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Sets

Wear more of a set and it does more. Browse the families, the weapon tiers and your starter kit.

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How sets work

Equipment built as a set, where wearing more pieces does more. Every piece takes 4 cards, refines, and can be graded. The Long Road and The Four Hunts are bought with Glory; The Mythic Eight are earned, with sigils that drop in their own dungeon, and so are the Eight Quarrels, the Shadow Palace, Everfall and the Abyss: shown here, never sold. The set bonus steps at 2, 4, 6 and 8 pieces, and the six-piece step is always the core six (three head slots, armour, mantle and boots), so the step that matters never costs you an accessory slot.

The Long Road

Wayfarer's

The open grade. Eight pieces, head to toe and both trinkets, built around elemental mastery.

  • 2 piecesResistance to every element +3%
  • 4 piecesDamage to every element +3%, magic damage +3%
  • 6 piecesElement resistance +3% again, stun resistance +10%
  • 8 pieces6% chance when struck of turning Neutral

On PvP, GvG, Battleground and siege maps every grade performs exactly as the Wayfarer's does: stats, refine steps and set bonus alike. Paying never gives you an edge over another player.

8 pieces · 150,000 Glory each
Vanguard's
Nirvana+

Winged. Adds elemental penetration and a stronger ward on top of the Wayfarer base.

  • 2 piecesResistance to every element +5%
  • 4 piecesDamage to every element +5%, magic damage +5%
  • 6 piecesElement resistance +5% again, stun resistance +20% · Ignore elemental defence
  • 8 piecesBrace, plus 8% chance when struck of +20% resistance to every element

On PvP, GvG, Battleground and siege maps every grade performs exactly as the Wayfarer's does: stats, refine steps and set bonus alike. Paying never gives you an edge over another player.

8 pieces · 300,000 Glory each

Needs Nirvana+ to buy.

Sovereign's
Nirvana+ Ultra

Dark-regal. The furthest the road goes: Holy attunement and Coma against the Undead.

  • 2 piecesResistance to every element +7%
  • 4 piecesDamage to every element +7%, magic damage +7%
  • 6 piecesElement resistance +7% again, stun resistance +30% · Ignore elemental defence
  • 8 piecesBrace, plus Coma against Undead and a 7% chance on attack of +20% all-element damage and a Holy weapon

On PvP, GvG, Battleground and siege maps every grade performs exactly as the Wayfarer's does: stats, refine steps and set bonus alike. Paying never gives you an edge over another player.

8 pieces · 600,000 Glory each

Needs Nirvana+ Ultra to buy.

The Mythic Eight

Bonecarver's
Hunts Neutral / Formless

Endurance. Neutral resistance is the most valuable defensive line in the game, and this set carries it everywhere.

  • 2 piecesResist Neutral +8%, damage taken from Formless -8%
  • 4 piecesDamage to Formless +10% (magic too), and +5% drop rate and +5% EXP from Formless
  • 6 piecesMax HP +10%, DEF +30, and carry 2000 more weight
  • 8 pieceswhen struck, DEF +120 and all-element resist +15%
8 pieces · earned in Buwaya Cave
Gravewatch
Hunts Undead / Undead

Attrition. Leeches from the undead, and works in every undead place on the map, not only Glast Heim.

  • 2 piecesResist Undead +8%, damage taken from Undead -8%
  • 4 piecesDamage to Undead +10% (magic too), and +5% drop rate and +5% EXP from Undead
  • 6 piecesLeech HP from Undead, Max HP +8%
  • 8 pieceson attack, restore 300 HP and 30 SP
8 pieces · earned in Old Glast Heim
Nightward's
Hunts Shadow / Demon

Nightmares. Shadow resistance and Sleep counterplay, built for the hospital's particular cruelty.

  • 2 piecesResist Shadow +8%, damage taken from Demon -8%
  • 4 piecesDamage to Demon +10% (magic too), and +5% drop rate and +5% EXP from Demon
  • 6 piecesIgnore the MDEF of Demons, MDEF +25
  • 8 pieceswhen struck, a chance to put the attacker to Sleep
8 pieces · earned in Bangungot Hospital 2F
Boilerplate
Hunts Neutral / Demon

Machine-breaking. Pierces armour and refuses to be moved, which is most of what the factory does to you.

