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Paramecia · Legendary

Aro Aro no Mi

Lines of force made solid: arrows that fly, pull, pin and hurl back what they meet

Arrow-Arrow: the user draws tangible arrows of force. Anything they touch travels where the line points, whether it wants to or not: a blow is turned around, a runner is pinned to the floor, and the user rides her own arrows through the air.

In the tales: Manmayer Gunko (God's Knights).

Returns to the wild in 18d 10h
Legendary

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Aro Aro no Mi

ParameciaLegendary

Returns to the wild in 18d 10h

Lines of force made solid: arrows that fly, pull, pin and hurl back what they meet

In the tales: Manmayer Gunko (God's Knights).

Arrow-Arrow: the user draws tangible arrows of force. Anything they touch travels where the line points, whether it wants to or not: a blow is turned around, a runner is pinned to the floor, and the user rides her own arrows through the air.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 18d 10h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Every line is aimed: ATK/MATK +8%, ranged +15%, HIT +20
  • Redirected: 13% stun on hit, ghost magic +15%, DEX +10
  • Arrows answer: 7% Soul Expansion, 4% Marsh of Abyss when hit
Exact numbers
  • ATK +8%
  • MATK +8%
  • Ranged damage +15%
  • HIT +20
  • Cannot be knocked back
  • bonus4 bAddEff,Eff_Stun,1300,ATF_WEAPON|ATF_MAGIC,2000
  • bonus2 bMagicAtkEle,Ele_Ghost,15
  • DEX +10
  • bonus5 bAutoSpell,2202,5,70,BF_WEAPON|BF_MAGIC,1
  • 4% chance to cast Marsh of Abyss Lv 3 when hit

Attuned the first rung

  • Spread the line: Soul Expansion +40%, splash +1, ranged +10%
Exact numbers
  • Soul Expansion damage +40%
  • bonus bSplashRange,1
  • Ranged damage +10%

Mastered the second rung

  • Nothing lands on her: no stun/freezing/curse, dodge +20
Exact numbers
  • Stun resistance 100%
  • Freezing resistance 100%
  • Curse resistance 100%
  • Perfect Dodge +20
  • ASPD +10%

Awakened · Straight Line after the Awakening Trial

  • Straight Line: ignore 20% DEF and MDEF, ATK/MATK +10%
Exact numbers
  • bonus2 bIgnoreDefRaceRate,RC_ALL,20
  • bonus2 bIgnoreMdefRaceRate,RC_ALL,20
  • ATK +10%
  • MATK +10%

Awakened · Bent World after the Awakening Trial

  • Bent World: more stun, FLEE +30, all damage taken -8%
Exact numbers
  • bonus4 bAddEff,Eff_Stun,500,ATF_WEAPON|ATF_MAGIC,2000
  • FLEE +30
  • Damage taken from ALL −8%
  • ATK +8%
  • MATK +8%
Shared by every fruit of its tier
  • Attuned: +6% ATK/MATK
  • Mastered: -6% damage taken, +6% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +10% ATK/MATK/HP
Exact numbers
  • ATK +6%
  • MATK +6%
  • Damage taken from ALL −6%
  • Max HP +6%
  • Water damage taken +15%
  • ATK +10%
  • MATK +10%
  • Max HP +10%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Vector Shot

“VECTOR SHOT!”

One drawn line: a soul expansion (or a volley of thorns) rides it into the target, and the arrow carries whatever it hit three cells back.

  • Soul ExpansionSoul Expansion Lv 3 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 30s cooldown · 50 SP

Unlocks at bond

II Gravity Line

“GRAVITY LINE!”

Every line within seven cells turns inward: feet are pinned where they stand, a psychic wave (or a howling shock) presses down on all of it, and for 15 seconds nothing thrown at you arrives straight.

  • Psychic WavePsychic Wave Lv 4 (Howling of Chulho Lv 6 for physical builds)

On yourself · 1m cooldown · 90 SP · bosses resist it

Unlocks at Mastered

III Piercing Arrow Straight Line

“PIERCING ARROW!”

Straight Line: one arrow with nothing bent in it. A napalm strike (or a sonic claw) goes through the target, the shock throws four cells clear, and for 20 seconds armour stops mattering.

  • Napalm Vulcan StrikeNapalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)

On your target · range 9 · 5m cooldown · 180 SP

Unlocks after the Awakening Trial and a Path

III Vector Dome Bent World

“VECTOR DOME!”

Bent World: a shell of turned lines stands for 30 seconds, throwing part of every spell back at whoever cast it, while the first sweep hurls the room five cells out on a destructive hurricane (or a howling shock).

  • Destructive HurricaneDestructive Hurricane Lv 3 (Howling of Chulho Lv 7 for physical builds)

On yourself · 5m cooldown · 180 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Straight Line

No Arc, No Mercy, No Miss

Gunko's parade form: one line from her hand to your chest and nothing allowed between them; ultimate: Piercing Arrow, a shot that treats armour as an opinion.

  • Straight Line: ignore 20% DEF and MDEF, ATK/MATK +10%

Technique III: Piercing Arrow — Straight Line: one arrow with nothing bent in it. A napalm strike (or a sonic claw) goes through the target, the shock throws four cells clear, and for 20 seconds armour stops mattering.

Bent World

Every Line Turns Where She Says

The uglier trick: let the enemy swing, then decide where the swing was going; ultimate: Vector Dome, a shell that hands each spell back to the caster.

  • Bent World: more stun, FLEE +30, all damage taken -8%

Technique III: Vector Dome — Bent World: a shell of turned lines stands for 30 seconds, throwing part of every spell back at whoever cast it, while the first sweep hurls the room five cells out on a destructive hurricane (or a howling shock).

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