Moku Moku no Mi
LogiaRareReturns to the wild in 7d 4h
Becomes smoke: uncuttable, unchainable, a white fog that chokes pirates in a Marine's grip
In the tales: Smoker, Marine officer.
Smoke-Smoke: the user becomes smoke, a body no blade can cut and no cage can hold. Smoker, a Marine officer who hunts pirates with a jutte of kairoseki, chokes his prey in a white fog they cannot escape.
A Logia: its holder can become the element itself. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 7d 4h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Smoke body: immune wind damage, dodge +30, ranged def +15%
- Choking cloud: 10% blind on hit, ATK/MATK +6%
- Fog Wall reflex: 6% Fog Wall on yourself when struck
Exact numbers
- Wind damage taken −100%
- Perfect Dodge +30
- Ranged damage taken reduced +15%
- bonus4 bAddEff,Eff_Blind,1000,ATF_WEAPON|ATF_MAGIC,4000
- ATK +6%
- MATK +6%
- bonus4 bAutoSpellWhenHit,404,5,60,0
Attuned the first rung
- Seastone jutte: +10% damage to players, HIT +20
Exact numbers
- Damage vs PLAYER HUMAN +10%
- HIT +20
Mastered the second rung
- White Out: melee defense +10%, immune to blind
Exact numbers
- Melee damage taken reduced +10%
- Blind resistance 100%
Awakened · Marine Hunter after the Awakening Trial
- Marine Hunter: +10% more vs players, HIT +20, ATK/MATK +8%
Exact numbers
- Damage vs PLAYER HUMAN +10%
- HIT +20
- ATK +8%
- MATK +8%
Awakened · White Hunter after the Awakening Trial
- White Hunter: 6% more blind on hit, longer bind, ATK/MATK +8%
Exact numbers
- bonus4 bAddEff,Eff_Blind,600,ATF_WEAPON|ATF_MAGIC,5000
- ATK +8%
- MATK +8%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I White Blow
“WHITE BLOW!”
A gust of choking smoke: casters loose a wave of psychic force, fighters drive a smoke-wreathed sonic wave through the target, and its footing dissolves into fog.
Psychic Wave Lv 5 (Sonic Wave Lv 10 for physical builds)
On your target · range 9 · 30s cooldown · 40 SP
Unlocks at bond
II White Launcher
“WHITE LAUNCHER!”
You close the gap in a burst of white smoke and drive the target to its knees.
On your target · range 9 · 1m cooldown · 70 SP
Unlocks at Mastered
III White Snake Marine Hunter
“WHITE SNAKE!”
Marine Hunter: a serpent of white smoke coils through 7 cells, binding and blinding everything caught in it.
On yourself · 5m cooldown · 150 SP · bosses resist it
Unlocks after the Awakening Trial and a Path
III White Out White Hunter
“WHITE OUT!”
White Hunter: the whole field vanishes into fog as a psychic wave (or a howling shockwave) rolls out from you. For 20 seconds your dodge becomes near-perfect and every hit lands 25% harder.
Psychic Wave Lv 5 (Howling of Chulho Lv 7 for physical builds)
On yourself · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Marine Hunter
White Hunter of the Marines
Smoker's own manhunt: sharper aim at anything human, a heavier grip on his prey; ultimate: White Snake, a coiling smoke that binds and blinds a whole crowd.
- Marine Hunter: +10% more vs players, HIT +20, ATK/MATK +8%
Technique III: White Snake — Marine Hunter: a serpent of white smoke coils through 7 cells, binding and blinding everything caught in it.
White Hunter
The Fog That Chokes
A thicker, longer-lasting smoke: harder to escape, harder to see through; ultimate: White Out, a whiteout that hides you as it empowers you.
- White Hunter: 6% more blind on hit, longer bind, ATK/MATK +8%
Technique III: White Out — White Hunter: the whole field vanishes into fog as a psychic wave (or a howling shockwave) rolls out from you. For 20 seconds your dodge becomes near-perfect and every hit lands 25% harder.