  • 2 piecesResist Neutral +8%, damage taken from Demon -8%
  • 4 piecesDamage to Demon +10% (magic too), and +5% drop rate and +5% EXP from Demon
  • 6 piecesIgnore the DEF of Demons, and immunity to knockback
  • 8 pieceson attack, pierce Demon DEF and ATK +90
8 pieces · earned in Charleston in Distress
Venomweave
Hunts Poison / Insect

Venom. The only set built around Poison resistance, and it drains the things that carry it.

  • 2 piecesResist Poison +8%, damage taken from Insect -8%
  • 4 piecesDamage to Insect +10% (magic too), and +5% drop rate and +5% EXP from Insect
  • 6 piecesDrain SP from Insects, Max SP +10%
  • 8 pieceson attack, a chance to Poison and ATK +60
8 pieces · earned in Faceworm's Nest
Stonecourt
Hunts Earth / Brute

The weight of stone. Critical-weighted, for beasts that die faster than they can be out-tanked.

  • 2 piecesResist Earth +8%, damage taken from Brute -8%
  • 4 piecesDamage to Brute +10% (magic too), and +5% drop rate and +5% EXP from Brute
  • 6 piecesCritical vs Brute +12, ASPD +5%
  • 8 pieceson attack, Critical +40 and ASPD +10%
8 pieces · earned in Ghost Palace
Coldroom
Hunts Earth / Undead

Experiment. The magic-weighted answer to the undead, where Gravewatch is the physical one.

  • 2 piecesResist Earth +8%, damage taken from Undead -8%
  • 4 piecesDamage to Undead +10% (magic too), and +5% drop rate and +5% EXP from Undead
  • 6 piecesMagic damage to Undead +12%, MATK +6%
  • 8 pieceson casting, MATK +120 and magic vs Undead +15%
8 pieces · earned in Central Laboratory
Godsbane
Hunts Ghost / Demihuman

The divine. Ghost resistance and DEF-ratio attacks, for the things wearing a person's shape.

  • 2 piecesResist Ghost +8%, damage taken from Demihuman -8%
  • 4 piecesDamage to Demihuman +10% (magic too), and +5% drop rate and +5% EXP from Demihuman
  • 6 piecesDEF-ratio attacks vs Demihuman, ATK +60
  • 8 pieceson attack, a Holy weapon and ATK +80
8 pieces · earned in Temple of the Demon God

The Eight Quarrels

Hammerfall
Hunts the bruiser

The bruiser. Beats Ashcaller and Thousandcut; loses to Almsgiver and Farshot.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesATK +70, and immunity to knockback
  • 8 pieceson attack, ATK +120 and you pierce player DEF
8 pieces · earned in PvP
Ashcaller
Hunts the caster

The caster. Beats Bulwark and Foulwind; loses to Hammerfall and Cutpurse.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesMATK +10%, cast time -8%
  • 8 pieceson casting, MATK +150 and magic vs players +15%
8 pieces · earned in PvP
Bulwark
Hunts the anchor

The anchor. Beats Thousandcut and Farshot; loses to Ashcaller and Almsgiver.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesDEF +60, Max HP +12%, and harder to critical
  • 8 pieceswhen struck, DEF +150 and damage taken from players -12%
8 pieces · earned in PvP
Thousandcut
Hunts the cutter

The cutter. Beats Foulwind and Cutpurse; loses to Bulwark and Hammerfall.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesASPD +8%, critical damage +10%
  • 8 pieceson attack, Critical +45 and ASPD +10%
8 pieces · earned in PvP
Foulwind
Hunts the debuffer

The debuffer. Beats Farshot and Almsgiver; loses to Thousandcut and Ashcaller.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesa chance to Blind on hit, MDEF +20
  • 8 pieceson attack, a small chance to Stun, and ATK +60
8 pieces · earned in PvP
Farshot
Hunts the marksman

The marksman. Beats Cutpurse and Hammerfall; loses to Foulwind and Bulwark.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecesranged damage +12%, FLEE +30
  • 8 pieceson a ranged attack, ranged damage +15% and HIT +40
8 pieces · earned in PvP
Cutpurse
Hunts the assassin

The assassin. Beats Almsgiver and Ashcaller; loses to Farshot and Thousandcut.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 piecescritical damage +12%, movement speed +10%
  • 8 pieceson a skill, ATK +110 and critical rate vs players +20
8 pieces · earned in PvP
Almsgiver
Hunts the sustainer

The sustainer. Beats Hammerfall and Bulwark; loses to Cutpurse and Foulwind.

