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Paramecia · Legendary

Ito Ito no Mi

Razor strings: puppet your foes, slice from afar and cage the whole field

String-String: the user spins razor-sharp strings to slice, stitch wounds, ride the clouds and work bodies like puppets; awakened, the land itself turns to thread. Donquixote Doflamingo, the Heavenly Yaksha, caged all of Dressrosa in his Birdcage.

In the tales: Donquixote Doflamingo.

Returns to the wild in 3d 22h
Legendary

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Ito Ito no Mi

ParameciaLegendary

Returns to the wild in 3d 22h

Razor strings: puppet your foes, slice from afar and cage the whole field

In the tales: Donquixote Doflamingo.

String-String: the user spins razor-sharp strings to slice, stitch wounds, ride the clouds and work bodies like puppets; awakened, the land itself turns to thread. Donquixote Doflamingo, the Heavenly Yaksha, caged all of Dressrosa in his Birdcage.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 3d 22h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Razor strings: CRIT +15, FLEE +15, reach +2, ATK/MATK +8%
  • Parasite: 13% confuse on hit, 6.5% bleed on physical hits
  • Goshikito: 7% cross-cut on hits, 7% thread spear on spells
Exact numbers
  • Critical +15
  • FLEE +15
  • bonus bAtkRange,2
  • ATK +8%
  • MATK +8%
  • bonus4 bAddEff,Eff_Confusion,1300,ATF_WEAPON|ATF_MAGIC,4000
  • bonus4 bAddEff,Eff_Bleeding,650,ATF_WEAPON,8000
  • 7% chance to cast Cross Slash Lv 5 on attack
  • bonus5 bAutoSpell,2454,3,70,BF_MAGIC,1

Attuned the first rung

  • Tamaito: ranged damage +10%, HIT +30
Exact numbers
  • Ranged damage +10%
  • HIT +30

Mastered the second rung

  • Sky road: move speed +30%, no knockback, -6% damage taken
Exact numbers
  • Movement speed +30%
  • Cannot be knocked back
  • Damage taken from ALL −6%

Awakened · Heavenly Yaksha after the Awakening Trial

  • Heavenly Yaksha: ATK/MATK +12%, ranged +10%, confuse +5%
Exact numbers
  • ATK +12%
  • MATK +12%
  • Ranged damage +10%
  • bonus4 bAddEff,Eff_Confusion,500,ATF_WEAPON|ATF_MAGIC,5000

Awakened · Joker after the Awakening Trial

  • Joker: ATK/MATK +12%, crit damage +30%, ignore 20% DEF
Exact numbers
  • ATK +12%
  • MATK +12%
  • Critical damage +30%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,20
  • Mayhemic Thorns damage +30%
Shared by every fruit of its tier
  • Attuned: +6% ATK/MATK
  • Mastered: -6% damage taken, +6% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +10% ATK/MATK/HP
Exact numbers
  • ATK +6%
  • MATK +6%
  • Damage taken from ALL −6%
  • Max HP +6%
  • Water damage taken +15%
  • ATK +10%
  • MATK +10%
  • Max HP +10%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Parasite

“PARASITE!”

Sew strings into the target: a storm of charged thread (or a burst of razor-string thorns) hits it, then it is confused 90% of the time and pinned for 3 s. Bosses can't be puppeted.

  • Jupitel ThunderstormJupitel Thunderstorm Lv 1 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 30s cooldown · 60 SP · bosses resist it

Unlocks at bond

II Overheat

“OVERHEAT!”

Lash the target with a red-hot rope of string: hell-fire for casters, a raking Sonic Claw for fighters, and bleeding for anything within 2 cells.

  • Hell InfernoHell Inferno Lv 5 (Chulho Sonic Claw Lv 2 for physical builds)

On your target · range 9 · 1m cooldown · 120 SP

Unlocks at Mastered

III Birdcage Heavenly Yaksha

“BIRDCAGE!”

Heavenly Yaksha: drop a cage of strings over everything within 9 cells: all are pinned for 5 s and cut to bleeding, and for 20 s your attacks loose thread spears 20% of the time (+30% ATK/MATK).

On yourself · 5m cooldown · 250 SP

Unlocks after the Awakening Trial and a Path

III God Thread Joker

“GOD THREAD!”

Joker: braid your strings into one colossal spear and drive it through the target; for 20 s you ignore 30% of DEF/MDEF with +40% crit damage and +30% ATK/MATK.

  • Varetyr SpearVaretyr Spear Lv 10 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 5m cooldown · 250 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Heavenly Yaksha

Puppet King of Dressrosa

Rule from above: more reach and more confusion; ultimate: Birdcage, a field-wide cage of razor string.

  • Heavenly Yaksha: ATK/MATK +12%, ranged +10%, confuse +5%

Technique III: Birdcage — Heavenly Yaksha: drop a cage of strings over everything within 9 cells: all are pinned for 5 s and cut to bleeding, and for 20 s your attacks loose thread spears 20% of the time (+30% ATK/MATK).

Joker

Broker of the Underworld

The cruel strike: crit damage and armor-piercing strings; ultimate: God Thread, one colossal braided spear.

  • Joker: ATK/MATK +12%, crit damage +30%, ignore 20% DEF

Technique III: God Thread — Joker: braid your strings into one colossal spear and drive it through the target; for 20 s you ignore 30% of DEF/MDEF with +40% crit damage and +30% ATK/MATK.

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