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Zoan · Common

Inu Inu no Mi: Model Jackal

Jackal guardian of Alabasta: bane of the undead and a royal guard's resolve

A Zoan that grants the form of the jackal, the desert hunter sacred to the gods of the dead. Chaka, captain of Alabasta's Royal Guard, stands beside Pell as one of the kingdom's two Guardian Deities.

In the tales: Chaka.

Returns to the wild in 17d 4h
Common

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Inu Inu no Mi: Model Jackal

ZoanCommon

Returns to the wild in 17d 4h

Jackal guardian of Alabasta: bane of the undead and a royal guard's resolve

In the tales: Chaka.

A Zoan that grants the form of the jackal, the desert hunter sacred to the gods of the dead. Chaka, captain of Alabasta's Royal Guard, stands beside Pell as one of the kingdom's two Guardian Deities.

A Zoan: its holder can take a beast form (@devilfruit form) with powers of its own. Every Devil Fruit leaves its holder weak to water.

Beast formBeast form

Returning to the wild in 17d 4h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Bane of the dead: +15% vs Undead, -10% Undead damage
  • Desert warden: -15% Earth dmg, +20 HIT, +8% vs Demon
  • Judgement: 4% chance of Judex Lv3 on hit
Exact numbers
  • ATK +4%
  • MATK +4%
  • Damage vs UNDEAD +15%
  • Magic damage vs UNDEAD +15%
  • Damage taken from UNDEAD −10%
  • Earth damage taken −15%
  • HIT +20
  • Damage vs DEMON +8%
  • Magic damage vs DEMON +8%
  • bonus5 bAutoSpell,2038,3,40,BF_WEAPON|BF_MAGIC,1

Attuned the first rung

  • Royal Guard: -3% damage, -5% melee, +30% speed
Exact numbers
  • Damage taken from ALL −3%
  • Melee damage taken reduced +5%
  • Movement speed +30%

Mastered the second rung

  • Curse of the tomb: 6% Curse on hit, immune to Curse
Exact numbers
  • bonus4 bAddEff,Eff_Curse,600,ATF_WEAPON|ATF_MAGIC,5000
  • Curse resistance 100%

Beast form while transformed

  • Jackal form: +12% ATK/MATK, +15% vs Undead element
  • Sand-runner (Mastered): -3% damage, +15 FLEE from Mastered
Exact numbers
  • ATK +12%
  • MATK +12%
  • Max HP +10%
  • Damage vs Undead targets +15%
  • Magic damage vs Undead targets +15%
  • Undead damage taken −20%
  • Damage taken from ALL −3%
  • FLEE +15

Awakened · Captain of the Royal Guard after the Awakening Trial

  • Royal Guard Captain: -4% dmg, +8% HP, +15 DEF
Exact numbers
  • Damage taken from ALL −4%
  • Max HP +8%
  • Cannot be knocked back
  • DEF +15

Awakened · Jackal of the Underworld after the Awakening Trial

  • Underworld Jackal: +15% vs Undead, Judex +30%
Exact numbers
  • ATK +6%
  • MATK +6%
  • Damage vs UNDEAD +15%
  • Magic damage vs UNDEAD +15%
  • Judex damage +30%
Shared by every fruit of its tier
  • Attuned: +3% ATK/MATK
  • Mastered: -3% damage taken, +3% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +5% ATK/MATK/HP
Exact numbers
  • ATK +3%
  • MATK +3%
  • Damage taken from ALL −3%
  • Max HP +3%
  • Water damage taken +15%
  • ATK +5%
  • MATK +5%
  • Max HP +5%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Jackal Fang

“For Alabasta!”

A guardian's bite: Judex (magic) or Mayhemic Thorns (physical) on the target, with a chance to make it bleed.

  • JudexJudex Lv 10 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 5 · 25s cooldown · 30 SP

Unlocks at bond

II Guardian's Oath

“I will protect this land!”

Kyrie Eleison Lv3 on you and party members within 9 cells, and 15s of +20 DEF and +10 MDEF for yourself.

On your party · range 9 · 1m cooldown · 50 SP

Unlocks at Mastered

III Oath of the Royal Guard Captain of the Royal Guard

“The Royal Guard stands firm!”

Captain of the Royal Guard path. You and party members within 9 cells gain Endure, a burst of healing reaches every ally near you and 10% of your own wounds close; you gain 20s of -10% damage taken, no knockback and +15% ATK/MATK.

On your party · range 9 · 4m cooldown · 80 SP

Unlocks after the Awakening Trial and a Path

III Anubis' Judgement Jackal of the Underworld

“Judgement of the dead!”

Jackal of the Underworld path. Arbitrium (magic) or Chulho Sonic Claw (physical) on the target, then 20s of holy-charged attacks with +30% damage against Undead and +15% ATK/MATK.

  • ArbitriumArbitrium Lv 5 (Chulho Sonic Claw Lv 3 for physical builds)

On your target · range 9 · 4m cooldown · 80 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Captain of the Royal Guard

Shield of King Cobra

Chaka the protector: less damage taken, more HP and DEF, and no knockback. The ultimate steadies your party with Endure and a heal while you hold the line.

  • Royal Guard Captain: -4% dmg, +8% HP, +15 DEF

Technique III: Oath of the Royal Guard — Captain of the Royal Guard path. You and party members within 9 cells gain Endure, a burst of healing reaches every ally near you and 10% of your own wounds close; you gain 20s of -10% damage taken, no knockback and +15% ATK/MATK.

Jackal of the Underworld

Warden of the Tombs

The jackal of the dead: far more damage against Undead and a stronger Judex. The ultimate passes judgement with Arbitrium and charges your attacks with holy light.

  • Underworld Jackal: +15% vs Undead, Judex +30%

Technique III: Anubis' Judgement — Jackal of the Underworld path. Arbitrium (magic) or Chulho Sonic Claw (physical) on the target, then 20s of holy-charged attacks with +30% damage against Undead and +15% ATK/MATK.

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