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Paramecia · Rare

Kage Kage no Mi

Shadow thief: steal shadows, raise the dead as puppets and swell into a giant

Shadow-Shadow: the user cuts away shadows and stitches them into corpses, raising an army of zombies; the shadowless burn away in sunlight. Gecko Moria, master of the ghost ship Thriller Bark, once swallowed a thousand shadows to become Shadow's Asgard.

In the tales: Gecko Moria.

Returns to the wild in 6d 10h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Kage Kage no Mi

ParameciaRare

Returns to the wild in 6d 10h

Shadow thief: steal shadows, raise the dead as puppets and swell into a giant

In the tales: Gecko Moria.

Shadow-Shadow: the user cuts away shadows and stitches them into corpses, raising an army of zombies; the shadowless burn away in sunlight. Gecko Moria, master of the ghost ship Thriller Bark, once swallowed a thousand shadows to become Shadow's Asgard.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 6d 10h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Shadow-bound: -50% dark damage, HIT +20, no curse, ATK/MATK +6%
  • Shadow theft: 10% curse on hit, dark magic +15%
  • Brick Bat: 6% Curse Explosion on hit
Exact numbers
  • Dark damage taken −50%
  • HIT +20
  • Curse resistance 100%
  • ATK +6%
  • MATK +6%
  • bonus4 bAddEff,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC,6000
  • bonus2 bMagicAtkEle,Ele_Dark,15
  • bonus5 bAutoSpell,2600,3,60,BF_WEAPON|BF_MAGIC,1

Attuned the first rung

  • Shadow feast: heal 200 HP and 10 SP per kill
Exact numbers
  • bonus bHPGainValue,200
  • bonus bMagicHPGainValue,200
  • bonus bSPGainValue,10

Mastered the second rung

  • Shadow step: move speed +30%, -6% damage taken
Exact numbers
  • Movement speed +30%
  • Damage taken from ALL −6%

Awakened · Shadow's Asgard after the Awakening Trial

  • Shadow's Asgard: ATK/MATK +10%, MaxHP +15%, splash +1
Exact numbers
  • ATK +10%
  • MATK +10%
  • Max HP +15%
  • bonus bSplashAddRange,1

Awakened · Master of Thriller Bark after the Awakening Trial

  • Thriller Bark: ATK/MATK +10%, curse +5%, Brick Bat +40%
Exact numbers
  • ATK +10%
  • MATK +10%
  • bonus4 bAddEff,Eff_Curse,500,ATF_WEAPON|ATF_MAGIC,8000
  • Curse Explosion damage +40%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Kage Giri

“KAGE GIRI!”

Snip at the target's shadow: a curse explosion (or a burst of shadow thorns) hits it and it is cursed 80% of the time.

  • Curse ExplosionCurse Explosion Lv 10 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 30s cooldown · 50 SP

Unlocks at bond

II Tsuno-Tokage

“TSUNO-TOKAGE!”

A horned lizard of shadow bursts up from the target's own shadow: a spectral volley (or a Sonic Claw) that leaves it bleeding 70% of the time.

  • Napalm Vulcan StrikeNapalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)

On your target · range 9 · 1m cooldown · 100 SP

Unlocks at Mastered

III Shadow's Asgard Shadow's Asgard

“SHADOW'S ASGARD!”

Shadow's Asgard: swallow the shadows around you and swell into a giant for 30 s: +25% ATK/MATK, +30% MaxHP and +1 splash.

On yourself · 5m cooldown · 200 SP

Unlocks after the Awakening Trial and a Path

III Doppelman: Zombie Army Master of Thriller Bark

“RISE, MY ZOMBIES!”

Master of Thriller Bark: raise two Ghouls and a Zombie Prisoner stuffed with stolen shadows for 60 s, and curse everything within 5 cells. Not in towns.

On yourself · 5m cooldown · 200 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Shadow's Asgard

Giant of a Thousand Shadows

Hoard stolen shadows: more HP, power and splash; ultimate: Shadow's Asgard, a 30 s giant form.

  • Shadow's Asgard: ATK/MATK +10%, MaxHP +15%, splash +1

Technique III: Shadow's Asgard — Shadow's Asgard: swallow the shadows around you and swell into a giant for 30 s: +25% ATK/MATK, +30% MaxHP and +1 splash.

Master of Thriller Bark

Lord of the Zombie Army

Command the dead: stronger curses and Brick Bat; ultimate: raise a zombie squad stuffed with stolen shadows.

  • Thriller Bark: ATK/MATK +10%, curse +5%, Brick Bat +40%

Technique III: Doppelman: Zombie Army — Master of Thriller Bark: raise two Ghouls and a Zombie Prisoner stuffed with stolen shadows for 60 s, and curse everything within 5 cells. Not in towns.

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