Jiki Jiki no Mi
ParameciaRareReturns to the wild in 8d 22h
Magnetism: disarm foes, crush machines, build a scrap giant's fist or fire a railgun
In the tales: Eustass Kid.
Magnet-Magnet Fruit. Its user becomes a magnet, tearing blades from their owners and fusing scrap into a colossal arm. Eustass Kid of the Worst Generation built Punk Gibson from wreckage and fired Damned Punk, a railgun of raw magnetism.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 8d 22h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Magnetic grip: 3% to wreck the enemy's weapon
- 6% to rip weapons away; machines and golems crumple
Exact numbers
- ATK +6%
- MATK +6%
- bonus bBreakWeaponRate,300
- HIT +20
- bonus5 bAutoSpell,215,5,60,BF_WEAPON|BF_MAGIC,1
- bonus bUnstripableWeapon
- Damage vs FORMLESS +12%
- Magic damage vs FORMLESS +12%
Attuned the first rung
- Punk Pistols: fling scrap from farther away
Exact numbers
- Ranged damage +10%
- bonus bAtkRange,2
- Chulho Sonic Claw damage +25%
- Jupitel Thunderstorm damage +25%
Mastered the second rung
- Scrap armor: tougher up close, and it never breaks
Exact numbers
- Max HP +8%
- Melee damage taken reduced +10%
- bonus bUnbreakableArmor
- Damage taken from ALL −5%
Awakened · Magnetic Colossus after the Awakening Trial
- Magnetic Colossus: the giant scrap arm hits far harder
Exact numbers
- ATK +10%
- MATK +10%
- Max HP +8%
- Mayhemic Thorns damage +35%
- Terra Drive damage +35%
Awakened · Railgun Captain after the Awakening Trial
- Railgun Captain: magnetised shots pierce armor
Exact numbers
- Ranged damage +15%
- HIT +20
- Chulho Sonic Claw damage +35%
- Lightning Land damage +35%
- bonus2 bIgnoreDefRaceRate,RC_ALL,10
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Punk Pistols
“PUNK PISTOLS!”
Fires magnetised scrap at the target: a thunderstorm of it for magic builds, a sonic claw of scrap for physical builds, with a 30% chance to tear the target's weapon away for 10s.
Jupitel Thunderstorm Lv 10 (Chulho Sonic Claw Lv 7 for physical builds)
On your target · range 9 · 30s cooldown · 60 SP
Unlocks at bond
II Repel
“REPEL!”
Reverses the pull: a storm of metal around you (magic) or a howling shockwave (physical), and every foe within 5 cells is hurled back with a 50% chance to be disarmed for 12s.
Destructive Hurricane Lv 3 (Howling of Chulho Lv 7 for physical builds)
On yourself · 1m cooldown · 120 SP
Unlocks at Mastered
III Punk Gibson Magnetic Colossus
“PUNK GIBSON!”
Pulls every scrap of metal in reach into a colossal arm and brings it down on the target: heavy damage, a shockwave that stuns foes within 5 cells, then 20s of +25% ATK/MATK and +1 splash.
Terra Drive Lv 5 (Mayhemic Thorns Lv 10 for physical builds)
On your target · range 9 · 5m cooldown · 220 SP
Unlocks after the Awakening Trial and a Path
III Damned Punk Railgun Captain
“DAMNED PUNK!”
Charges a railgun of pure magnetism and fires it: lightning floods the target's ground (magic) or a raking sonic claw tears through it (physical), then 20s of +25% ATK/MATK ignoring 30% of DEF and MDEF.
Lightning Land Lv 1 (Chulho Sonic Claw Lv 7 for physical builds)
On your target · range 9 · 5m cooldown · 220 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Magnetic Colossus
Captain of a mountain of scrap
Kid as the brawler who builds a giant from wreckage. More HP and a far heavier scrap arm; the ultimate is Punk Gibson.
- Magnetic Colossus: the giant scrap arm hits far harder
Technique III: Punk Gibson — Pulls every scrap of metal in reach into a colossal arm and brings it down on the target: heavy damage, a shockwave that stuns foes within 5 cells, then 20s of +25% ATK/MATK and +1 splash.
Railgun Captain
Worst Generation's magnetic cannon
Kid as the gunner of Damned Punk. Ranged hits land harder and pierce armor; the ultimate fires a railgun that ignores much of the target's defenses.
- Railgun Captain: magnetised shots pierce armor
Technique III: Damned Punk — Charges a railgun of pure magnetism and fires it: lightning floods the target's ground (magic) or a raking sonic claw tears through it (physical), then 20s of +25% ATK/MATK ignoring 30% of DEF and MDEF.