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Zoan · Uncommon

Kame Kame no Mi

Shell-backed lion mink: a shell that turns blows aside, Electro shocks, a tortoise's patience

A Zoan that grants the body of a turtle and a hard shell to hide in. Pekoms, the lion mink of the Big Mom Pirates, carries it into battle: sunglasses on, shell braced, Electro crackling in his fur.

In the tales: Pekoms.

Returns to the wild in 15d 16h
Uncommon

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Kame Kame no Mi

ZoanUncommon

Returns to the wild in 15d 16h

Shell-backed lion mink: a shell that turns blows aside, Electro shocks, a tortoise's patience

In the tales: Pekoms.

A Zoan that grants the body of a turtle and a hard shell to hide in. Pekoms, the lion mink of the Big Mom Pirates, carries it into battle: sunglasses on, shell braced, Electro crackling in his fur.

A Zoan: its holder can take a beast form (@devilfruit form) with powers of its own. Every Devil Fruit leaves its holder weak to water.

Beast formBeast form

Returning to the wild in 15d 16h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Turtle shell: +20 DEF, -8% melee, -12% ranged, -5% damage
  • Shell bash and Electro: 8% Stun on hit, +5% ATK/MATK
  • Electro discharge: 5% Jupitel Thunder at attackers
Exact numbers
  • DEF +20
  • Melee damage taken reduced +8%
  • Ranged damage taken reduced +12%
  • Damage taken from ALL −5%
  • ATK +5%
  • MATK +5%
  • bonus4 bAddEff,Eff_Stun,800,ATF_WEAPON|ATF_MAGIC,1500
  • bonus4 bAutoSpellWhenHit,84,5,50,1

Attuned the first rung

  • Braced stance: +10 MDEF, resists Stun, no knockback
Exact numbers
  • MDEF +10
  • Stun resistance 50%
  • Cannot be knocked back

Mastered the second rung

  • Deflecting shell: reflect 8% melee/5% ranged, -30% crit dmg
Exact numbers
  • bonus bShortWeaponDamageReturn,8
  • bonus bLongWeaponDamageReturn,5
  • Critical damage taken reduced +30%

Beast form while transformed

  • Turtle form: +30 DEF, +15% HP, -6% dmg, +10% ATK; slow
  • Tempered shell (Mastered): reflect +6% melee, no flinch from Mastered
Exact numbers
  • DEF +30
  • Max HP +15%
  • Damage taken from ALL −6%
  • ATK +10%
  • MATK +10%
  • bonus bSpeedAddRate,-10
  • bonus bShortWeaponDamageReturn,6
  • No flinch when hit

Awakened · Shell Fortress after the Awakening Trial

  • Shell Fortress: -6% dmg, +10% HP, reflect 8% ranged
Exact numbers
  • Damage taken from ALL −6%
  • Max HP +10%
  • bonus bLongWeaponDamageReturn,8
  • Magic damage taken reduced +8%

Awakened · Lion Mink's Electro after the Awakening Trial

  • Electro: +8% ATK/MATK, +4% Stun, +15% wind magic
Exact numbers
  • ATK +8%
  • MATK +8%
  • bonus4 bAddEff,Eff_Stun,400,ATF_WEAPON|ATF_MAGIC,2000
  • bonus2 bMagicAtkEle,Ele_Wind,15
  • ASPD +8%
Shared by every fruit of its tier
  • Attuned: +4% ATK/MATK
  • Mastered: -4% damage taken, +4% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +6% ATK/MATK/HP
Exact numbers
  • ATK +4%
  • MATK +4%
  • Damage taken from ALL −4%
  • Max HP +4%
  • Water damage taken +15%
  • ATK +6%
  • MATK +6%
  • Max HP +6%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Shell Rush

“Kame Kame Rush!”

Tuck into your shell and slam the target: leap in, then Huujin (magic) or Charge Attack (physical), with a chance to stun.

  • Wind BladeWind Blade Lv 6 (Charge Attack Lv 1 for physical builds)

On your target · range 7 · 25s cooldown · 40 SP

Unlocks at bond

II Shell Guard

“Shell up!”

Brace behind the shell for 15s: -30% melee and ranged damage, reflect 15% melee, no knockback.

On yourself · 1m cooldown · 60 SP

Unlocks at Mastered

III Tortoise Bastion Shell Fortress

“Hide behind my shell!”

Shell Fortress path. Kyrie Eleison Lv5 on you and party members within 7 cells, a shockwave that shoves nearby foes back, and 20s of -12% damage taken with ranged and magic protection.

On your party · range 7 · 4m cooldown · 100 SP

Unlocks after the Awakening Trial and a Path

III Full-Moon Electro Lion Mink's Electro

“Electro, full power!”

Lion Mink's Electro path. Jupitel Thunderstorm (magic) or Sonic Wave (physical), an Electro burst that may stun foes around the target, then 20s of wind-charged +20% ATK/MATK and +10% ASPD.

  • Jupitel ThunderstormJupitel Thunderstorm Lv 5 (Sonic Wave Lv 5 for physical builds)

On your target · range 7 · 4m cooldown · 100 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Shell Fortress

The Shell That Never Cracks

Pekoms as a living wall: less damage taken, more HP, ranged blows reflected and magic blunted. The ultimate shelters your party under Kyrie Eleison and shoves the enemy back.

  • Shell Fortress: -6% dmg, +10% HP, reflect 8% ranged

Technique III: Tortoise Bastion — Shell Fortress path. Kyrie Eleison Lv5 on you and party members within 7 cells, a shockwave that shoves nearby foes back, and 20s of -12% damage taken with ranged and magic protection.

Lion Mink's Electro

Sunglasses On, Claws Out

Pekoms as a mink warrior: harder hits, more Stun and stronger wind magic from Electro. The ultimate discharges a stunning Electro burst and charges your attacks with wind.

  • Electro: +8% ATK/MATK, +4% Stun, +15% wind magic

Technique III: Full-Moon Electro — Lion Mink's Electro path. Jupitel Thunderstorm (magic) or Sonic Wave (physical), an Electro burst that may stun foes around the target, then 20s of wind-charged +20% ATK/MATK and +10% ASPD.

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