Kobu Kobu no Mi
ParameciaRareReturns to the wild in 20d 22h
Encourage-Encourage: a cry that wakes the hidden strength of everyone who hears it
In the tales: Belo Betty.
The Encourage-Encourage Fruit turns a shout into strength. Belo Betty raises her flag and every frightened farmer who hears her stands taller, swings harder and forgets to be afraid, for as long as the cheering carries.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 20d 22h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Encourage: your heals land harder and mend you better
- Rallied: +6% ATK/MATK/HP and +5 to every stat
- Judex on hit (6%), a judging light when struck (4%)
Exact numbers
- Healing done +15%
- Healing received +15%
- Max SP +10%
- Water damage taken +10%
- ATK +6%
- MATK +6%
- Max HP +6%
- Max SP +8%
- bonus5 bAutoSpell,2038,10,60,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Arbitrium Lv 5 when hit
Attuned the first rung
- Tireless voice: +25% SP regen, -10% delay and SP cost
Exact numbers
- SP recovery % +25
- After-cast delay −10%
- SP cost −10%
Mastered the second rung
- Nothing silences a rallying cry, and morale shrugs off curses
Exact numbers
- Sleep resistance 100%
- Curse resistance 100%
- Silence resistance 50%
- Damage taken from ALL −5%
- Max HP +6%
Awakened · Voice of the Revolution after the Awakening Trial
- Voice of the Revolution: +25% healing, -8% damage taken
Exact numbers
- ATK +8%
- MATK +8%
- Healing done +25%
- Max SP +15%
- Damage taken from ALL −8%
Awakened · Standard Bearer after the Awakening Trial
- Standard Bearer: +10% ATK/MATK, +10 all stats, +12 crit
Exact numbers
- ATK +10%
- MATK +10%
- Critical damage +20%
- ASPD +8%
- Critical +12
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Rallying Cry
“Stand up! All of you!”
A shout that reaches nine cells. Everyone in your party, and you, are blessed and quickened for two minutes. It works in town, because a rally is not a weapon.
On your party · range 9 · 1m cooldown · 70 SP
Unlocks at bond
II Winged Standard
“Raise the flag!”
Swing the standard overhead: a burst of light around you (a sweeping howl for fighters), then thirty seconds of shielding and steady healing for everyone in the party standing within seven cells.
Ray of Genesis Lv 10 (Howling of Chulho Lv 3 for physical builds)
On yourself · 2m cooldown · 100 SP
Unlocks at Mastered
III Liberation Voice of the Revolution
“Nobody here is afraid any more!”
The full cheer. Your party is shielded, quickened and mending for up to two minutes, and for thirty seconds you hit a quarter harder, heal thirty percent better and take eight percent less.
On your party · range 9 · 5m cooldown · 170 SP
Unlocks after the Awakening Trial and a Path
III Charge of the Standard Standard Bearer
“Follow me! Charge!”
Betty leads from the front. A judging light breaks over the target, the shock throws it back, and for twenty seconds you swing thirty percent harder with ten more in every stat.
Arbitrium Lv 10 (Chulho Sonic Claw Lv 7 for physical builds)
On your target · range 9 · 5m cooldown · 170 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Voice of the Revolution
The Cheer That Arms a Village
Betty on a cart in the square, flag in both hands, turning farmers into an army. Everything you give the party comes back stronger.
- Voice of the Revolution: +25% healing, -8% damage taken
Technique III: Liberation — The full cheer. Your party is shielded, quickened and mending for up to two minutes, and for thirty seconds you hit a quarter harder, heal thirty percent better and take eight percent less.
Standard Bearer
The First Through the Gate
Encouragement works on the one who shouts it too. You go in front, the banner up, and the line follows because you are already there.
- Standard Bearer: +10% ATK/MATK, +10 all stats, +12 crit
Technique III: Charge of the Standard — Betty leads from the front. A judging light breaks over the target, the shock throws it back, and for twenty seconds you swing thirty percent harder with ten more in every stat.