  • 2 piecesDamage taken from players -5%, Max HP +5%
  • 4 piecesDamage to players +8%, HIT +20, FLEE +20
  • 6 pieceshealing given +22%, received +15%, Max SP +15%
  • 8 pieceswhen struck, healing received +25% and damage taken -10%
8 pieces · earned in PvP

The Shadow Palace

Gatekeeper's Vigil
Hunts Undead / Undead

The entry raid set. Healing received, stronger potions and the footwork to leave the box.

  • 2 piecesMax HP up, damage taken from Undead down
  • 4 piecesDamage to Undead up, and +5% drop rate and +5% EXP from Undead
  • 6 pieceshealing received and potion strength
  • 8 pieceswhen struck, healing received +40% and speed +10%

Inside Palace, Normal it also gives healing received, stronger potions and movement speed.

8 pieces · earned in Palace, Normal
Bound Regalia
Hunts Shadow / Demihuman

Add control. Kill the Shadow Guards before they stack ATK on the boss.

  • 2 piecesMax HP up, damage taken from Demihuman down
  • 4 piecesDamage to Demihuman up, and +5% drop rate and +5% EXP from Demihuman
  • 6 piecesASPD and damage to Demihuman
  • 8 pieceson attack, ASPD +15% and damage to Demihuman +25%

Inside Palace, Heroic it also gives ASPD and damage to the adds.

8 pieces · earned in Palace, Heroic
Warden's Judgment
Hunts Holy / Angel

The support set, and the only Holy-facing set on the server - the Warden is the sole Angel among every boss.

  • 2 piecesMax HP up, damage taken from Angel down
  • 4 piecesDamage to Angel up, and +5% drop rate and +5% EXP from Angel
  • 6 pieceshealing given and Max SP
  • 8 pieceswhen struck, healing given +35% and SP regeneration

Inside The Deep, Normal it also gives healing given, Max SP and SP regeneration.

8 pieces · earned in The Deep, Normal
The First Shadow
Hunts Shadow / Demon

The capstone. Burst for the burn windows, against the Demons that are all three Deep bosses.

  • 2 piecesMax HP up, damage taken from Demon down
  • 4 piecesDamage to Demon up, and +5% drop rate and +5% EXP from Demon
  • 6 piecesdamage to Demons and ignore their DEF
  • 8 pieceson attack, ATK +140 and damage to Demons +25%

Inside The Deep, Heroic it also gives damage to Demons, ignore their DEF and critical rate.

8 pieces · earned in The Deep, Heroic

Everfall

Edgekeeper
Hunts Neutral / Formless

Offence. Grows with every EDGE boon you draft, so no two runs wear it the same.

  • 2 piecesMax HP up, damage taken from Formless down
  • 4 piecesDamage to Formless up, and +5% drop rate and +5% EXP from Formless
  • 6 piecesATK and Critical
  • 8 pieceson attack, Critical +40 and ATK +90

Inside the EDGE boons it also gives ATK and Critical, per EDGE boon held.

8 pieces · earned in the EDGE boons
Wardkeeper
Hunts Shadow / Undead

Defence. Grows with every WARD boon you draft.

  • 2 piecesMax HP up, damage taken from Undead down
  • 4 piecesDamage to Undead up, and +5% drop rate and +5% EXP from Undead
  • 6 piecesDEF and MDEF
  • 8 pieceswhen struck, DEF +120 and MDEF +40

Inside the WARD boons it also gives DEF and MDEF, per WARD boon held.

