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Paramecia · Rare

Oshi Oshi no Mi

Push-Push: earth and stone shove aside like clay, and a tunnel opens wherever you point

The Push-Push Fruit lets its eater shove earth and stone as if they were wet clay. Morley walks through a mountain the way other people walk through a doorway, raising walls behind him and leaving a tunnel wherever he points a finger.

In the tales: Morley.

Returns to the wild in 20d 10h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Oshi Oshi no Mi

ParameciaRare

Returns to the wild in 20d 10h

Push-Push: earth and stone shove aside like clay, and a tunnel opens wherever you point

In the tales: Morley.

The Push-Push Fruit lets its eater shove earth and stone as if they were wet clay. Morley walks through a mountain the way other people walk through a doorway, raising walls behind him and leaving a tunnel wherever he points a finger.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 20d 10h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Stone skin: earth barely marks you, +15% DEF, +6% HP
  • Ground shove: 10% to stun on hit, +6% ATK/MATK
  • Earth Grave on hit (6%), Earth Strain when struck (4%)
Exact numbers
  • Earth damage taken −40%
  • Water damage taken +10%
  • DEF +15%
  • Max HP +6%
  • bonus4 bAddEff,Eff_Stun,1000,ATF_WEAPON|ATF_MAGIC,3000
  • ATK +6%
  • MATK +6%
  • bonus2 bMagicAtkEle,Ele_Earth,15
  • bonus5 bAutoSpell,2446,3,60,BF_WEAPON|BF_MAGIC,1
  • 4% chance to cast Earth Strain Lv 1 when hit

Attuned the first rung

  • Tunneller: move much faster, +15 flee, Earth Grave +20%
Exact numbers
  • Movement speed +30%
  • FLEE +15
  • Earth Grave damage +20%

Mastered the second rung

  • Rooted: never shoved, never stunned, never petrified
Exact numbers
  • Cannot be knocked back
  • Stun resistance 100%
  • Stone resistance 100%
  • Damage taken from ALL −5%

Awakened · Terrain Shaper after the Awakening Trial

  • Terrain Shaper: +10% ATK/MATK, +25% earth magic, +8% HP
Exact numbers
  • ATK +10%
  • MATK +10%
  • bonus2 bMagicAtkEle,Ele_Earth,25
  • Earth Strain damage +25%
  • Max HP +8%

Awakened · Tunnel Runner after the Awakening Trial

  • Tunnel Runner: +10% ATK/MATK, +10% ASPD, +15 crit
Exact numbers
  • ATK +10%
  • MATK +10%
  • ASPD +10%
  • Critical +15
  • FLEE +20
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Kabe Oshi

“Kabe Oshi!”

Shove the ground itself at a foe. The earth erupts under the aimed cell and the broken ground snares anything standing in it for five seconds.

  • Earth GraveEarth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)

At your target's feet · range 9 · 40s cooldown · 60 SP

Unlocks at bond

II Mogura Michi

“Mogura Michi!”

Open a tunnel, step through it to your target and come up under them. The ground bursts as you arrive, and for twenty seconds the earth holds you steady and takes ten percent off every blow.

  • Violent QuakeViolent Quake Lv 1 (Howling of Chulho Lv 7 for physical builds)

On your target · range 9 · 45s cooldown · 70 SP

Unlocks at Mastered

III Daichi no Kabe Terrain Shaper

“Daichi no Kabe!”

Raise a wall of living ground and let it fall. Everything inside it is pinned in the rubble, and for twenty-five seconds your earth magic rises by thirty percent while the stone shelters you.

  • Terra DriveTerra Drive Lv 5 (Chulho Sonic Claw Lv 7 for physical builds)

At your target's feet · range 9 · 5m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

III Kaidan Otoshi Tunnel Runner

“Kaidan Otoshi!”

Collapse the tunnel you just dug. The ground drops out under the aimed cell, hurls whatever stood there aside, and leaves you swinging thirty percent harder for twenty seconds.

  • Earth StrainEarth Strain Lv 5 (Sonic Wave Lv 2 for physical builds)

At your target's feet · range 6 · 5m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Terrain Shaper

The Hand That Moves the Hill

Morley remaking a battlefield: walls where there were none, pits where the enemy stood. Heavier earth magic and ground that answers when you call it.

  • Terrain Shaper: +10% ATK/MATK, +25% earth magic, +8% HP

Technique III: Daichi no Kabe — Raise a wall of living ground and let it fall. Everything inside it is pinned in the rubble, and for twenty-five seconds your earth magic rises by thirty percent while the stone shelters you.

Tunnel Runner

The Man Who Walks Through Mountains

No wall, no gate, no siege. You come up where nobody was watching, hit hard and are gone again before the dust settles.

  • Tunnel Runner: +10% ATK/MATK, +10% ASPD, +15 crit

Technique III: Kaidan Otoshi — Collapse the tunnel you just dug. The ground drops out under the aimed cell, hurls whatever stood there aside, and leaves you swinging thirty percent harder for twenty seconds.

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🔮 The Sage ↻✕