Gura Gura no Mi
ParameciaMythicalReturns to the wild in 5d 16h
Quake-Quake: shatter the air like glass and send tremors through land and sea
In the tales: Edward Newgate, later Marshall D. Teach.
The strongest Paramecia, said to have the power to destroy the world: the user cracks the air like glass and sends quakes through land and sea. Edward Newgate, Whitebeard, wielded it until Blackbeard stole it at Marineford.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 5d 16h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
- Mythical: never surfaces from an ordinary kill — only from Reincarnation hunts and Fruit Rivals.
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- World-shaker: ATK/MATK +10%, ignore 20% DEF, no knockback
- Shockwave: 16% stun on hit (2 s), splash +1 cell
- Quake: 8% Earthshaker on hits, 5% Violent Quake on spells
Exact numbers
- ATK +10%
- MATK +10%
- bonus2 bIgnoreDefRaceRate,RC_ALL,20
- Cannot be knocked back
- bonus4 bAddEff,Eff_Stun,1600,ATF_WEAPON|ATF_MAGIC,2000
- bonus bSplashAddRange,1
- bonus5 bAutoSpell,2328,3,80,BF_WEAPON,0
- bonus5 bAutoSpell,5218,1,50,BF_MAGIC,1
Attuned the first rung
- Kabutowari: 3% armor break, crit damage +25%, Earthshaker +40%
Exact numbers
- bonus bBreakArmorRate,300
- Critical damage +25%
- Earth Shaker damage +40%
Mastered the second rung
- Unshakeable: MaxHP +15%, -10% damage taken, 8% stun attackers
Exact numbers
- Max HP +15%
- Damage taken from ALL −10%
- 8% chance to inflict Stun when hit
Awakened · Strongest Man in the World after the Awakening Trial
- Strongest Man: ATK/MATK +15%, ignore 20% DEF and 30% MDEF
Exact numbers
- ATK +15%
- MATK +15%
- bonus2 bIgnoreDefRaceRate,RC_ALL,20
- bonus2 bIgnoreMdefRaceRate,RC_ALL,30
- Mayhemic Thorns damage +40%
Awakened · Sea Quake after the Awakening Trial
- Sea Quake: splash +1, water magic +20%, 4% Diamond Storm
Exact numbers
- bonus bSplashAddRange,1
- bonus2 bMagicAtkEle,Ele_Water,20
- bonus5 bAutoSpell,5369,1,40,BF_WEAPON|BF_MAGIC,1
- Ranged damage +15%
- ATK +10%
- MATK +10%
Shared by every fruit of its tier
- Attuned: +8% ATK/MATK
- Mastered: -8% damage taken, +8% HP
- Sea's curse: +15% water damage taken
- Awakened: +12% ATK/MATK/HP
Exact numbers
- ATK +8%
- MATK +8%
- Damage taken from ALL −8%
- Max HP +8%
- Water damage taken +15%
- ATK +12%
- MATK +12%
- Max HP +12%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Kaishin
“KAISHIN!”
Crack the air with a quake punch: a violent quake (or a splashing shock-burst) at the target, stunning everything within 4 cells 70% of the time.
Violent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)
On your target · range 9 · 30s cooldown · 70 SP
Unlocks at bond
II Gekishin
“GEKISHIN!”
Shatter the space around you: a crushing gravity field (or a howling shockwave), and everything within 5 cells is hurled 3 cells away.
Ground Gravitation Lv 1 (Howling of Chulho Lv 7 for physical builds)
On yourself · 1m cooldown · 150 SP
Unlocks at Mastered
III Shima Yurashi Strongest Man in the World
“SHIMA YURASHI!”
Strongest Man in the World: grab the air and tilt the island. The target takes a quake, foes within 9 cells are stunned 90% of the time, and for 20 s you hit 35% harder and ignore 40% more DEF.
Violent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)
On your target · range 9 · 5m cooldown · 300 SP
Unlocks after the Awakening Trial and a Path
III Kaishin: Tsunami Sea Quake
“KAISHIN... TSUNAMI!”
Sea Quake: raise a tidal wave at the target (a diamond storm or a splashing shock-burst) that hurls foes back, then fight for 20 s with water-charged, +2 splash blows (+20% ATK/MATK, +30% ranged).
Diamond Storm Lv 5 (Mayhemic Thorns Lv 10 for physical builds)
On your target · range 9 · 5m cooldown · 300 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Strongest Man in the World
Whitebeard's Legacy
Raw, world-ending force: more damage and far more armor-piercing; ultimate: Shima Yurashi, a field-wide quake.
- Strongest Man: ATK/MATK +15%, ignore 20% DEF and 30% MDEF
Technique III: Shima Yurashi — Strongest Man in the World: grab the air and tilt the island. The target takes a quake, foes within 9 cells are stunned 90% of the time, and for 20 s you hit 35% harder and ignore 40% more DEF.
Sea Quake
Bringer of Tsunamis
Turn the quake into the sea: water magic, splash and Diamond Storm procs; ultimate: Kaishin: Tsunami.
- Sea Quake: splash +1, water magic +20%, 4% Diamond Storm
Technique III: Kaishin: Tsunami — Sea Quake: raise a tidal wave at the target (a diamond storm or a splashing shock-burst) that hurls foes back, then fight for 20 s with water-charged, +2 splash blows (+20% ATK/MATK, +30% ranged).