mi

Wring-Wring: squeeze the liquid out of anything alive, and drink yourself enormous

The Wring-Wring Fruit wrings any object or living thing like a wet cloth. Smoothie twisted the juice out of a cow and a woman alike, and every drop she drank added to her height and strength until she stood taller than the ship she fought on.

In the tales: Charlotte Smoothie.

Returns to the wild in 19d 4h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Shibo Shibo no Mi

ParameciaRare

Returns to the wild in 19d 4h

Wring-Wring: squeeze the liquid out of anything alive, and drink yourself enormous

In the tales: Charlotte Smoothie.

The Wring-Wring Fruit wrings any object or living thing like a wet cloth. Smoothie twisted the juice out of a cow and a woman alike, and every drop she drank added to her height and strength until she stood taller than the ship she fought on.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 19d 4h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Every blow wrings something out and you drink it (10%/5)
  • Wrung dry: 12% bleed on hit; a body of juice fears the sea more
  • Drain Life on hit (7%); a cold squeeze when struck (4%)
Exact numbers
  • ATK +6%
  • MATK +6%
  • 10% chance to drain 5% of damage as HP
  • Max HP +8%
  • bonus4 bAddEff,Eff_Bleeding,1200,ATF_WEAPON|ATF_MAGIC,7000
  • bonus2 bMagicAtkEle,Ele_Water,15
  • Water damage taken +10%
  • bonus5 bAutoSpell,2210,5,70,BF_WEAPON|BF_MAGIC,1
  • 4% chance to cast Diamond Dust Lv 5 when hit

Attuned the first rung

  • The wring takes stamina too: +25% drain, 5% to steal 3 SP
Exact numbers
  • Damage taken from ALL −5%
  • Perfect Dodge +20
  • Drain Life damage +25%
  • 5% chance to drain 3% of damage as SP

Mastered the second rung

  • Nothing left to wring out of you: bleed immunity, +50% regen
Exact numbers
  • Bleeding resistance 100%
  • Stun resistance 70%
  • HP recovery % +50
  • Max HP +7%

Awakened · Sweet Juice after the Awakening Trial

  • Sweet Juice: the more you take, the less they have
Exact numbers
  • ATK +10%
  • MATK +10%
  • 10% chance to drain 4% of damage as HP
  • bonus2 bMagicAtkEle,Ele_Water,20
  • Damage taken from ALL −6%

Awakened · Giantess of the Sweet Sea after the Awakening Trial

  • Giantess: huge, heavy and slow to dodge anything
Exact numbers
  • ATK +10%
  • Max HP +18%
  • DEF +20%
  • Critical damage +20%
  • FLEE −20
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Juice Wring

“Shibo Shibo no... Wring!”

You close a hand that is nowhere near them and wring. The target sheds its own fluid into you and starts bleeding.

  • Drain LifeDrain Life Lv 5 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 7 · 40s cooldown · 55 SP

Unlocks at bond

II Squeeze Dry

“Squeeze!”

A twisting pressure crushes everything wet out of the target and freezes what spills (Jack Frost for casters). For 15 seconds your blows run with cold juice and drink deeper.

  • Jack FrostJack Frost Lv 5 (Mayhemic Thorns Lv 2 for physical builds)

On your target · range 7 · 50s cooldown · 70 SP

Unlocks at Mastered

III Drained World Sweet Juice

“There is nothing left in you.”

You wring a whole stretch of ground at once: everything in it bleeds, and for 20 seconds every drop you take back makes you stronger.

  • Napalm Vulcan StrikeNapalm Vulcan Strike Lv 5 (Chulho Sonic Claw Lv 1 for physical builds)

On your target · range 7 · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

III Giantess Grip Giantess of the Sweet Sea

“Drink up. I am growing.”

You drink everything you have wrung and swell for 30 seconds: enormous health and defence, unshakeable footing, and a first step that staggers everything around you.

On yourself · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Sweet Juice

The Wringing Hand of Totto Land

Take the liquid and keep it. Drain on every blow, cold juice on the blade, and a whole field wrung at once.

  • Sweet Juice: the more you take, the less they have

Technique III: Drained World — You wring a whole stretch of ground at once: everything in it bleeds, and for 20 seconds every drop you take back makes you stronger.

Giantess of the Sweet Sea

Tall as the Tide

Drink it and grow. Health, weight and reach that no ordinary body carries, bought with every step you can no longer dodge.

  • Giantess: huge, heavy and slow to dodge anything

Technique III: Giantess Grip — You drink everything you have wrung and swell for 30 seconds: enormous health and defence, unshakeable footing, and a first step that staggers everything around you.

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