Bara Bara no Mi
ParameciaCommonReturns to the wild in 2d 16h
Split body: blades pass between the pieces while his fists fly across the field
In the tales: Buggy the Clown.
Chop-Chop: the body splits into pieces that float and fight on their own, so blades pass through harmlessly; only the feet must stay on the ground. Buggy the Clown fires his own fists as cannonballs and, by dumb luck, became one of the Four Emperors.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 2d 16h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Chop-Chop body: -15% melee damage, FLEE +15, -50% crit damage
- Flying fists: reach +3, ranged +6%, ATK/MATK +4%
Exact numbers
- Melee damage taken reduced +15%
- FLEE +15
- Critical damage taken reduced +50%
- bonus bAtkRange,3
- Ranged damage +6%
- ATK +4%
- MATK +4%
Attuned the first rung
- Emergency split: 4% to scatter (Cicada Skin) when hit, FLEE +10
Exact numbers
- bonus4 bAutoSpellWhenHit,531,3,40,0
- FLEE +10
Mastered the second rung
- In pieces: soft DEF +15, MDEF +10, perfect dodge +8
Exact numbers
- Soft DEF +15
- MDEF +10
- Perfect Dodge +8
Awakened · Captain of Buggy's Delivery after the Awakening Trial
- Buggy's Delivery: ATK/MATK +6%, ranged +10%, cannons +25%
Exact numbers
- ATK +6%
- MATK +6%
- Ranged damage +10%
- Sonic Wave damage +25%
- Meteor Storm Buster damage +25%
Awakened · Emperor of Luck after the Awakening Trial
- Emperor's luck: FLEE +30, perfect dodge +10, LUK +10
Exact numbers
- FLEE +30
- Perfect Dodge +10
- Critical damage taken reduced +40%
- LUK +10
- ATK +6%
- MATK +6%
Shared by every fruit of its tier
- Attuned: +3% ATK/MATK
- Mastered: -3% damage taken, +3% HP
- Sea's curse: +15% water damage taken
- Awakened: +5% ATK/MATK/HP
Exact numbers
- ATK +3%
- MATK +3%
- Damage taken from ALL −3%
- Max HP +3%
- Water damage taken +15%
- ATK +5%
- MATK +5%
- Max HP +5%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Bara Bara Cannon
“BARA BARA CANNON!”
Fire your fist across the field: a cutting gale for casters, a flying charge that knocks the target back for fighters.
Wind Blade Lv 6 (Charge Attack Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 30 SP
Unlocks at bond
II Bara Bara Festival
“BARA BARA FESTIVAL!”
Burst into a whirl of flying parts that shred the target, then keep a Cicada Skin guard: the next 3 blows pass through empty air (30 s).
Napalm Vulcan Strike Lv 5 (Sonic Wave Lv 5 for physical builds)
On your target · range 9 · 1m cooldown · 60 SP
Unlocks at Mastered
III Special Muggy Ball Captain of Buggy's Delivery
“SPECIAL MUGGY BALL!”
Buggy's Delivery: fire the Muggy Ball at the target's cell (or a bursting splash of blades), then keep blasting for 15 s with +2 splash, +15% ATK/MATK and +10% ranged damage.
Meteor Storm Buster Lv 5 (Mayhemic Thorns Lv 5 for physical builds)
On your target · range 9 · 5m cooldown · 120 SP
Unlocks after the Awakening Trial and a Path
III Bara Bara Emergency Escape Emperor of Luck
“EMERGENCY ESCAPE!”
Emperor of Luck: scatter into pieces that blow nearby foes 4 cells away, then for 30 s dodge almost everything (FLEE +50, perfect dodge +20) with +15% ATK/MATK.
On yourself · 5m cooldown · 120 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Captain of Buggy's Delivery
Muggy Ball Artillerist
Buggy's mercenary trade: long-range fists and cannon skills hit harder; ultimate: the Special Muggy Ball.
- Buggy's Delivery: ATK/MATK +6%, ranged +10%, cannons +25%
Technique III: Special Muggy Ball — Buggy's Delivery: fire the Muggy Ball at the target's cell (or a bursting splash of blades), then keep blasting for 15 s with +2 splash, +15% ATK/MATK and +10% ranged damage.
Emperor of Luck
The Accidental Emperor
Luck nobody can explain: evasion, perfect dodge and LUK; ultimate: Bara Bara Emergency Escape.
- Emperor's luck: FLEE +30, perfect dodge +10, LUK +10
Technique III: Bara Bara Emergency Escape — Emperor of Luck: scatter into pieces that blow nearby foes 4 cells away, then for 30 s dodge almost everything (FLEE +50, perfect dodge +20) with +15% ATK/MATK.