Kira Kira no Mi
ParameciaUncommonReturns to the wild in 14d 10h
Glitter-Glitter: a diamond body that shrugs off blows, throws melee back and never breaks
In the tales: Jozu.
The Glitter-Glitter Fruit turns its eater's body into diamond, the hardest substance there is. Jozu, commander of the Whitebeard Pirates' third division, hurled a mountain of ice at Marineford and shrugged off blows that would shatter steel.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 14d 10h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Diamond body: -12% melee dmg, 12% of it thrown back
- Diamond fists: +5% ATK/MATK, +10% vs large, unbreakable
- Brilliant Punk: Bowling Bash on normal hits (5%)
Exact numbers
- bonus bShortWeaponDamageReturn,12
- Melee damage taken reduced +12%
- bonus bUnbreakableArmor
- ATK +5%
- MATK +5%
- Damage vs Large foes +10%
- bonus bReduceDamageReturn,50
- bonus bUnbreakableWeapon
- 5% chance to cast Bowling Bash Lv 5 on attack
Attuned the first rung
- Diamond knuckles: +15% crit dmg, Bowling Bash +30%
Exact numbers
- Critical damage +15%
- Bowling Bash damage +30%
Mastered the second rung
- Flawless: +30 DEF, never bleed, half Stone
Exact numbers
- DEF +30
- Bleeding resistance 100%
- Stone resistance 50%
Awakened · Diamond Wall after the Awakening Trial
- Diamond Wall: +8% ATK/MATK, +10% melee reflect, -6% dmg
Exact numbers
- ATK +8%
- MATK +8%
- bonus bShortWeaponDamageReturn,10
- Damage taken from ALL −6%
- Max HP +6%
Awakened · Brilliant Punk after the Awakening Trial
- Brilliant Punk: +8% ATK/MATK, +12 crit, ignore 15% DEF
Exact numbers
- ATK +8%
- MATK +8%
- Critical +12
- bonus2 bIgnoreDefRaceRate,RC_ALL,15
- bonus2 bAddSkillBlow,62,2
Shared by every fruit of its tier
- Attuned: +4% ATK/MATK
- Mastered: -4% damage taken, +4% HP
- Sea's curse: +15% water damage taken
- Awakened: +6% ATK/MATK/HP
Exact numbers
- ATK +4%
- MATK +4%
- Damage taken from ALL −4%
- Max HP +4%
- Water damage taken +15%
- ATK +6%
- MATK +6%
- Max HP +6%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Brilliant Punk
“Brilliant Punk!”
A diamond punch that bursts into shards around the target (Earth Grave shards for casters) and may stun it for 2 seconds.
Earth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 7 · 30s cooldown · 35 SP
Unlocks at bond
II Diamond Guard
“Diamond Guard!”
Brace the diamond body for 15 seconds: -30% melee damage taken, 30% of melee damage thrown back, and no knockback.
On yourself · 1m cooldown · 60 SP
Unlocks at Mastered
III Diamond Fortress Diamond Wall
“Diamond Fortress!”
Become a diamond fortress for 15 seconds: -30% damage from every race, no knockback, 25% of melee and 15% of ranged damage thrown back, and +20% ATK/MATK.
On yourself · 5m cooldown · 100 SP
Unlocks after the Awakening Trial and a Path
III Brilliant Diamond Brilliant Punk
“Brilliant Diamond!”
A diamond strike that cracks any armour (Earth Grave for casters) and may stun; for 20 seconds, +20% ATK/MATK, ignore 30% of DEF and +20% crit damage.
Earth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 7 · 5m cooldown · 100 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Diamond Wall
Shield of the Whitebeard Pirates
Jozu as the wall that holds the line: more reflection and less damage, and a Diamond Fortress that turns aside almost anything.
- Diamond Wall: +8% ATK/MATK, +10% melee reflect, -6% dmg
Technique III: Diamond Fortress — Become a diamond fortress for 15 seconds: -30% damage from every race, no knockback, 25% of melee and 15% of ranged damage thrown back, and +20% ATK/MATK.
Brilliant Punk
Third Division Commander
Jozu on the attack: diamond fists that crack armour, knock foes flying, and hit harder with every critical.
- Brilliant Punk: +8% ATK/MATK, +12 crit, ignore 15% DEF
Technique III: Brilliant Diamond — A diamond strike that cracks any armour (Earth Grave for casters) and may stun; for 20 seconds, +20% ATK/MATK, ignore 30% of DEF and +20% crit damage.