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Paramecia · Rare

Ishi Ishi no Mi

Stone-Stone: merge with any stone, move through it, and rise out of it as a giant

The Stone-Stone Fruit melts its eater into stone and moves them through it like water. Pica assimilated Dressrosa itself and rose out of the city as a mountain with arms, throwing buildings. Merged with the ground, he was everywhere and nowhere to hit.

In the tales: Pica.

Returns to the wild in 19d 16h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Ishi Ishi no Mi

ParameciaRare

Returns to the wild in 19d 16h

Stone-Stone: merge with any stone, move through it, and rise out of it as a giant

In the tales: Pica.

The Stone-Stone Fruit melts its eater into stone and moves them through it like water. Pica assimilated Dressrosa itself and rose out of the city as a mountain with arms, throwing buildings. Merged with the ground, he was everywhere and nowhere to hit.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 19d 16h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • A body of rock: enormous defence, nothing moves you
  • Stone does not dodge: -25 flee, but little gets through
  • Boulders on hit (6%); the ground rises when struck (4%)
Exact numbers
  • Body element: Earth
  • DEF +30
  • MDEF +25
  • Max HP +12%
  • Cannot be knocked back
  • FLEE −25
  • Earth damage taken −20%
  • ATK +6%
  • MATK +6%
  • Damage taken from ALL −5%
  • bonus5 bAutoSpell,2211,5,60,BF_WEAPON|BF_MAGIC,1
  • 4% chance to cast Earth Grave Lv 5 when hit

Attuned the first rung

  • Merged with the rock: gear never breaks, petrify never lands
Exact numbers
  • bonus bUnbreakableArmor
  • bonus bUnbreakableWeapon
  • Stone resistance 100%
  • DEF +20

Mastered the second rung

  • Unshakeable: stun immunity and +20% earth magic
Exact numbers
  • Stun resistance 100%
  • Freeze resistance 80%
  • Max HP +10%
  • bonus2 bMagicAtkEle,Ele_Earth,20

Awakened · Stone Colossus after the Awakening Trial

  • Stone Colossus: a mountain with arms
Exact numbers
  • Max HP +20%
  • DEF +20%
  • Damage taken from ALL −8%
  • ATK +10%
  • HP recovery % +40

Awakened · Living Terrain after the Awakening Trial

  • Living Terrain: the island answers when you call it
Exact numbers
  • MATK +10%
  • bonus2 bMagicAtkEle,Ele_Earth,25
  • Earth Grave damage +25%
  • Terra Drive damage +25%
  • ATK +10%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Stone Spikes

“Ishi Ishi... Spikes!”

The ground under your target erupts in shards of rock, and the shock rings their skull.

  • Violent QuakeViolent Quake Lv 1 (Chulho Sonic Claw Lv 2 for physical builds)

On your target · range 7 · 40s cooldown · 55 SP

Unlocks at bond

II Stone Shift

“Stone Shift.”

You sink into the rock and surface where your target stood, leaving them reeling in your old place. A crust of stone stays on you for 15 seconds.

On your target · range 9 · 1m cooldown · 60 SP

Unlocks at Mastered

III Mountain God Stone Colossus

“I am the island.”

You rise out of the ground as a giant of stone for 30 seconds: crushing attack and defence, and a first step that throws everything nearby off its feet.

On yourself · 5m cooldown · 125 SP

Unlocks after the Awakening Trial and a Path

III Terrain Crush Living Terrain

“The ground is not on your side.”

A slab of the map itself drives down on your target. Survivors are set in stone, and for 20 seconds everything you throw is earth.

  • Terra DriveTerra Drive Lv 5 (Chulho Sonic Claw Lv 7 for physical builds)

On your target · range 7 · 5m cooldown · 125 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Stone Colossus

The Mountain That Walks

Rise out of the rock and stay risen. Health, defence and a body too heavy for anything to shift, at the cost of ever being quick.

  • Stone Colossus: a mountain with arms

Technique III: Mountain God — You rise out of the ground as a giant of stone for 30 seconds: crushing attack and defence, and a first step that throws everything nearby off its feet.

Living Terrain

The Island Is His Body

Do not wear the stone, command it. Earth magic, terrain that answers from nine cells away, and ground that is never neutral.

  • Living Terrain: the island answers when you call it

Technique III: Terrain Crush — A slab of the map itself drives down on your target. Survivors are set in stone, and for 20 seconds everything you throw is earth.

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