8 pieces · earned in the WARD boons
Tidekeeper
Hunts Shadow / Demon

Sustain. Grows with every TIDE boon you draft.

  • 2 piecesMax HP up, damage taken from Demon down
  • 4 piecesDamage to Demon up, and +5% drop rate and +5% EXP from Demon
  • 6 piecesMax HP and healing received
  • 8 pieceswhen struck, healing received +30% and HP regeneration

Inside the TIDE boons it also gives Max HP and healing received, per TIDE boon held.

8 pieces · earned in the TIDE boons
Omenkeeper
Hunts Undead / Undead

Chaos, from the all-epic pool. Grows with every OMEN boon you draft.

  • 2 piecesMax HP up, damage taken from Undead down
  • 4 piecesDamage to Undead up, and +5% drop rate and +5% EXP from Undead
  • 6 piecesMATK and LUK
  • 8 pieceson casting, MATK +150 and LUK +20

Inside the OMEN boons it also gives MATK and LUK, per OMEN boon held.

8 pieces · earned in the OMEN boons

The Abyss

Tenfold
Hunts Neutral / Formless

Proof you reached floor 10. Like all Abyss sets, it grows as you descend.

  • 2 piecesMax HP up, damage taken from Formless down
  • 4 piecesDamage to Formless up, and +5% drop rate and +5% EXP from Formless
  • 6 piecesMax HP and ATK
  • 8 pieceson attack, ATK +80

Inside floor 10 it also gives damage stepping up at floors 25, 50 and 75.

8 pieces · earned in floor 10
Five-and-Twenty
Hunts Shadow / Undead

Proof you reached floor 25.

  • 2 piecesMax HP up, damage taken from Undead down
  • 4 piecesDamage to Undead up, and +5% drop rate and +5% EXP from Undead
  • 6 piecesATK and ASPD
  • 8 pieceson attack, ATK +100 and ASPD +10%

Inside floor 25 it also gives damage stepping up at floors 25, 50 and 75.

8 pieces · earned in floor 25
Half-Hundred
Hunts Shadow / Demon

Proof you reached floor 50.

  • 2 piecesMax HP up, damage taken from Demon down
  • 4 piecesDamage to Demon up, and +5% drop rate and +5% EXP from Demon
  • 6 piecesMATK
  • 8 pieceson casting, MATK +130

Inside floor 50 it also gives damage and MATK stepping up at floors 25, 50 and 75.

8 pieces · earned in floor 50
The Hundredth
Hunts Holy / Formless

Proof you reached floor 100. Themed on countering the deep rather than joining it.

  • 2 piecesMax HP up, damage taken from Formless down
  • 4 piecesDamage to Formless up, and +5% drop rate and +5% EXP from Formless
  • 6 piecesall stats and ATK
  • 8 pieceson attack, ATK and MATK +120, all stats +10

Inside floor 100 it also gives the full depth curve.

8 pieces · earned in floor 100

The Four Hunts

Trailblazer's
Hunts normal monsters

For the daily grind: everything that is not boss-flagged.

  • 2 piecesDamage to normal monsters +4%
  • 4 piecesDamage taken from normal monsters -4%
  • 6 piecesDamage to normal monsters +5%, Max HP +2%
  • 8 piecesDamage +6% again, and a 3% chance on attack of +30 ATK
8 pieces · 200,000 Glory each
Warden's
Hunts mini-bosses

For the boss-flagged monsters that drop no MVP prize.

  • 2 piecesDamage to mini-bosses +6%
  • 4 piecesDamage taken from mini-bosses -6%
  • 6 piecesDamage to mini-bosses +8%, Max HP +3%
  • 8 piecesDamage +10% again, and a 4% chance when struck of +40 DEF
8 pieces · 400,000 Glory each
Slayer's
Hunts MVPs

For the 178 monsters that award an MVP prize.

  • 2 piecesDamage to MVPs +8%
  • 4 piecesDamage taken from MVPs -8%
  • 6 piecesDamage to MVPs +11%, Max HP +4%
  • 8 piecesDamage +14% again, and a 3% chance on attack of +80 ATK and +80 MATK
8 pieces · 800,000 Glory each
Titan's
Hunts World Bosses

For the six. World Bosses are MVPs too, so the Slayer's set still helps — this one helps more.

