Bomu Bomu no Mi
ParameciaCommonReturns to the wild in 22h 39m
Explosive body: every limb and breath detonates, and the user shrugs off his own blasts
In the tales: Mr. 5 (Gem) of Baroque Works.
Bomb-Bomb: every part of the user's body, even his breath and snot, can explode at will, and his own blasts can't hurt him. Mr. 5 of Baroque Works flicked explosive boogers as the Nose Fancy Cannon and loaded his revolver with his own breath.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 22h 39m.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Blast body: splash +1 cell, -30% fire damage, ATK/MATK +4%
- Detonate: 4% Magnum Break on hits, 4% Fire Ball on spells
Exact numbers
- bonus bSplashAddRange,1
- Fire damage taken −30%
- ATK +4%
- MATK +4%
- 4% chance to cast Magnum Break Lv 5 on attack
- bonus5 bAutoSpell,17,5,40,BF_MAGIC,1
Attuned the first rung
- Bigger bangs: Magnum Break and Fire Ball +30%, ranged +5%
Exact numbers
- Magnum Break damage +30%
- Fire Ball damage +30%
- Ranged damage +5%
Mastered the second rung
- Blast reflex: MDEF +10, after-cast delay -10%, 4% stun attackers
Exact numbers
- MDEF +10
- After-cast delay −10%
- 4% chance to inflict Stun when hit
Awakened · Officer Agent after the Awakening Trial
- Officer Agent: ATK/MATK +6%, ranged +10%, cannon skills +25%
Exact numbers
- ATK +6%
- MATK +6%
- Ranged damage +10%
- Charge Attack damage +25%
- Crimson Fire Petal damage +25%
- Meteor Storm Buster damage +25%
Awakened · Human Bomb after the Awakening Trial
- Human Bomb: ATK/MATK +6%, melee +8%, 4% blast back when struck
Exact numbers
- ATK +6%
- MATK +6%
- Melee damage +8%
- Fire damage taken −20%
- bonus4 bAutoSpellWhenHit,7,10,40,0
Shared by every fruit of its tier
- Attuned: +3% ATK/MATK
- Mastered: -3% damage taken, +3% HP
- Sea's curse: +15% water damage taken
- Awakened: +5% ATK/MATK/HP
Exact numbers
- ATK +3%
- MATK +3%
- Damage taken from ALL −3%
- Max HP +3%
- Water damage taken +15%
- ATK +5%
- MATK +5%
- Max HP +5%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Nose Fancy Cannon
“NOSE FANCY CANNON!”
Flick an explosive booger at your target: casters launch a burst of flame petals, fighters charge in behind it and knock the target back.
Crimson Fire Petal Lv 6 (Charge Attack Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 30 SP
Unlocks at bond
II Breeze Breath Bomb
“BREEZE BREATH BOMB!”
Exhale a spark that ignites the ground under your foe (or rake it with a sonic claw); the blast stuns everything within 3 cells 40% of the time.
Conflagration Lv 1 (Chulho Sonic Claw Lv 7 for physical builds)
On your target · range 9 · 1m cooldown · 60 SP
Unlocks at Mastered
III Nose Fancy Double Cannon Officer Agent
“DOUBLE CANNON!”
Officer Agent: rain explosive shells on the target (or rake it with a sonic claw), then fight with fire-charged blows for 15 s: +15% ATK/MATK and +15% ranged damage.
Meteor Storm Buster Lv 5 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 5m cooldown · 120 SP
Unlocks after the Awakening Trial and a Path
III Human Bomb Human Bomb
“HUMAN BOMB!”
Human Bomb: detonate yourself for 5% of your HP, stunning foes within 3 cells, then keep exploding for 15 s with +2 splash, fire blows and +15% ATK/MATK.
Meteor Storm Buster Lv 5 (Howling of Chulho Lv 7 for physical builds)
On yourself · 5m cooldown · 120 SP · 5% HP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Officer Agent
Baroque Works' Bomb Specialist
Mr. 5's trade: pick targets off from range with explosive shots. More ranged damage and stronger cannon skills; ultimate: Nose Fancy Double Cannon.
- Officer Agent: ATK/MATK +6%, ranged +10%, cannon skills +25%
Technique III: Nose Fancy Double Cannon — Officer Agent: rain explosive shells on the target (or rake it with a sonic claw), then fight with fire-charged blows for 15 s: +15% ATK/MATK and +15% ranged damage.
Human Bomb
Every Limb a Detonator
Walk into the crowd and go off: more melee damage, fire shrugged off and a blast whenever you are struck; ultimate: Human Bomb.
- Human Bomb: ATK/MATK +6%, melee +8%, 4% blast back when struck
Technique III: Human Bomb — Human Bomb: detonate yourself for 5% of your HP, stunning foes within 3 cells, then keep exploding for 15 s with +2 splash, fire blows and +15% ATK/MATK.