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Paramecia · Common

Noro Noro no Mi

Slow photons: Decrease AGI procs, quagmire beams and long-range slowing snipes

Slow-Slow Fruit. Its user fires Noro Noro photons that slow anything they touch to a crawl for thirty seconds, then every blow landed hits at once. Foxy the Silver Fox cheated his way through Davy Back Fights with it until a mirror bounced it back.

In the tales: Foxy.

Returns to the wild in 9d 16h
Common

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Noro Noro no Mi

ParameciaCommon

Returns to the wild in 9d 16h

Slow photons: Decrease AGI procs, quagmire beams and long-range slowing snipes

In the tales: Foxy.

Slow-Slow Fruit. Its user fires Noro Noro photons that slow anything they touch to a crawl for thirty seconds, then every blow landed hits at once. Foxy the Silver Fox cheated his way through Davy Back Fights with it until a mirror bounced it back.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 9d 16h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Noro photons: 4% to cast Decrease AGI on your target
  • Beam from afar: longer reach and slippery footwork
Exact numbers
  • ATK +4%
  • MATK +4%
  • HIT +20
  • bonus5 bAutoSpell,30,5,40,BF_WEAPON|BF_MAGIC,1
  • Ranged damage +6%
  • bonus bAtkRange,1
  • FLEE +10

Attuned the first rung

  • Cheater's timing: more crits, quicker skill recovery
Exact numbers
  • Critical +10
  • After-cast delay −5%

Mastered the second rung

  • Mirror trick: 5% to bounce targeted spells back
Exact numbers
  • bonus bMagicDamageReturn,5
  • FLEE +15
  • Damage taken from ALL −3%

Awakened · Silver Fox after the Awakening Trial

  • Silver Fox: 3% to leave a quagmire under the target
Exact numbers
  • ATK +6%
  • MATK +6%
  • bonus5 bAutoSpell,92,2,30,BF_WEAPON|BF_MAGIC,1

Awakened · Noro Sniper after the Awakening Trial

  • Noro Sniper: sharper, deadlier shots from afar
Exact numbers
  • Ranged damage +10%
  • Critical +10
  • bonus bCriticalLong,10
  • HIT +15
Shared by every fruit of its tier
  • Attuned: +3% ATK/MATK
  • Mastered: -3% damage taken, +3% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +5% ATK/MATK/HP
Exact numbers
  • ATK +3%
  • MATK +3%
  • Damage taken from ALL −3%
  • Max HP +3%
  • Water damage taken +15%
  • ATK +5%
  • MATK +5%
  • Max HP +5%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Noro Noro Beam

“NORO NORO BEAM!”

Fires slow-motion photons: the ground under the target becomes a quagmire and foes within 3 cells are slowed by Decrease AGI for 12s. Bosses shrug off the slow.

  • QuagmireQuagmire Lv 3

On your target · range 9 · 30s cooldown · 40 SP

Unlocks at bond

II Noro Noro Beam Sword

“BEAM SWORD!”

Swings a blade made of Noro photons: a wind blade (magic) or a charging photon slash (physical), and the target is slowed for 15s.

  • Wind BladeWind Blade Lv 6 (Charge Attack Lv 1 for physical builds)

On your target · range 7 · 1m cooldown · 80 SP

Unlocks at Mastered

III Full Spread Silver Fox

“NORO NORO... FULL SPREAD!”

Sprays the beam in every direction: foes within 7 cells are slowed for 15s, a quagmire spreads at your feet, and you get 15s of +15% ATK/MATK and ASPD while they crawl.

  • QuagmireQuagmire Lv 5

On yourself · 4m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

III Noro Noro Snipe Noro Sniper

“HOLD STILL... NORO SNIPE!”

Lines up a long-range beam: a thunder-spear storm (magic) or sonic claw (physical) from up to 11 cells, the target slowed for 20s, then 15s of +15% ranged damage, +2 range and +15 crit.

  • Jupitel ThunderstormJupitel Thunderstorm Lv 2 (Chulho Sonic Claw Lv 1 for physical builds)

On your target · range 11 · 4m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Silver Fox

Captain of the Foxy Pirates

Foxy as the showman who slows the whole field. Stray beams can leave quagmires; the ultimate sprays the Noro Noro Beam in every direction.

  • Silver Fox: 3% to leave a quagmire under the target

Technique III: Full Spread — Sprays the beam in every direction: foes within 7 cells are slowed for 15s, a quagmire spreads at your feet, and you get 15s of +15% ATK/MATK and ASPD while they crawl.

Noro Sniper

A beam that never misses twice

Foxy picking off one target from afar. Ranged hits and crits land harder; the ultimate is a long-range slowing snipe.

  • Noro Sniper: sharper, deadlier shots from afar

Technique III: Noro Noro Snipe — Lines up a long-range beam: a thunder-spear storm (magic) or sonic claw (physical) from up to 11 cells, the target slowed for 20s, then 15s of +15% ranged damage, +2 range and +15 crit.

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