  • 2 piecesDamage to World Bosses +10%
  • 4 piecesDamage taken from World Bosses -10%
  • 6 piecesDamage to World Bosses +14%, Max HP +5%
  • 8 piecesDamage +18% again, and a 2.5% chance on attack of +120 ATK, +120 MATK and +10% ASPD
8 pieces · 1,500,000 Glory each

The Three Tiers

A weapon line for every class, each in three tiers, plus the matching off-hand for every line that can wear one. Each line has one signature effect that grows as the tier rises: Tier II keeps what Tier I did and adds to it. Buy with Glory or Crystals, whichever you have. Tier II needs Tier I, and Tier III needs Tier II.

In PvP all three tiers are identical. Everything above Tier I switches off on PvP, GvG, Battleground and siege maps, so what you paid never decides a fight, and since Glory buys the same weapon Crystals do, nobody is priced out of it either.

Dragon's WrathRune Knight / Dragon Knight

The charge that does not stop. Every blow it lands makes the next one heavier.

2hSword, two-handed: no off-hand, so the weapon carries its protection itself

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Aegis RoyalRoyal Guard / Imperial Guard

A guard's weapon. It answers being hit, not hitting.

1hSpear, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
StarfallWarlock / Arch Mage

Cast, and the sky answers. The longer the fight, the shorter your casting.

2hStaff, two-handed: no off-hand, so the weapon carries its protection itself

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
ElementumSorcerer / Elemental Master

Every element at once, and none of them wasted.

Book, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Windhawk's EyeRanger / Windhawk

Distance is the weapon. This only sharpens it.

Bow, two-handed: no off-hand, so the weapon carries its protection itself

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
The Long RefrainMinstrel / Troubadour

A song that pays for itself. The longer you play, the less it costs.

Musical, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
BenedictionArch Bishop / Cardinal

Struck to bless. Every hit you take makes your healing land harder.

Mace, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Hundred FistsSura / Inquisitor

Speed compounding into speed. It rewards never stopping.

Knuckle, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Piston HeartMechanic / Meister

Built, not found. It hits harder the better it is made.

1hAxe, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Green VerdictGenetic / Biolo

It takes what it deals. Damage out, health back.

1hSword, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Twin VerdictGuillotine Cross / Shadow Cross

Two edges, one answer. Built entirely around the critical hit.

Katar, two-handed: no off-hand, so the weapon carries its protection itself

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Stolen NameShadow Chaser / Abyss Chaser

It takes more than life. Strike, and their power is briefly yours.

Dagger, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Last RoundRebellion / Night Watch

Volume over precision, until the volume becomes precision.

Gatling, two-handed: no off-hand, so the weapon carries its protection itself

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Shinobi's VowOboro / Kagerou / Shinkiro / Shiranui

Never where the blow lands. Evasion turned into offence.

Dagger, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Solar CrownStar Emperor / Sky Emperor

The body as the weapon. It raises everything at once.

Book, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
SoulcallerSoul Reaper / Soul Ascetic

It spends nothing. Cast long enough and the spirit pays you back.

Staff, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Nine TailsSpirit Handler

Neither hand nor mind alone — it sharpens both at once.

Staff, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
Beginner's LuckHyper Novice

It should not work. It keeps working anyway.

1hSword, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals
The Last DanceWanderer / Trouvere

Momentum as armour. Keep moving and nothing lands.

Whip, one-handed, with a matching off-hand

  • Tier I300,000 Glory or 1,500 Crystals
  • Tier II700,000 Glory or 3,500 Crystals
  • Tier III1,500,000 Glory or 7,500 Crystals

Your Starter Set

Every class begins with its own ten-piece set: three head slots, armour, garment, shoes, both accessories, a weapon and an off-hand, built for that class alone. Given, never bought, and the Job Hub replaces it free forever. It is the floor on purpose: every set above it on this page is better.

It also grows with you. Five independent Proofs (You have fought, You have delved, You have hunted, You have contested, You have collected) each make every piece stronger, and skipping any never blocks the rest.

