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Paramecia · Common

Bane Bane no Mi

Spring limbs: the fastest legs, spring-launched strikes, knockback and double attacks

Spring-Spring Fruit. Its user's legs and arms become springs that store force with every bounce. Bellamy the Hyena ricochets between walls with Spring Hopper until his Spring Death Knock lands like a cannonball.

In the tales: Bellamy.

Returns to the wild in 10d 16h
Common

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Bane Bane no Mi

ParameciaCommon

Returns to the wild in 10d 16h

Spring limbs: the fastest legs, spring-launched strikes, knockback and double attacks

In the tales: Bellamy.

Spring-Spring Fruit. Its user's legs and arms become springs that store force with every bounce. Bellamy the Hyena ricochets between walls with Spring Hopper until his Spring Death Knock lands like a cannonball.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 10d 16h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Spring legs: +30% movement speed and a bouncing guard
  • Spring fists: 6% stun, 4% to bowl the target over
Exact numbers
  • Movement speed +30%
  • ASPD +6%
  • FLEE +15
  • ATK +4%
  • MATK +4%
  • bonus4 bAddEff,Eff_Stun,600,ATF_WEAPON,1500
  • bonus5 bAutoSpell,62,3,40,BF_WEAPON,1

Attuned the first rung

  • Coiled rebound: double strikes, blows bounce back
Exact numbers
  • bonus bDoubleAddRate,10
  • bonus bShortWeaponDamageReturn,5

Mastered the second rung

  • Ricochet: faster, luckier, harder to pin down
Exact numbers
  • ASPD +6%
  • Critical +10
  • Perfect Dodge +8
  • Damage taken from ALL −3%

Awakened · Bouncing Hyena after the Awakening Trial

  • Bouncing Hyena: even faster springs
Exact numbers
  • ATK +6%
  • ASPD +8%
  • FLEE +20
  • bonus bDoubleAddRate,8

Awakened · Spring Cannonball after the Awakening Trial

  • Spring Cannonball: heavier impacts send foes flying
Exact numbers
  • Critical damage +20%
  • Ranged damage +6%
  • bonus2 bAddSkillBlow,1001,3
  • Charge Attack damage +30%
  • Mayhemic Thorns damage +30%
Shared by every fruit of its tier
  • Attuned: +3% ATK/MATK
  • Mastered: -3% damage taken, +3% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +5% ATK/MATK/HP
Exact numbers
  • ATK +3%
  • MATK +3%
  • Damage taken from ALL −3%
  • Max HP +3%
  • Water damage taken +15%
  • ATK +5%
  • MATK +5%
  • Max HP +5%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Spring Snipe

“SPRING SNIPE!”

Compresses your springs and launches yourself at the target (up to 9 cells), hitting on arrival: a Charge Attack (physical) or wind blade (magic).

  • Wind BladeWind Blade Lv 6 (Charge Attack Lv 1 for physical builds)

On your target · range 9 · 25s cooldown · 40 SP

Unlocks at bond

II Spring Hopper

“SPRING HOPPER!”

Bounces off every wall and floor for 15s: +45% movement speed, +15% ASPD and +30 Flee.

On yourself · 1m cooldown · 60 SP

Unlocks at Mastered

III Spring Death Knock Bouncing Hyena

“SPRING DEATH KNOCK!”

Coils your arm like a spring and releases it into the target: a thorn burst (physical) or a thunderstorm (magic), then 15s of +15% ATK/MATK and +15% double attack chance.

  • Jupitel ThunderstormJupitel Thunderstorm Lv 1 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 7 · 4m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

III Hyena Cannon Spring Cannonball

“HYENA CANNON!”

Fires yourself like a cannonball into the target: a splashing cannonball burst (physical) or violent quake (magic), foes within 2 cells 70% stunned and flung back, then 15s of +15% ATK and +25% crit damage.

  • Violent QuakeViolent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)

On your target · range 9 · 4m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Bouncing Hyena

Mock Town's ricocheting brawler

Bellamy at his quickest. More ASPD, Flee and double attacks; the ultimate is the Spring Death Knock.

  • Bouncing Hyena: even faster springs

Technique III: Spring Death Knock — Coils your arm like a spring and releases it into the target: a thorn burst (physical) or a thunderstorm (magic), then 15s of +15% ATK/MATK and +15% double attack chance.

Spring Cannonball

Every bounce stores another blow

Bellamy at his heaviest. Impacts hit harder and send foes flying farther; the ultimate fires you like a cannonball.

  • Spring Cannonball: heavier impacts send foes flying

Technique III: Hyena Cannon — Fires yourself like a cannonball into the target: a splashing cannonball burst (physical) or violent quake (magic), foes within 2 cells 70% stunned and flung back, then 15s of +15% ATK and +25% crit damage.

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