Dragoncall Initiate'sRune Knight

Frontline \u00b7 Dragon · 9 pieces, two-handed, so no off-hand

Dragoncall Ascendant'sDragon Knight

Frontline \u00b7 Dragon · 9 pieces, two-handed, so no off-hand

Bulwarden Initiate'sRoyal Guard

Frontline \u00b7 Bulwark · 10 pieces

Bulwarden Ascendant'sImperial Guard

Frontline \u00b7 Bulwark · 10 pieces

Arcanum Initiate'sWarlock

Caster \u00b7 Arcane · 9 pieces, two-handed, so no off-hand

Arcanum Ascendant'sArch Mage

Caster \u00b7 Arcane · 9 pieces, two-handed, so no off-hand

Elementide Initiate'sSorcerer

Caster \u00b7 Elemental · 10 pieces

Elementide Ascendant'sElemental Master

Caster \u00b7 Elemental · 10 pieces

Falconer Initiate'sRanger

Marksman \u00b7 Beast · 9 pieces, two-handed, so no off-hand

Falconer Ascendant'sWindhawk

Marksman \u00b7 Beast · 9 pieces, two-handed, so no off-hand

Anthem Initiate'sMinstrel

Support \u00b7 Song · 10 pieces

Anthem Ascendant'sTroubadour

Support \u00b7 Song · 10 pieces

Cadence Initiate'sWanderer

Support \u00b7 Dance · 10 pieces

Cadence Ascendant'sTrouvere

Support \u00b7 Dance · 10 pieces

Benison Initiate'sArch Bishop

Support \u00b7 Holy · 10 pieces

Benison Ascendant'sCardinal

Support \u00b7 Holy · 10 pieces

Fistfall Initiate'sSura

Melee \u00b7 Monk · 10 pieces

Fistfall Ascendant'sInquisitor

Melee \u00b7 Monk · 10 pieces

Ironworks Initiate'sMechanic

Engineer \u00b7 Siege · 10 pieces

Ironworks Ascendant'sMeister

Engineer \u00b7 Siege · 10 pieces

Retort Initiate'sGenetic

Engineer \u00b7 Alchemy · 10 pieces

Retort Ascendant'sBiolo

Engineer \u00b7 Alchemy · 10 pieces

Venomcut Initiate'sGuillotine Cross

Assassin \u00b7 Poison · 9 pieces, two-handed, so no off-hand

Venomcut Ascendant'sShadow Cross

Assassin \u00b7 Poison · 9 pieces, two-handed, so no off-hand

Sleight Initiate'sShadow Chaser

Assassin \u00b7 Trickery · 10 pieces

Sleight Ascendant'sAbyss Chaser

Assassin \u00b7 Trickery · 10 pieces

Powdershot Initiate'sRebellion

Marksman \u00b7 Guns · 9 pieces, two-handed, so no off-hand

Powdershot Ascendant'sNight Watch

Marksman \u00b7 Guns · 9 pieces, two-handed, so no off-hand

Sealcraft Initiate'sOboro

Ninja \u00b7 Ninpo · 10 pieces

Bladewind Initiate'sKagerou

Ninja \u00b7 Blade · 10 pieces

Bladewind Ascendant'sShinkiro

Ninja \u00b7 Blade · 10 pieces

Sealcraft Ascendant'sShiranui

Ninja \u00b7 Ninpo · 10 pieces

Constellate Initiate'sStar Emperor

Monk \u00b7 Stances · 10 pieces

Constellate Ascendant'sSky Emperor

Monk \u00b7 Stances · 10 pieces

Soulbind Initiate'sSoul Reaper

Monk \u00b7 Souls · 10 pieces

Soulbind Ascendant'sSoul Ascetic

Monk \u00b7 Souls · 10 pieces

Wildkin Initiate'sSpirit Handler

Beast \u00b7 Doram · 10 pieces

Everything Initiate'sHyper Novice

Novice \u00b7 Hybrid · 10 pieces

Refining grows what a piece survives; grading grows what it hits with. Different axes on purpose. Percentages above are what you get against monsters.

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